Fallout 3

19 comments

  1. blindhunter892
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    I saw all them cigarettes and money and i immediately thought, yup this house belonged to a sniper.
  2. AncientGamer65
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    EXEMPLARY work here! A great compliment to the game and I'll be using it in compliment to the Underground Hideout as well. As you say, it's a BRILLIANT mod!

    Now...that said, I play with Fallout Wanderer's Edition (FWE) installed, and I'd like to let you know about a little something I've found in my first hour of playing with your mod and FWE together, so if you choose you can pass this info on to FWE players. I'm focusing on FWE here as none of my other mods in my load are are playing differently with yours...and there's only two things that I found to be different. Only reason I'm mentioning this is FWE is one of the bigger mods on the Nexus, and you might have a few players coming back here scratching their heads wondering why the something I'm going to tell you about is behaving differently than one might expect.

    FWE replaces the Miss Launcher with a Grenade Launcher (which you still pick up at the same spot)...if you're playing with FWE, you need to display this piece. You'll be stocking the Grenade Launcher...but it will display as the MissLauncher. The Reservist's Rifle is a bit more complicated than that. When you install FWE, there IS still a Reservist's Rifle in the game (located in one of the Minefield houses)...but it will not display on the wall of the Sniper's Bunkhouse. The one that displays on the Bunkhouse wall is called the " Drifter's Laser Rifle", which is a rebuild (I GUESS that's the right term) of the Reservist's Rifle. In the display where it asks for the Reservist's Rifle, display the " Drifter's Laser Rifle" and it will display on the wall. Just like the Grenade Launcher, you'll be stocking the " Drifter's Laser Rifle", but it'll display as Reservist's Rifle.

    Other than that, this mod fits in brilliantly with FWE...I can bottle water fine, all CRAFTable recipes are available at workbenches (save for the special workbench, for obvious reasons) and everything operates fine. If I find any other differences, I'll post here again about them.

    BRILLIANT mod and a permanent addition to my load order.
    1. LordXayd
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      Here's the thing. It would be very easy to adjust the script so that this or that will display this or that. BUT, a script will not save unless the item exists in some directory, which it won't unless FWE is saved into my mod so that it can see FWE's custom mesh ID's. Which means that I would need two copies of this mod. One with FWE and one without. If I do the one with FWE I presume I need permission from that one's creator, which I'm sure they're cool with. I would just need to know if what you're mentioning is everything. I don't use that mod, so I don't know what good stuff they tossed in, maybe more than just the two things you mentioned...
    2. AncientGamer65
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      I got'cha...and I hope I didn't give the impression that I didn't like the mod; I love it, hence the endorsement. I'm just getting my feet wet with it...and if I find anything else, I'll let you know here. "Forewarned is forearmed" is one of my favorite sayings...and I like to give feedback whenever I can when I download mods.

      I'm thinking I've found everything, tho...but if I do find anything else like I mentioned, I'll be sure to pop back in and let you know.
    3. LordXayd
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      I have made an FWE compatible version of the Bunkhouse and tested it successfully, but I can't upload it yet because I'll need permission first. Peekaboom's inbox is not accepting messages, so I'm seeing what I can do in his response thread.

      UPDATE (1/5/2015 @ 10:06am): Not sure what to do about this. Doesn't seem to be any way to contact Peekaboom.

      UPDATE (1/8/2015 @ 12:38am): I put in a request with the Nexus admins a few days ago, but no response thus far.
    4. LordXayd
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      The Nexus gave me permission to put up the FWE compatible version
  3. syberia963
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    this looks funny i appreciate
  4. CrisolChampion
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    Sniper is a good job mate
    -Tf2 Sniper
    1. LordXayd
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      Would you believe I got so busy working on all the goodies, I forgot to put in a bed? My buddy walked in and said,

      " Dude, you better put a bunk in that bunkhouse. "
  5. Rubberduck69
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    Looks really great! Think i'm gonna give it a try.

    Here are some suggestions from my site (call it constructive criticism):
    - it's not high above ground. You do feel very vulnerable looking at the picxs. As mentioned before: blinds are missing too.
    I got the feeling of a camp house near the lake :-)

    - it's too dark. If you compare it to the UH it's missing colour and luxury. Personally i prefer hideouts that are more comfortable and deliver
    a feeling of freedom and "a piece of the good 'ole times"

    - no other npc in my house! Except companions :-) I wanna feel alone and safe. NPC do leave a feeling of beeing watched all the time :-)

    Despite this - very good idea!
    1. LordXayd
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      Well, the higher above ground you go, the more likely you are to see the missing dimensions of various structures within view. And I did actually want the homeowner to be at some level of risk from invading NPCs.

      Too dark... with all the lights turned on, it seems a tad bright to me. I tried to tone it down a bit so that its more in keeping with the atmosphere of the game. Any brighter and some of the walls are quite reflectively glaring.

      Comfort... yes it's pretty basic in that respect. It has a lot a toys in it, but really its meant to be the most well stocked sniper nest in the wastes.

