Fallout 3
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AmaccurzerO

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AmaccurzerO

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10 comments

  1. streetyson
    streetyson
    • member
    • 107 kudos
    Nice mod. It'd be nicer to have both this and the earlier case, Pint-Sized Slasher merged into one mod, and add some more cases! The only issue I found was the door activation where you find an npc (the one who gives you something to help you find the girl) doesn't line up well with the vanilla building's actual door location - the activation seems too small and a bit too far to the right of the visible door. Could be a vanilla flaw but I've been in that building before and I don't recall noticing the issue before going there again via this mod. Endorsed.
  2. jaderiver
    jaderiver
    • member
    • 122 kudos
    Hello..
    Sorry I just didnt have patience or heart to run around german town police area againafter 5th time tyrying to investigate , nothing was coming up...
    I'd been to there few times before for different thing andd just didnt have the heart or want to run around inside again.. I went from top to bottom each room, bottom to top each room desks floors nothing..
    thought i'd be following teh dog but those were followin g me, and few time got undr my feet...
    Installed with nmm just, great job on the lip syncing with voice files still endorsed tho THanks for sharing...
    1. streetyson
      streetyson
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      • 107 kudos
      Wow, you didn't try very hard! Without trying to add too much to your already bit-of-a-spoiler, you simply need to speak to wastelander therein who, when you ask if he wants rescuing, tells you in fact he wants to become a mutant. He isn't hard to find in the building - if you were looking for a girl held prisoner it'd be the first place to look! Anyway, follow his suggestion where she might be in the station, and only when you've done that and not found her will the detective suggest where else to go looking.
  3. fredlaus
    fredlaus
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    • 194 kudos
    One year since last comment :) Never too late in my opinion.
    Follow all the other comments - thi is a nice and charming mod.
    There is the Companion Share and recruit issue but that didn't knock in before the last sequence when finishing the talk with Rose Mary.

    The voices are good and fit well to the story. No improvements needed in my opinion.

    Thank you again friend.
  4. madwolf2006
    madwolf2006
    • member
    • 4 kudos
    hi
    do you know the Latest version and the file version are different the Latest version is 2.04 but the file version is v2.02)
  5. leo2link
    leo2link
    • supporter
    • 105 kudos
    An excellent refreshing mod. Keep up the good work maybe you could find someone to redo some of the voice work. Other than that, I loved it!
  6. partypanda2
    partypanda2
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    • 0 kudos
    Just as a Question What if you haven't played the first mod?
    1. AmaccurzerO
      AmaccurzerO
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      • 758 kudos
      There is no problem at all. The mods tell separated stories. But there maybe be a conflict if you install both. I am working to make only one esp.
  7. lostinwhere
    lostinwhere
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    • 41 kudos
    Interesting mod. It's the first time that I've ever had to chase a dog across the wasteland following a scent trail. It did conflict with one mod, Canterbury Estates-Some Ideas http://www.nexusmods.com/fallout3/mods/21046/? . They both use the garage, so I had to disable CE-SI temporarily to play your mod. I was going to suggest going back to the shack you used in Hunting Down the Pink Sized Slasher, but CE-SI adds a tent to the same location. Canterbury Commons is a heavily modded area, so it might be a good idea to move his shack somewhere less used. One spot I found nearby is the Robot Repair Center. You could place Fields shack up there in the parking lot and not have conflicts with other mods.
    1. AmaccurzerO
      AmaccurzerO
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      Thanks for your comments. I should have in mind that maybe other modders had used Canterbury Commons in their mods. It is difficult to find a location that any other modder havent used before. I wanted my characters were part of a wasteland settlement and I thougt Canterbury Commons would be good. I would think about move them. Thanks again.