FO3LODGen Resource v1.1 Update - added suburbanrachdestroyed LOD model, you will be able to see Big Town from far away - fixed a pair of vanilla monorail LOD models
Somehow I've made it work for me - dropped the main file, resources and my other mod's LODs into the Epic's FO3 data folder, then run the FO3LODGen as the administrator. Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))
Sorry for maybe dumb question, but how did you achieve this so that the output is saved somewhere other than in the data directory? using -o "path" command line? I would like to be sure, because once I generated the lod something went wrong and I had to do a reinstall
For some reason this is causing me to have even lower draw distances for certain buildings.
Noticed it a while back when I first notcied it in the mall when I couldn't even see the Capitol, Washington Monument or Lincoln memorial from each other, I'd assumed I'd messed up my .ini files.
I've just returned from Point Lookout & couldn't even see the Jefferson Memorial from the other side of the river until I sawm most of the way across.
Wanted to use this but can't seem to do it. I keep getting errors like this one:
Background Loader: Fatal: <Exception: "The Librarian.esm" requires master "Fallout3.esm" to be loaded before it.> Background Loader: Fatal: <Exception: "WashingtonsMalevolence.esm" requires master "Fallout3.esm" to be loaded before it.>
HOWEVER my Fallout3.esm is the first one in my load order. No matter what I do, I keep getting these errors about how Fallout3.esm is NOT loading before it. Shame since my game could use this but no clue how to even go about making FO3LODGEN understand my L/O.
Timestamp (last modified date) is missing on some plugins. Either redate all of them properly using capable tools like Wrye Bash or use the latest xLODGen which supports "timeless" plugins.
I had the same issue and did as Zilav said. It's pretty easy to do with Wrye Bash, just change the date modified time for Fallout3.esm to a date earlier than the rest (I did a year earlier), thanks!
I can't seem to get the trees to generate as objects. (The box is greyed out) Also there is still a lot of pop in for rocks, buildings and some low quality models are showing not too far from me. Specifically the red rocket, power lines, megaton, and super duper mart so far. Maybe I'm just expecting too much out of this because of dyndolod in SSE?
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- added suburbanrachdestroyed LOD model, you will be able to see Big Town from far away
- fixed a pair of vanilla monorail LOD models
"Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Fallout3\"
Date uploaded
21 Apr 2018, 4:40PM
Do you really think I'm a time traveler who knew 5 years ago that Epic's gonna create their own gaming distribution platform and release FO3?
Somehow I've made it work for me - dropped the main file, resources and my other mod's LODs into the Epic's FO3 data folder, then run the FO3LODGen as the administrator. Finally I've added the output files as a mod to my MO2, enabled it, launched the game and everything works just fine :))
< WARNING: LOD level 4 coord [4, 8] textures not on atlas, some LOD will be missing in game! >
Edit: I forgot to install the texture and mesh folders from resources. Duh !!
Noticed it a while back when I first notcied it in the mall when I couldn't even see the Capitol, Washington Monument or Lincoln memorial from each other, I'd assumed I'd messed up my .ini files.
I've just returned from Point Lookout & couldn't even see the Jefferson Memorial from the other side of the river until I sawm most of the way across.
Background Loader: Fatal: <Exception: "The Librarian.esm" requires master "Fallout3.esm" to be loaded before it.>
Background Loader: Fatal: <Exception: "WashingtonsMalevolence.esm" requires master "Fallout3.esm" to be loaded before it.>
HOWEVER my Fallout3.esm is the first one in my load order. No matter what I do, I keep getting these errors about how Fallout3.esm is NOT loading before it.
Shame since my game could use this but no clue how to even go about making FO3LODGEN understand my L/O.
Many thanks zilav. Kudos for you.