      Regarding the blinds, that would not prevent enemies from detecting you. It would block line of sight in fire, but not their awareness. So you'd still have to deal with them. But I will reconsider it down the road, if I can make the only blinds available fit visually. The way they retract is kind of awkward. They would be perfect if this house was its own zone, where you could not see it from the outside (like the UH). Precious few structural components in the game are meant to be seen from all sides.

      And I'll not tell Vuld you said that. Cheers, bud -)
    2. Rubberduck69
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      You got a few good points there ;-)

      The lod and the ugrids to load are a big point. Maybe you should leave it at its current hight 'cause everybodys' sytem/setup is different.

      Too dark was meant different. Not the light. The whole architecture. No colorful parts like pictures, carpets etc..
      It's simply because i'm thinking of it as a sort of home. Guess i'm wrong here.... :-)
    3. LordXayd
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      Ha! And I thought I'd junked it too much! Every pod square has a rubber floor mat to make it look nicer, but yeah there are some square carpets now that you mention it. I would have actually preferred a lighter colored structure myself, but only the "pod" can be seen from all sides. All other building blocks are transparent on one side or another.

      Now there are 3 pod color choices:
      * The default one you see here.
      * The Pitt pods, which are basically the same color but heavily rusted. Nahhh.
      * The Anchorage pods, which actually look pretty slick. But they're iced over with a perpetual snow layering. I really tried to work this one in, but it was too unbelievable. Sadly.
  6. Helstar
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    Hi there,

    First of all love the hideout. It is indeed gonna be a nice addition to UH since I am a pack-rat / prepper The grill still gives me chuckles when I think about it, the money pit wants me to put on a bathing suit and swim in it.

    One thing I would really like to see added are metal blinds for all the open Windows that you can open/shut with a button. I feel kinda naked and exposed wandering around the hideout and feel like I'll be 1 shot any second I move. That would give it more of a safe feeling

    Still great job, thanks a lot!

    -Hels
    1. LordXayd
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      Thanks Helstar. I thought about the blinds a few times. And there are two doors that will visually close and technically get the job done (concrete hidden sliding wall & the Deathclaw garage door from Adams AFB), but neither of them look quite right. There is one more that you would think would be perfect (the large metal floor hatch), but the way it opens carries a built in flaw.

      I really did want to add them in. They would protect you from gunfire in some sort of lockdown mode, but they wouldn't prevent line of sight enemy detection of you (or them by your companion). So they would all come over eventually and start shooting the place up through the floor. So I figured... if they weren't create a "cloaking field", they weren't really doing their job.

      The truth is there was only one constructible architechure kit (the outdoor pods) that could be used to build this place. All other building kits have invisible walls on either the inside or out (because you're only ever expected to see them from one angle). And the pod windows and doorways carry a special challenge to work with since nothing was designed to be used in those spaces. There is a pod window cover, but it doesnt move. Meaning I could rig a switch so that they just suddenly appeared and disappeared, but...
  7. DarthScythan
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    Sorry mate, I don't smoke
  8. 7thsealord
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    Nice job. I really like the general design, which is interesting, unusual and reasonably practical. Looking forward to updates and further adjustments.

    Personal opinions follow, to be ignored or shot down as you choose

    Cons -
    I feel that you went w-a-y overboard with the quantity of (and display space for) cigarette products (and a few other items too, to be honest). Kind of feel like all that space could have gone to better use - generic storage at least.
    Any beds? Didn't see any in the pics you provided, but I assume there is at least one. Any beds for companions? My most frequent complaint is that there are plenty of good one-person homes around, but very few that properly allow for guests / allies.

    Pros-
    I really really REALLY like the Point Lookout display, which is something I have never seen before.
    The Punga Plant window boxes are also a neat idea.

    Neither
    That big pit for Pre-War Money is kind of .... weird. Keep wondering if my character should jump in and wallow around Scrooge McDuck style .
    1. LordXayd
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      LOL! Evidently, the GECK agrees with you. It got sooooo ticked off with the number of Cig Packs I tried to put in (which is why there is now one empty shelf). I could have used the script extender to add in them all, but there is a reference limit per cell which I "try" to stay within.

      There is one bed. But honestly, I've never used them since XP is never a concern for me. And the place is a bit compressed to add in more than one. I would have... but I kept coming up with so many ideas that ultimately there was room for just the one. That's the room with the vault type door. I decorated in there too, but I kept it minimal.

      The Pre-War money drop is really my own thing. It's what got me into building mods in the first place. Basically, I needed a box to create a pile of PreWar money because the physics engine consistently spreads out the money until it's completely flat unless it's confined. It's the Scrooge McDuck in me. A giant pile of wealth to swim in. Hehe.
  9. LordXayd
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    Hello, old friends. I was actually a bit surprised I finally opted to build a customized Fallout 3 home. And I went a tad over my 2 week maximum that I try to keep myself at when building mods (8 weeks in this case), but I kept thinking of cool things to add in (hehe). Anyway, I hope you all like it. I realize it's a bit late in the game for Fallout 3, but I continue to replay it along with NV and Skyrim.