Is really a good mod in my opinion, but i would like to say 2 bad things that i noticed on the mod, one is most remarkable than the other. 1: the fire sound effect, i think it really need's to be updated for other with more quality. & 2: the dammage. Considering that the weapons are .40 s&w ammo, i think that the dammage is a little low for it's caliber.
other thing that i don't see bad, but something it could be nice to add, is that the Beretta 90Two could have it's 15 round's capacity. Out of those two points, i think this is a very very good mod, and a very good guns addition to the game.
The Beretta gun case is included in this mod, it's not movable in game but with a little GECK knowledge it can be easily placed in a player home.
The script that takes in & gives out the guns is attached to the case so only the case needs to be placed.
If you mean the wooden Steyr box pictured in the first image that the Berettas are sitting on, that's a case for Deckard's gun from Blade Runner. It's yet to be released.
"Can I remove these errors in FO3Edit? I'm trying to merge weapon mods to reduce my esp load and tutorial advice is to resolve errors before merging."
Not sure why that's showing as an error when merging, it appears to be taking exception the .40S&W ammo from CALIBR. The first listings are the .40S&W CALIBR ammo in the vendor chests & the other is the .40S&W ammo set in the Weapons data.
Strange, not sure what's going on there, looked in the mod .esp & all is well.
You should be able to merge my weapon's into one .esp just fine.
In fact, for those with a little skill with FO3Edit, you can add the different CALIBR ammo into a single Vendor chest for each of the Vendors to reduce cluttering up Rivet City Market place & Craterside.
I generally use FO3 Plugin Utility to merge .esp's so I'm not that familliar with using FO3Edit for the task, sorry.
http://www.nexusmods.com/fallout3/mods/5104/?
" Digression: TWD; Have you caught up to series 5 yet?"
Sadly no, not yet.
I've got quite behind in my series watching.
I've still have to catch up with Season 4. :O Will pick up the box sets & binge watch.
Thank you for this fantastic mod, Beretta 92 is one of my favorite guns. I'd like to make a little request, could you please add those on sale by merchants?
I take it you've seen that I released the classic 92fs & it's military version the M9 along with the Cleric's gun from Equilibrium here:
http://www.nexusmods.com/fallout3/mods/20893/?
"I'd like to make a little request, could you please add those on sale by merchants?"
I like to avoid clashing with other mods as much as possible so only add ammo to Moira in Craterside Supply, Megaton & Flak & Shrapnel in the Rivet City market in the CALIBR version of the mod.
The vanilla version clashes even less with no vendor chest (since they use vanilla ammo).
I do love the look of the Beretta 90two. Since am doing another run at FO3. I was wondering will there be a silencer for this gun? As I would like this for this stealth style character.
I like them too, I think Beretta did a good job updating their traditional look with the 90two. I think some found it a too much of a change as they've gone back to the more classic look (but with the improved internals) for subsequent models.
"I was wondering will there be a silencer for this gun? As I would like this for this stealth style character. "
That's a good idea, I should really add silenced versions.
I'll look into to it, got a bit of a back log as I've been a little under the weather lately.
Not released yet, though the Hardballers are all completed & even set up ready for a mod.
I've just been working on the idea of a possible custom location for future weapon releases as I've several I'd like to upload & it would be handier to have one new location for them rather than cluttering up vanilla locations.
came back to fallout 3 after awhile. i checked what new weapons mods have come out and lo-and behold prensa strikes again! awsome job !(as always) keep it up!!!
EDIT: are we going to see the hardballer's and jayne's hat by chance?
" i checked what new weapons mods have come out and lo-and behold prensa strikes again! awsome job !(as always) keep it up!!!"
Thank-you kindly!
These came about thanks to a suggestion from Brigand231, I was going through a bit of a Beretta phase what with the M9, 92fs Inox & Cleric's gun & Auto 9.
"are we going to see the hardballer's"
I'm thinking the Hardballers will be my next release since they seem to be quite popular judging by the comments.
