This page was last updated on 12 October 2024, 11:08AM
Changelogs
Version 2.08
dialogue, messages, terminals, notes - fixed typos and rephrasing
smug added to teammate on follow
smug removed from teammate on fired
Version 2.07
Made Smug essential
Minor changes to Smug responses
Generated face textures for npcs
Version 2.06
Wood towers price changed to 2000 from 3000
Balcony price changed to 2500 from 1500
The house is now a bit smaller
Added bobblehead displayer
Fixed pristine vending machine
A lot of clutter added to the house
Custom empty containers have been replaced by vanilla ones, even if not empty, with the exception of HHHTrunk because a non vendor model does not exist in game
Some other small changes to interior decoration
House ambient light lighter
Added some information to the menu terminals
Cut off trees terminal option removed
Mercenarie packages type changed to wander from travel, this prevent them from completing it
Mercenaries are now persistent references, this make their inventory persistent so they do not change their equipment on cell respawn
Mercenaries armor condition slightly reduced
Some small changes to mercenaries level list
One small guns male mercenarie face model added (HHHMerchSGM7)
One face model changed (HHHMerchSGM6)
The enemy RD buff has changed, in previous version the enemies received RD bonus based in the researches investigated and turrets built, now it's based on the player level and changes each five levels, this means that with level 9 enemies will have 5 extra RD, at level 30 they will have 30 extra RD
Added more lights and fixed the floodlight beams
Version 1.35
Changed the door first enter var, in order to add the Smug stuff related for updating people too
Version 1.3
In the build menu, cut off trees option have been hidden
Removed trees script lines of merchcontrol script
Removed trees reference forms from the plugin
Now Smug levels up with the player (5-30)
Added function to Smug's script, now he will find some loot while travelling with the player (75% Change each hour he's following outside the house, caps, ammo and tin cans)
Added greetings when Smug find something
Now Smug will join the player teammate when meet
Added trade dialogue option to Smug
Smug's carryweight set to 10
Now when recruited, the player will call him as HE, not IT like when first met
Removed follow option from mercenaries menu
Fix: Now when a mercenary in the balcony deserts or gets dismissed, the balcony will be free to use again
Added move to entrance when you tell a mercenary to go rest
Minor mercenary base script tweaks
Now when they get their weekly salary no engine message will be shown, only the mod's one
Added statistics system
Two new face models for small guns mercenary, male and female
Now when you become enemy of the Reilly's Rangers after have hired then you can dismiss then or make then unessential
Added sound and world model to the house key
All the not-empty house containers have been replaced by empty ones
Small home clutter changes
Some terminal menu tweaks
Some gramatical changes and corrections
Version 1.2
Fixed a comparison value in a control terminal setting condition.