Fallout 3

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Millennium155

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millennium155

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About this mod

Limited Edition RobCo Collectibles.

More reasons to explore the wasteland.

Get yours TODAY.

Requirements
Permissions and credits
[TL/DR]
Collectible mod, Adds 20 new "bobbleheads" around the wasteland + player shack
[end]

*As of 1.2 the collectibles are automatically removed from your inventory and placed in the player shack. Special thanks to Jokerine for helping me with that part of the script. Changed the explosives collectible so it's holding a mini-nuke instead of a grenade. Also moved a couple collectibles around in the shack, added a map marker, some glow fx and created a reminder that pops up when you open containers that respawn [fridge, first aid kit, ammo boxes].

*The esp has been cleaned with FO3Edit. Special Thanks to claustromaniac for pointing that out and helping me fix the original script.



Limited Edition RobCo Collectibles!

More reasons to explore the wasteland!

Get yours TODAY!



This is my thank you to the nexus modding community. Without this 
wonderful place I would not have learned as much about modding as I have. 
I hope to learn and contribute more in the future...
Thanks!!! 



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Background
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[fallout wiki]
RobCo Industries was one of the largest and most influential computer
and robotics corporations in the pre-War United States.
Founded in 2042 by industrialist and inventor Robert House, RobCo
quickly soared through the ranks of the world’s most profitable and
powerful corporations, rivalling the likes of Poseidon Energy within
several years. By 2077, RobCo’s patented software and robotics designs
had become a cornerstone of American industry, as exemplified by the
widespread use of RobCo’s unified operating system in most American
computer systems in the years leading up to the Great War.
[fallout wiki end]

Inspired by Vault-Tec's promotional Bobblehead program, Robert House approved
a new range of limited edition collectibles to promote their line of RobCo Robots.
The collectibles were discontinued almost immediately due to safety concerns,
therefore very, very few of these made it to the public.
After the bombs dropped the remaining collectibles were left, forgotten;
waiting for lucky explorers scavanging through the postwar ruins...



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Description
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This mod gives players another set of "bobbleheads" to find throughout the wasteland.
I thought it would be fun to have another exploration based way of improving your stats.
See spoilers for locations.

So, attempting to stay true to the Fallout atmosphere,
this mod adds 20 RobCo Collectibles to various locations around the Capital Wasteland.
These collectibles grant the player a permanent buff upon pickup,
which is the same as their vanilla counterparts [ex: smallguns +10]
and should not interfere with the vanilla bobbleheads in any way.

To store your new treasures there's a small, fully navmeshed
player home [shack] with a couple idle markers for your companions.
The collectibles will be removed from you inventory upon pickup and
will automatically appear in the shack as you find them. 
The fridge, ammo boxes and first aid kit are all set to respawn.
The gun cabinet, chest and floor safe are for storage.
Remember to remove items from storage before uninstall or you'll lose em.
ALL STAT CHANGES ARE PERMANENT.

Alternate ESP [pick one, not both] contains 3 extra collectibles:
Unique buff for the liberty prime collectible. [+10 to AP, damage resist, rad resist, fire resist, and critical chance]
Scrounger and Fortune Finder perks for the Mr. Gutsy and Eyebot collectibles respectively.

This mod potentially "breaks" the game balance [especially the alt esp] 
by giving the player more stats and skill points than they would have in a 
vanilla game. [be warned if you worry about such things]

Uses vanilla assets with some of my own retextured decals.
Texture replacers WILL affect these models as they use vanilla pathing. 
These are NOT bobblehead replacements. In fact this mod shouldn't replace 
anything of any kind in your game. [see uninstall for list of files]

I originally tried to scale the models in Nifskope, but the textures wouldn't scale correctly.
To get around that I had to scale the model in the GECK.
[.11 if you're curious [.03 for liberty prime]].
The ones you find in game are similar in size to bobbleheads,
but if you add the item via console it'll more than likely be 6ft 
tall, sorry there's  nothing I can do about that.

Please offer suggestions to make this better. I kind of struggled
with the messages you recieve on pickup and
trying to decide where to put em all.

