Not sure what's going on with this thing, I tried installing it on NMM and it won't even activate/install, seems broken to me, which is sad because from the video in the description, it sure seems like it's a nice mod. Hopefully someone can get a hold of the author and ask if they could update it or something.
I do not recommend this thing, not only do settings in option stop saving, but once it is in game it makes new files and bakes a lot of stuff permanently or until you locate all the files and remove them, fine if you use MO2, bad if you use voftex as you will need to purge whole game folder to revert those changes.
Once I ran a game with it, removing darn ui or any other UI mods no longer removes them, making changes to them neither. I had to edit start_menu.xml in Data/Menus/Options with Darn installed ,find the <_isPauseMenu> line, Edit <eq> 9 </eq> to <eq> 8 </eq>. Yet the change never loaded in game until I purged whole menu folder and UIO folder.
It does not detect removal or change to UI mods like advertised instead it prevents any changes to them once it is there, it does opposite.
Sometimes it does work correctly, then I get message that there was change to mod file and if I want to keep it or revert.
I was wondering if anyone had a fix for the DUI F3 config menu, It is on the start menu rather than the in game menu, and it doesn't do anything, therefore I can't adjust any settings, everything else works perfectly, iHud, FWE, aHud all work correctly, What am I doing wrong? I do have this mod installed. I hope for a swift response Thanks Ziezue
Open start_menu.xml in Data/Menus/Options with Darn installed
find the <_isPauseMenu> line
Edit <eq> 9 </eq> to <eq> 8 </eq> two lines under it (line 51)
DARN uses the number of items in the start menu list to detect the main menu. The patcher removes the LIVE button so DARN's check fails The code checks if the number of items in the menu equals 9 ( or 8 )
when i'm installing it using MO2,i have the same issue with global saves became undetected when launching the game, already edit the line "SLocalSavePath=__MO_Saves\" into :
as MaroES suggested, but when i load the game via Fose it return back to original state "SLocalSavePath=__MO_Saves\" and its really annoying, please a little insight or help to solve will be really much appreciated, Thanks
Installing this via MO2 and running it broke the save mechanism for me. I uninstalled UIO but MO2 still wasn't detecting my global saves. This is how you fix it, in case someone else has the same issue.
1. Open your fallout.ini file in MO2 via the Ini Editor. 2. Search for "SLocalSavePath=". There should be a long string of text. It will be below "bCreate%20Maps%20Enable=0" and above "bTintMipMaps=0" 3. This string should look something like SLocalSavePath=Saves"SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1". Delete it and replace it with SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 It should be three separate lines like above.
Your save mechanism should be fine now. It seems that running UIO in MO2 concatenates these three lines into one, breaking the save system.
I had same issue. Disabling of UIO helped, then I deleted ini files from MO. MO regenerated ini files from MyDocuments and I was able to save and load game again.
Has anyone used this with Vanilla User Interface + (VUI+)? I tried installing UIO with Mod Organizer 2 (MO2) and there was no effect. I uninstalled VUI+, installed UIO then reinstalled VUI+ and it still didn't work. I'm probably missing something obvious but any tips are appreciated.
I noticed a lot of people had this break their game after uninstalling. If you're using MO2 I can only suggest what I did which got my game working again.
Go to the overwrite section and remove the menu folder from there entirely then go through any mod you have installed that has a menu folder and reinstall>replace for each one.
I only have 72 mods on this game (at the moment) and I had about 5 or 6 to reinstall but the game worked after I was done with them.
EDIT: So I figure try the mod again but didn't make another mod work that required UIO so remove UIO still breaks things but at least with MO2 I found easier way to fix if you have too many mods.
Move files from the overwrite section to UIO as they should just be files UIO made and deactivate the mod and remove it. Now my game is working once more.
I started using this in New Vegas and decided I really needed it in FO3 too. You'll need to download Darns UI to use this, I found it on an external site somewhere but can't recall. You can search the interwebs for it. Still, a great addition to your game. Highly recommended.
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Once I ran a game with it, removing darn ui or any other UI mods no longer removes them, making changes to them neither. I had to edit start_menu.xml in Data/Menus/Options with Darn installed ,find the <_isPauseMenu> line, Edit <eq> 9 </eq> to <eq> 8 </eq>. Yet the change never loaded in game until I purged whole menu folder and UIO folder.
It does not detect removal or change to UI mods like advertised instead it prevents any changes to them once it is there, it does opposite.
Sometimes it does work correctly, then I get message that there was change to mod file and if I want to keep it or revert.
Suddenly NMM has stop working w/this mod. :-(
Yes, I filed a bug report, just not sure how long it will take?
So is there a specific instruction on where and how to put all the files?
Thanks
Ziezue
DARN uses the number of items in the start menu list to detect the main menu.
The patcher removes the LIVE button so DARN's check fails
The code checks if the number of items in the menu equals 9 ( or 8 )
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
as MaroES suggested, but when i load the game via Fose it return back to original state "SLocalSavePath=__MO_Saves\" and its really annoying, please a little insight or help to solve will be really much appreciated, Thanks
Deleting uio folder in the Fallout3 Data folder seems to have helped with the game crashing at the startup.
1. Open your fallout.ini file in MO2 via the Ini Editor.
2. Search for "SLocalSavePath=". There should be a long string of text. It will be below "bCreate%20Maps%20Enable=0" and above "bTintMipMaps=0"
3. This string should look something like SLocalSavePath=Saves"SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1". Delete it and replace it with
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
It should be three separate lines like above.
Your save mechanism should be fine now. It seems that running UIO in MO2 concatenates these three lines into one, breaking the save system.
I hope this helps someone.
Go to the overwrite section and remove the menu folder from there entirely then go through any mod you have installed that has a menu folder and reinstall>replace for each one.
I only have 72 mods on this game (at the moment) and I had about 5 or 6 to reinstall but the game worked after I was done with them.
EDIT: So I figure try the mod again but didn't make another mod work that required UIO so remove UIO still breaks things but at least with MO2 I found easier way to fix if you have too many mods.
Move files from the overwrite section to UIO as they should just be files UIO made and deactivate the mod and remove it. Now my game is working once more.