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Ehamloptiran Sheson and FO3Edit Team

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zilav

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352 comments

  1. zilav
    zilav
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    FO3LODGen Resource v1.1 Update
    - added suburbanrachdestroyed LOD model, you will be able to see Big Town from far away
    - fixed a pair of vanilla monorail LOD models
  2. Sky91
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    Also: Do i need to remove the files generated in the previous run when running FO3LODGen again?
  3. Sky91
    Sky91
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    Hello! I am making patches against the Updated Unofficial FO3 Patch. UFO3P has a flag set that is not in FO3LODGen.esp:
    <Static> Tree headers: [NavMesh Generation - Bounding Box]

    Does this flag have any influence on Lod generation? Aka, after carrying the flag over into a patch esp, do i need to re-run FO3LODGen?
  4. Masterlix1982
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    <deleted>
  5. sebastianreid46
    sebastianreid46
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    Nevermind
  6. GoatsInKoats
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    Im ignorant. Providing an answer helps make me less ignorant.

    Question:
    Burner made a NMC pregenerated LOD. He says use the esp from this mod. But does explain why and to what purpose?

    Thank you.
    1. zilav
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      It adds "Visible when distant" flag to records with added LOD meshes otherwise they don't switch off LOD up close in game.
    2. GoatsInKoats
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      So the only thing you have with an esp is the Resource. Does this function the same way or did I just add 500mb to my game for no reason?(Pregenerated LOD content from Burner)

      Also, His New Vegas Pregen LOD, does not have esp either. Does it need one?

      If both games need an esp, could you please provide one?

      Trying to fiigure out so many mod options=difficult for autistic people. Sorry.
    3. zilav
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      I can't comment on 3rd party mods.
  7. marcata
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    Is the Epic games version supported? I'm getting the following error:

    "Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Fallout3\"
    1. zilav
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      FO3LODGen 3.2.1
      Date uploaded
      21 Apr 2018, 4:40PM

      Do you really think I'm a time traveler who knew 5 years ago that Epic's gonna create their own gaming distribution platform and release FO3?
    2. hananoakuta
      hananoakuta
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      zilav, that was harsh xDDD

      Somehow I've made it work for me - dropped the main file, resources and my other mod's LODs into the Epic's FO3 data folder, then run the FO3LODGen as the administrator. Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))
    3. hekatomb0
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      Sorry for maybe dumb question, but how did you achieve this so that the output is saved somewhere other than in the data directory? using -o "path" command line? I would like to be sure, because once I generated the lod something went wrong and I had to do a reinstall
    4. FunktaviousRex
      FunktaviousRex
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      Use the -o:"PATH" argument (including the parentheses) where "PATH" is the path to whatever folder you want the output to be. I set mine to -o:"C:\Games\LODGEN_Output". You can then take the output and paste it into an empty mod that you create in MO2 if you use that. Im not sure how it works with other mod managers though so you might have to to some more digging to find out
    5. Fr0ng3ls
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      Hello, can you explain in more detail what "Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))" means. I just don't understand it at all. Can you explain in detail how to do this?
  8. mclarenf1lm15
    mclarenf1lm15
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    I keep getting this error when trying to generate LOD:
    [Wasteland] Objects LOD generation error: Access violation at address 0040B0C0 in module 'FO3LODGen.exe'. Read of address 00000008
  9. diesoon24027
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    Hello, can anyone please post some simple instructions how to do NMCs_Texture_Pack + FO3LODGen + FO3 NMC's Pre - Generated LOD? I use Vortex. Whats the order of doing things?
    1. sheson
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      When generating the LOD for your current load order it is pointless to install pre-generated LOD as it will be replaced.
      Install mods.
      Finalize load order.
      Generate LOD.
      Install LOD output as a mod.
  10. jammerjim
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    Is it normal to get quite a few errors in the creation process? Here's a partial example of the results for the Wasteland, but it's pretty similar for most of the spaces. I'm using Legacy Reborn and The FO3 HD overhaul for my textures, can't think of anything else that might matter. No trees, no added buildings or anything. Had the resources esp installed and activated in Vortex, but I ran the generator itself from a directory on the same drive as but not in the FO directory.

    I'm still in Vault 101, testing mods, so I've no idea what things look like outside yet, lol.


    Output: D:\Games\Fallout 3\Data\meshes\landscape\lod\Wasteland\Blocks
    Using UV Atlas: D:\LODGen\Edit Scripts\LODGenAtlasMap.txt
    Generating LOD for worldspace Wasteland
    Finished LOD level 4 coord [4, -16] [160/160]
    Finished LOD level 4 coord [8, -8] [240/240]
    Finished LOD level 4 coord [16, -4] [272/263]
    Finished LOD level 4 coord [4, -12] [118/118]
    Finished LOD level 4 coord [20, -4] [464/458]
    Finished LOD level 4 coord [12, -8] [592/579]
    Finished LOD level 4 coord [0, -16] [1780/1673]
    Finished LOD level 4 coord [0, -8] [42/42]
    < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [4, -16] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [4, -16] [1966/1743]
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [12, -12] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [12, -8] [3111/3004]
    < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [-12, -8] textures not on atlas, some LOD will be missing in game! >
    Finished LOD level 4 coord [12, -12] [3893/3489]
    Finished LOD level 4 coord [8, -4] [80/80]
    Finished LOD level 4 coord [-12, -8] [5125/4146]
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    < WARNING: LOD level 4 coord [20, -4] textures not on atlas, some LOD will be missing in game! >
    1. zilav
      zilav
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      It literally says "some LOD will be missing in game".
    2. jammerjim
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      Thanks for the quick reply! I saw that about there being some missing, this just seemed like a lot. Good to know, thanks again.
  11. DynexTheSergal
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    I was wandering around and noticed that this small part has stuck LOD but everywhere else seems to be fine. This happens to me when when I load up a save after launching the game then walk to that cell. If I reload the save for a second time the LOD is gone strangely... I am just using lodgen with fose and downgrade patcher vanilla game, it is this mesh [Wasteland.Level4.X12.Y4.nif] and here are some screenshots with modded textures though. 
    https://ibb.co/grt3qxh
    https://ibb.co/ZTDSppw
    https://ibb.co/3k7F3s9
    https://ibb.co/ZGp4wMY
    https://ibb.co/WB6HJNg
    1. zilav
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      FO3LODGen.esp is not active or its records are overridden by other mods. This happens when records that got into LOD don't have "Visible when distant" flag set.
    2. DynexTheSergal
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      I just wanted to say Thank you so much!!! I just set the flag and now it works!