This is the Construct, its a loading program. You can load anything from mods; clothing, equipment, weapons, anything you need.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Steam Workshop Permission: Denied If Steam Workshop or any other content publishing system present or in the future allows uploads of Fallout 3 mods. This mod (including assets) along with any other mod (including assets) made by or in collaboration with me, RuzkaTheBear is not permitted for upload without expressed written permission from all collaborators involved, along with the guarantee that no monetization/profit will be garnered from said permission(s).
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Matrix Mod Loading Construct Interface
Requirements: Green = Required Orange = Optional
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Description: This is the Construct, it's a loading program. You can load anything from mods; clothing, equipment, weapons, anything you need.
Mods can be added to the Construct by using GECK or FO3Edit. Place Mod Plugin items into Construct's container and Morpheus will sell them.
Do not convert mod to .ESP, mod must remain .ESM for the Construct to work correctly. Be sure to check out my other mods. Enjoy! Directions: Copy the data folder in the .rar into your Fallout 3 data directory and place a check mark next to 'Mod Loading Construct.esp' in FOMM/NMM.
Directions to add items to Construct using FO3Edit: Note: Mod Loading Construct.esp must be loaded into FO3Edit last, otherwise you will get errors.
Load plugin and then 'Mod Loading Construct.esp'
Open the container section of Construct.esp and copy and paste new items from your plugin to Construct.esp container.
Load up Fallout 3 open the console and type 'COC 0MatrixConstruct' speak with Morpheus and enjoy easy access to items from custom mods.
Why do all this? Many mods are made with zero access to the item in the game world, the Construct solves problem by allowing base objects to be sold at a vendor rather than placing them somewhere in world, and cluttering already cluttered world/interior cell spaces.
If you like mod - please leave comment and endorse! It is a simple mod and I do not know much, but I do what I can to help, enjoy. ;-)
Bugs & Compatibility Issues:
Morpheus will not give you caps for items if his total caps exceeds 32,767 this is due to vendor caps value being stored in a SHORT integer, instead of a LONG integer, like players caps count is stored as. This bug is with the game engine itself and not my mod, many are unaware of it though.
Please report any problems encountered.
Credits:
Bethesda Studios
Original concept by bender14
No assets from bender14's mod was used in my redesign of his mod.