Any creative input will be appreciated!
*Player home is east of Megaton, [see pics] about halfway to the Super-Duper Mart.
I chose this location because I wanted an alternate player home near
megaton in case I decide to blow it up later. [i dont fast travel and tenpenny is too far]

*For testing purposes all 23 bobbleheads can be found here: COC 00RCTest
Fast travel to exit.


*note - if you want the civil defense posters seen in screenshots:
Civil Defense Posters by Autan Waspeez
Otherwise you'll get vanilla posters.

*ENB:
Midhrastic ENB for Fallout 3 by midhras

*You can find the font used in the first screenshot here:
Overseer Font | dafont.com


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Requirements
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FALLOUT SCRIPT EXTENDER


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Compatibility
----------------------
This is completely standalone and shouldn't conflict with anything unless it
adds something in the EXACT same location, or removes that location entirely. With that
in mind I tried to place these collectibles [and player shack] where that wouldn't happen, but you never know.
If you're having trouble with this mod [and you KNOW it's this mod] send me a pm or comment and I'll see what I can do on my end.
Also see spoilers for list of locations. Even if a mod does edit a location it may not conflict.
But if you're having conflicts let me know so I can list it, or make a patch.


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Installation
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CHOOSE ONE FILE TO INSTALL.
NMM
or
copy/paste contents into you data folder.


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Uninstall
----------------------

If you used NMM then that was easy
or
delete the contents you copy/pasted. 

[you remember what files those were, right?]

RobCo Collectibles.ESP

Meshes>RobcoCollectibles

Textures>Creatures>Protectron>decal_black&white.dds
                decal_black&white[alt].dds
              decal_Black.dds
            decal_Blue.dds
               decal_green.dds
               decal_Yellow.dds
              Pinupdecal1.dds
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Bugs
----------------------
The bugs have been fixed!
for now...

[please let me know if anyone finds any, especially with v1.2]


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Redistribute
----------------------
I encourage people to use these resources/esp for there own mods.
There are plenty of models in game and with a bit of Nifskope creativity you could create
creature collectibles or landmark collectibles or whatever you like. The scripting is there :)
Everything is from vanilla sources so you're free to use as you please.
If you redistribute any of my work please credit and link back to this page.
I plan on making a version for NV so please don't upload a conversion,
although what you do with these resources for your personal use is entirely up to you.
Sorry I only know English, but translations are more than welcome!



My sincerest thanks, especially if you read through this mess and/or contributed to making it better.



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Spoilers
----------------------


RobCo Collectible Locations:


01 Agility- Mechanist's Forge [main room - metal shelves]
02 Barter- Nuka-Cola Plant [offices - next to "lying congressional style"]
03 Big Guns- National Guard Depot [offices - next to first aid kit]
04 Charisma- Dukov's [pool table]
05 Endurance- Republic of Dave [capitol building - upstairs on desk]
06 Energy Weapons- Citadel [lab - next to comp in front of lib prime]
07 Explosives- Minefield [zane house - upstairs master bedroom]
08 Intelligence- RobCo Facility [offices - mainframe room next to stealthboy]
09 Lockpick- Paradise Falls [lock and load - on workbench]
10 Luck- Agatha's [on radio]
11 Medicine- Red's Clinic [surgical cart]
12 Melee Weapons- Grayditch [wilks' house - upstairs master bedroom]
13 Perception- Rivet City [midship deck - museum on comp]
14 Repair- GNR Studios [three dogs desk]
15 Science- Project Purity [next to dad's holotapes]
16 Small Guns- Regulator HQ [sonora cruz's room]
17 Sneak- Super-Duper Mart [back office next to comp]
18 Speech- Oasis [next to throne]
19 Strength- Fort Constantine [personal offices - upstairs storage room]
20 Unarmed- Little Lamplight [souvenir shop - counter next to holotape]

21 Liberty Prime- Ranger Compound [on top of radio]
22 Mr Handy- Canteburry [uncle roe's house upstairs main room]
23 Eyebot- Silver's House [on top of radio]



----------------------
Credits
----------------------
Bethesda
Nexus
GECK
Photoshop + Nvidia plugin
Nifskope
FO3Edit

I put a lot of time into this and learned a bunch about scripting, which is
just a drop in the bucket compared to what others know, but everyone's
gotta start somewhere right!

THANK YOU BETHESDA & THE NEXUS MODDING COMMUNITY!!!


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Final/Unrelated
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