Oh man...you don't wanna be incompatible with FWE bro. Good concept idea though. I started laughing when I saw this mod. Cuz dogmeat always runs off on me and gets deaded.
IDK, FWE is popular, VERY POPULAR. But I found it to be to game changing (no pun intended).
I virtually liked everything BUT the HUGE addition of new weapons. The weapon system in general was really improperly modded, vanilla weapons sucked and FWE weapons were over powered...
But yea, dogmeat is always chasing squirrels, or whatever he does while missing.
Have to agree with WoodElfMagefemale, and go one further and say FWE is overrated. All it is is a collection of other peoples' mods merged into one package. It's buggy, messy, outdated and as you note ejroberts49, every other mod needs to cater to it to work properly. Screw that. FWE completely changes Fallout's tactical combat into a twitchy FPS mess. I'm so glad I freed myself of it.
Yeah...I was thinking about dumping it and maybe trying out Arwen's Tweaks. I heard it was a good alternative to FWE. Either that, or just run MMM and EVE with Balckened and that's it. WMK too of course. The thing I like about Blackened is that it already has support for some of FWE's features...like traders that won't die. Plus they can't seem to get permission to paradox FWE to decrease the amount of esp files it has. FWE sucks up a lot of my load order...and the 5 or so esp patches I have for it. I was playing with the grenade hot key and I'm not really liking it. It seems the more I experience FWE the less I like about it. Heh...any recommendations?
Hi Your mod's got incompatibilities with FWE and Dread Dogmeat. Because both change stats and behaviour (for instance, Dread Dogmeat change the Confidence entry (within the AI Data) from foolhardy to brave) but on the other hand (obviously) don't include the "WhistleResponsePackage [PACK:47000EAD]" entry. These conflicts are easily solved with FO3Edit, however if not solved, depending which mod loads last, it will override the other mods' entries.
6 comments
I virtually liked everything BUT the HUGE addition of new weapons. The weapon system in general was really improperly modded, vanilla weapons sucked and FWE weapons were over powered...
But yea, dogmeat is always chasing squirrels, or whatever he does while missing.
Your mod's got incompatibilities with FWE and Dread Dogmeat. Because both change stats and behaviour (for instance, Dread Dogmeat change the Confidence entry (within the AI Data) from foolhardy to brave) but on the other hand (obviously) don't include the "WhistleResponsePackage [PACK:47000EAD]" entry.
These conflicts are easily solved with FO3Edit, however if not solved, depending which mod loads last, it will override the other mods' entries.