I've packaged them up but need to decide whether to use the Streamlight style script to attach the compensators & Laser sight. Also thinking of possibly adding my own custom location to place the weapons into the Wasteland.
"and jayne's hat by chance?"
You saw that?
I made that for fun, to see if I could & to hone my Blender skills. Not sure how to release that, I am thinking of maybe making some more hats so possibly a hat pack.
and here i thought you were Beretta'd out since my suggestion of the auto-9 and the cleric pistol lol. but i implore you to release jayne's hat it would be shiny
77 comments
1: the fire sound effect, i think it really need's to be updated for other with more quality.
& 2: the dammage. Considering that the weapons are .40 s&w ammo, i think that the dammage is a little low for it's caliber.
other thing that i don't see bad, but something it could be nice to add, is that the Beretta 90Two could have it's 15 round's capacity.
Out of those two points, i think this is a very very good mod, and a very good guns addition to the game.
Thank-you very much!
Thanks for the comment & endorsement!
Prensa
"Hardballer next? "
Yes, they are planned to be next.
Been a little under the weather of late, hoping to be back to strength soon.
I've actually got quite a back log of weapons to release.
Prensa
There won't be a New Vegas port, at least by me, as I don't own the game.
Still despise STEAM.
Prensa
The Beretta gun case is included in this mod, it's not movable in game but with a little GECK knowledge it can be easily placed in a player home.
The script that takes in & gives out the guns is attached to the case so only the case needs to be placed.
If you mean the wooden Steyr box pictured in the first image that the Berettas are sitting on, that's a case for Deckard's gun from Blade Runner. It's yet to be released.
Prensa
[00:00] Checking for Errors in [05] Beretta 90Two & Beretta96A1 - CALIBR.esp
[00:00] B90TB96A140SWVendorChestBuriedFlakAndShrapnel [CONT:0500F430]
[00:00] CONT \ Items \ Item \ CNTO - Item \ Item -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96A140SWVendorChestBuriedMoiraBrown [CONT:0500F431]
[00:00] CONT \ Items \ Item \ CNTO - Item \ Item -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96A140SWFootlocker01 "Footlocker" [CONT:05F74ED9]
[00:00] CONT \ Items \ Item \ CNTO - Item \ Item -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96WeapBeretta90Two ".40 S&W Beretta 90Two" [WEAP:050058B3]
[00:00] WEAP \ NAM0 - Ammo -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96WeapBeretta96A1 ".40 S&W Beretta 96A1" [WEAP:050058B4]
[00:00] WEAP \ NAM0 - Ammo -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96WeapBeretta96A1TLR ".40 S&W Beretta 96A1 with TLR-1" [WEAP:0500B5E2]
[00:00] WEAP \ NAM0 - Ammo -> [0100A987] < Error: Could not be resolved >
[00:00] B90TB96WeapBeretta90TwoTLR ".40 S&W Beretta 90Two with TLR-1" [WEAP:0500B5E3]
[00:00] WEAP \ NAM0 - Ammo -> [0100A987] < Error: Could not be resolved >
Digression: TWD; Have you caught up to series 5 yet?
"Can I remove these errors in FO3Edit? I'm trying to merge weapon mods to reduce my esp load and tutorial advice is to resolve errors before merging."
Not sure why that's showing as an error when merging, it appears to be taking exception the .40S&W ammo from CALIBR.
The first listings are the .40S&W CALIBR ammo in the vendor chests & the other is the .40S&W ammo set in the Weapons data.
Strange, not sure what's going on there, looked in the mod .esp & all is well.
You should be able to merge my weapon's into one .esp just fine.
In fact, for those with a little skill with FO3Edit, you can add the different CALIBR ammo into a single Vendor chest for each of the Vendors to reduce cluttering up Rivet City Market place & Craterside.
I generally use FO3 Plugin Utility to merge .esp's so I'm not that familliar with using FO3Edit for the task, sorry.
http://www.nexusmods.com/fallout3/mods/5104/?
" Digression: TWD; Have you caught up to series 5 yet?"
Sadly no, not yet.
I've got quite behind in my series watching.
