- Fixed Navmesh Canterbury06 that got quirky in the ESM version
- Fixed Navmesh Canterbury03 that got quirky in the ESM version
Version 1.0.2
- Disabled leftover debugging stuff in aCENPCsCommonScript
- Fix missing Navmesh in Diner near JukeBox
- Embellished dog behaviour with some idles
- Thief cage lamp post UUF3P fix
- Disabled drug use.
- Adjusted aCEClinicFixPetCageTrigger
Hopefully fixes a rare occurrance of NPCs getting stuck in the pet cage.
Version 1.0.1
- aCEOutpostScavenger removed flag No Low Level Processing
Prevents getting stuck inside the bar when player is elsewhere
- aCECanterburyGuard1 changed voicetype
- aCECanterburyGuard3 changed voicetype
More dialog should now be voiced
- AI Package aCETownhallBudStandby tweaked schedule
- ACEFailedExperiment scripts
Better reward
- aCEAddAbilityRegenHealthTriggerScript
Add spell to Dom,Machete,JoeP,UncleRoe
- Worldspace Wasteland
Boarded up a few broken windows
- Navmesh Canterbury06 is quirky in the ESM version. Attempt to fix by refinalizing.