i love how it looks but for some reason for me, didnt work, when i try to use it made the gesture of using it but the game stop there and i didnt see a thing duno why
Your folder structuring is very.. confusing. Please add version with default mod and options in seperate folders. Not on same filepath. Also, adding some pics for the options would be nice.
Agree that the file paths are confusing, mostly a result of Bethesda default file paths, and the changing the coding for the file paths would affect other mods that change other aspects of the pipboy. I went for minimum impact on other mods.
As for other options, currently those are manual changes swapping the default meshes from Xzaz's original. If we have a color preference I might be able to upload it with pictures.
Thanks, it works, I've a request for the modder, can you create the same holo-Pip-Boy in other colour please ? and create a version for the Pip-Boy 2500a ? Thanks you
Other colors are available if you download Xzaz's original, per the description. "Default Color is blue, but other meshes are available from Xzaz's Hologram Pipboy 3000 mod. Simply choose one and replace Data\Textures\pipboy3000\pc\english\pipboyarm01.dds"
If you have a specific color you prefer I might be able to upload it separately.
As for the 2500a, I would need someone to adjust the mesh in Blender to the same specs as Xzaz's original. Currently beyond my capability
The wristband, I presume. I have a much better color recommendation: Charcoal black. It goes with EVERYTHING, and I have alot of black outfits. I have no idea of this is possible, but an animation for opening the pip boy could be the wristband creeping onto the screen like the vanilla movement, along with the wristband panels opening up and making a pip-boy menu. I have no idea how to animate it. This seems far beyond difficult, so it's fine if this option is not possible.
I have tried several attempts to make a black wristband, but my photoshop skills are lacking the result is a dark mess. If anyone wants to attempt to edit the texture to create a good looking black I will upload it.
Hm... It doesn't seem to be working properly for me. I uninstalled all the previous light mods I had, regarding the pip-boy. Though, it just brings me to the normal Pip-boy when I hit TAB. In the requirements, It doesn't list the Hologram Pip-Boy 3000, or the Pip-Boy Invisible When Not In Use mods. I automatically assume that they're included. If not, then Can you add them to the requirements list?
Besides FOSE you should not need any other mods. All are built in to the script. Do you mean the light does not come up? Because you have to press "b" for the light per instructions. The way the script works does not allow the light to stay on the same button.
One for New Vegas would be wonderful. The main reason I never used the Hologram Pipboy again after a short test was my arm being warped underneath it. With something like this... It would be amazing.
I have actually, but I am running into some scripting issues. Despite a proper saved script with some updated commands using NVSE Geck the game is crashing upon running the script. I have posted to some help forums, for aid, so unless you are familiar with New Vegas scripting and can troubleshoot, that is where it stands now.
Is there any way to script it to work with a controller? I always play with an xbox controller and the script doesn't seem to work with it. Pressing B just brings my arm up through my face and doesn't add the holo pip-boy. I love the mod despite this. Keep up the good work!
I would think the cause would be due to a different button in use to call it up. If I knew the key number in use I think I could rewrite the script. Any chance you know the key number for the b button?
To fix pipboy light on, I suggest you use Fo3Edit or Ckit and
change "game setting" fPlayerPipBoyLightTimer from 9999 to
0.700000 under Data-Value in the mods "023....esp". This should fix light. You still would have to hold keyboard "Tab" then hit gamepad B to bring up pipboy.
This may not work with this Mod's scripting. The reason the timer is extended, and the light remapped is that the first button press activates the wristband swap. So you cannot hold it to activate the light.
But the post is referring to the actual swap not the light key. And I think the issue is that the button on a controller to pull up the pipboy is different than the tab key. So it needs a modded script using controller key for the swap, I just need to know what number that would be in FOSE.
26 comments
Please add version with default mod and options in seperate folders. Not on same filepath.
Also, adding some pics for the options would be nice.
cheers~
As for other options, currently those are manual changes swapping the default meshes from Xzaz's original. If we have a color preference I might be able to upload it with pictures.
Thanks you
If you have a specific color you prefer I might be able to upload it separately.
As for the 2500a, I would need someone to adjust the mesh in Blender to the same specs as Xzaz's original. Currently beyond my capability
change "game setting" fPlayerPipBoyLightTimer from 9999 to
0.700000 under Data-Value in the mods "023....esp". This should fix light. You still would have to hold keyboard "Tab" then hit gamepad B to bring up pipboy.
But the post is referring to the actual swap not the light key. And I think the issue is that the button on a controller to pull up the pipboy is different than the tab key. So it needs a modded script using controller key for the swap, I just need to know what number that would be in FOSE.