I've still have to catch up with Season 4. :O Will pick up the box sets & binge watch.
Take care,
Prensa
"Thank you for this fantastic mod"
You are most welcome & thank-you kindly!
"Beretta 92 is one of my favorite guns."
I take it you've seen that I released the classic 92fs & it's military version the M9 along with the Cleric's gun from Equilibrium here:
http://www.nexusmods.com/fallout3/mods/20893/?
"I'd like to make a little request, could you please add those on sale by merchants?"
I like to avoid clashing with other mods as much as possible so only add ammo to Moira in Craterside Supply, Megaton & Flak & Shrapnel in the Rivet City market in the CALIBR version of the mod.
The vanilla version clashes even less with no vendor chest (since they use vanilla ammo).
Thanks for taking the time to comment!
Prensa
I do love the look of the Beretta 90two. Since am doing another run at FO3. I was wondering will there be a silencer for this gun? As I would like this for this stealth style character.
"I like the looks of these,"
Thank-you kindly!
"I do love the look of the Beretta 90two."
I like them too, I think Beretta did a good job updating their traditional look with the 90two. I think some found it a too much of a change as they've gone back to the more classic look (but with the improved internals) for subsequent models.
"I was wondering will there be a silencer for this gun? As I would like this for this stealth style character. "
That's a good idea, I should really add silenced versions.
I'll look into to it, got a bit of a back log as I've been a little under the weather lately.
Prensa
PUH-leeze release the AMT's!
"Awesome work - I've been shooting 92F's IRL for more than 20 years now- yours are very realistically done. "
Thank-you kindly!
"PUH-leeze release the AMT's!"
I will get around to it, though I still need to make a case of some kind for them.
Might be the Glocks or Deckard's gun first.
Prensa
" Dying for the Terminator-Hardballer version"
It does seem to have interested a few, I wasn't sure if anyone would recognise it these days.
"been asking for that mod since FO3 was released!"
I was surprised that no one seemed to have made one.
When I first moved from making revolvers to automatics I really wanted to make a Colt 1911 but there were already so many available.
I ended up making a Colt M1900 (the 1911's grand daddy) & then the AMT Hardballer Longslide with laser sight from Terminator (a 1911 based gun).
I just recently gave in & made my own version of a Colt 1911A1, just could not resist any longer.
Prensa
Not released yet, though the Hardballers are all completed & even set up ready for a mod.
I've just been working on the idea of a possible custom location for future weapon releases as I've several I'd like to upload & it would be handier to have one new location for them rather than cluttering up vanilla locations.
Thanks for the interest!
Prensa
EDIT: are we going to see the hardballer's and jayne's hat by chance?
"came back to fallout 3 after awhile."
It does tend to draw you back.
" i checked what new weapons mods have come out and lo-and behold prensa strikes again! awsome job !(as always) keep it up!!!"
Thank-you kindly!
These came about thanks to a suggestion from Brigand231, I was going through a bit of a Beretta phase what with the M9, 92fs Inox & Cleric's gun & Auto 9.
"are we going to see the hardballer's"
I'm thinking the Hardballers will be my next release since they seem to be quite popular judging by the comments.
I've packaged them up but need to decide whether to use the Streamlight style script to attach the compensators & Laser sight.
Also thinking of possibly adding my own custom location to place the weapons into the Wasteland.
"and jayne's hat by chance?"
You saw that?
I made that for fun, to see if I could & to hone my Blender skills.
Not sure how to release that, I am thinking of maybe making some more hats so possibly a hat pack.
Thanks for commenting!
Prensa
"and here i thought you were Beretta'd out since my suggestion of the auto-9 and the cleric pistol lol."
Yeah I thought so too.
Think I've got them out the system for now.
"but i implore you to release jayne's hat it would be shiny"
I've just got to think of what to pack it with, seems a bit small to be released on it's own.
Still thinking maybe a hat pack.
Ahh, I'm going to have to watch my Firefly DVD set again soon as this talk of it's making me yearn for it.
Take care,
Prensa