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Mattster525

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mattster525

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7 comments

  1. 7thsealord
    7thsealord
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    Looks good, if a bit empty at this very early stage.

    Agreement that some backstory is needed, including what it was originally built for. My thought is that it could have been part of DC's ABM defences, or maybe it's a missile silo.
    1. Libertystance
      Libertystance
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      I like that it is *empty*, too many player bases/homes etc are over-cluttered, its nice to be somewhere that you can really move around in.

      Yeah a missile silo would be appropriate I think: that would explain what is behind that *inaccessible door*: that the missile silo part of the facility went into lockdown.
  2. Libertystance
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    Pretty neat, but feel it needs some *explaination* as to what/where/why.

    The place itself is nice, good placement on the map, The inside is open plan, not over-cluttered, doesn't have any silly OP stuff (and companion friendly which is always a bonus)

    It feels incomplete tho, the letter on the dead Chinese spy....the *inaccessible* door...the computer terminal that just says *error* when you activate it....feels like there is an interesting story to the place that would be nice to uncover.

    As with a lot of these player base mods, it always feels a bit *odd* to be able to just walk right out of the wasteland into such a well built base. Why has no one else taken it over? (Even if it were just a matter of having to bypass a security terminal on the outside of the building it would give it some reason as to why its just lying there empty and pristine).

    But I don't want to be over-critical. I like it and so do my companions
  3. Volitio
    Volitio
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    Tracking.
  4. Gam3r87
    Gam3r87
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    downloaded your mod its very roomy just needs a receptionist when u walk in the entrance and maybe some kind of history of the bunker in the terminal just some ideas
    1. mattster525
      mattster525
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      Thanks for the Input. The main building was just thrown together and I could not think of what to put inside it. Perhaps I will make a small military faction that is keeping the facility together, and have some simple quests. Terminal entries is a good idea for the lore of the place, I just have to think of what I want the whole mod to be and how it fits into the FO3 story.
    2. Gam3r87
      Gam3r87
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      how about after you finish the Trouble on the Home front quest as u get kicked out of place you used to call home then you could add a trigger of some quest from your mod mainly a radio signal but as that's been used quite a lot on some mods but you could add a fighting scene of this guy trying to escape the enclave and then the player can either have 2 choices to make join in the fight or just walk away just a idea popped in my head and i thought i share it