Fallout 3

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DeJuanNOnley

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DeJuanNOnley

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  1. DeJuanNOnley
    DeJuanNOnley
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    New version uploaded. Doesn't change anything. Only adds an optional plugin for those using MMM Merged rather than the original MMM.
  2. MaeseAtorrante
    MaeseAtorrante
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    Is this compatible with the merged version of MMM?
    1. DeJuanNOnley
      DeJuanNOnley
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      I honestly haven't tried it, though I don't see why not since it doesn't use any MMM ESM/ESP as a master and the merged version is just a mashup of all those plugins as I understand it...
    2. DeJuanNOnley
      DeJuanNOnley
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      Ignore all of that. Must be early onset Alzheimer's. No, the MMM version would not be compatible with Merged MMM because it requires "Mart's Mutant Mod - DLC Zeta.esp" which wouldn't exist. Only one record causes conflict: DLC05CrRobot1MeleeTemplate. The conflict is caused because MMM adds a script to this creature (Support Drone), which adds the MMM-specific item "zMMMzRobotToken". Apparently all this item does is add an effect to the death of the creature, so it would be safe to use the non-MMM version of this mod with either version of MMM and all you would lose is that effect.

      I'm updating it with an alternative version that is compatible with MMM Merged, however, since the Merged version uses the same file name for the ESM, there is no way for the FOMOD installer to determine for 100% sure which MMM version is installed. So it will be up to the user to pick the right one. Alternately, as I said, it would be safe to use the non-MMM version even with MMM installed since only that one effect on that one creature would change.

      Ideally, the standard version would be integrated into the unofficial patch and the new version I just uploaded would be integrated into MMM Merged. That way everyone would be covered. Those still using the original MMM would have to download it from here so they could load it after MMM. No getting around that due to issues with the recommended load order. A standard FO3Edit Merged Patch may take care of this?
  3. TalkingPear
    TalkingPear
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    I see you've uploaded quite a few of these little fixes in the last couple of days, do you have any plans to put them all together? It'd be nice to have all of them in one file, kinda like the unofficial patch. (or maybe you could even contact the author of that mod and see if you could combine them, it's up to you)
    1. DeJuanNOnley
      DeJuanNOnley
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      That's my plan, to see if I can get them integrated into UFO3P (Updated Unofficial Fallout Patch). For now, I'm offering them as individual patches for those who don't wish to wait. That's why I'm not integrating them for now. Each of these fixes addresses a separate problem and not everyone may want them all. I have several others I'm still working on as well. The dialogue issues in some of the DLC is especially annoying, but in several cases I simply CAN'T fix them because the audio files are either missing or corrupt in the BSAs and Bethesda never fixed them.
    2. TalkingPear
      TalkingPear
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      Sounds great, keep up the good work man! Endorsed.