Fallout 3
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144 comments

  1. Elementalaptitude89
    Elementalaptitude89
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    Not sure what's going on with this thing, I tried installing it on NMM and it won't even activate/install, seems broken to me, which is sad because from the video in the description, it sure seems like it's a nice mod. Hopefully someone can get a hold of the author and ask if they could update it or something.  
  2. DanScallion
    DanScallion
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    I do not recommend this thing, not only do settings in option stop saving, but once it is in game it makes new files and bakes a lot of stuff permanently or until you locate all the files and remove them, fine if you use MO2, bad if you use voftex as you will need to purge whole game folder to revert those changes.

    Once I ran a game with it, removing darn ui or any other UI mods no longer removes them, making changes to them neither. I had to edit start_menu.xml in Data/Menus/Options with Darn installed ,find the <_isPauseMenu> line, Edit <eq> 9 </eq> to <eq> 8 </eq>. Yet the change never loaded in game until I purged whole menu folder and UIO folder.

    It does not detect removal or change to UI mods like advertised instead it prevents any changes to them once it is there, it does opposite.

    Sometimes it does work correctly, then I get message that there was change to mod file and if I want to keep it or revert.
  3. jjb54
    jjb54
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    I'm not sure if anyone is here?

    Suddenly NMM has stop working w/this mod. :-(

    Yes, I filed a bug report, just not sure how long it will take?

    So is there a specific instruction on where and how to put all the files?
  4. Ziezue
    Ziezue
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    I was wondering if anyone had a fix for the DUI F3 config menu, It is on the start menu rather than the in game menu, and it doesn't do anything, therefore I can't adjust any settings, everything else works perfectly, iHud, FWE, aHud all work correctly, What am I doing wrong? I do have this mod installed. I hope for a swift response
    Thanks
    Ziezue
    1. Punkred
      Punkred
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      same problem here
    2. DarkDominion
      DarkDominion
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      I think you are using the Anniversary Patcher ?

      • Open start_menu.xml in Data/Menus/Options with Darn installed
      • find the <_isPauseMenu> line
      • Edit <eq> 9 </eq> to <eq> 8 </eq> two lines under it (line 51)

      DARN uses the number of items in the start menu list to detect the main menu.
      The patcher removes the LIVE button so DARN's  check fails
      The code checks if the number of items in the menu equals 9 ( or 8 )
    3. wolfstriker
      wolfstriker
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      Thanks :)
    4. Avionphalanx
      Avionphalanx
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      ive been banging my head for hours trying to figure out how to find the menu, thank you so much
    5. markjank
      markjank
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      Ty this helped a lot.
    6. FUNKYJACK
      FUNKYJACK
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      Nice ,thanks
    7. mred1602
      mred1602
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      Hey DD. Thanks very much for this. It was driving me crazy.
    8. dirtsequence
      dirtsequence
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      works
    9. Javi0rtiZzz
      Javi0rtiZzz
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      fuckkk u saved my life thanks man
    10. hananoakuta
      hananoakuta
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      ily <3
  5. Azrael147
    Azrael147
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    when i'm installing it using MO2,i have the same issue with global saves became undetected when launching the game, already edit the line "SLocalSavePath=__MO_Saves\" into :

    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1

    as MaroES suggested, but when i load the game via Fose it return back to original state "SLocalSavePath=__MO_Saves\" and its really annoying, please a little insight or help to solve will be really much appreciated, Thanks
  6. PatLeIV
    PatLeIV
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    If you are having problems after uninstalling the mod.

    Deleting uio folder in the Fallout3 Data folder seems to have helped with the game crashing at the startup.
  7. MaroES
    MaroES
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    Installing this via MO2 and running it broke the save mechanism for me. I uninstalled UIO but MO2 still wasn't detecting my global saves. This is how you fix it, in case someone else has the same issue.

    1. Open your fallout.ini file in MO2 via the Ini Editor.
    2. Search for "SLocalSavePath=". There should be a long string of text. It will be below "bCreate%20Maps%20Enable=0" and above "bTintMipMaps=0"
    3. This string should look something like SLocalSavePath=Saves"SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1". Delete it and replace it with
    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1
    It should be three separate lines like above.

    Your save mechanism should be fine now. It seems that running UIO in MO2 concatenates these three lines into one, breaking the save system.

    I hope this helps someone.
    1. supersamec
      supersamec
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      I had same issue. Disabling of UIO helped, then I deleted ini files from MO. MO regenerated ini files from MyDocuments and I was able to save and load game again. 
  8. DeepyDishy
    DeepyDishy
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    Has anyone used this with Vanilla User Interface + (VUI+)? I tried installing UIO with Mod Organizer 2 (MO2) and there was no effect. I uninstalled VUI+, installed UIO then reinstalled VUI+ and it still didn't work. I'm probably missing something obvious but any tips are appreciated.
    1. wefalltomorrow
      wefalltomorrow
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      Did you ever figure this out?
    2. AVeryUncreativeUsername
      AVeryUncreativeUsername
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      It's a bit silly to reply to a comment from over a year ago. This individual likely won't even remember that they had any issue. 
  9. agmoyer955
    agmoyer955
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    I noticed a lot of people had this break their game after uninstalling. If you're using MO2 I can only suggest what I did which got my game working again.

    Go to the overwrite section and remove the menu folder from there entirely then go through any mod you have installed that has a menu folder and reinstall>replace for each one.

    I only have 72 mods on this game (at the moment) and I had about 5 or 6 to reinstall but the game worked after I was done with them.

    EDIT: So I figure try the mod again but didn't make another mod work that required UIO so remove UIO still breaks things but at least with MO2 I found easier way to fix if you have too many mods.

    Move files from the overwrite section to UIO as they should just be files UIO made and deactivate the mod and remove it. Now my game is working once more.
  10. SteveB88
    SteveB88
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    I started using this in New Vegas and decided I really needed it in FO3 too. You'll need to download Darns UI to use this, I found it on an external site somewhere but can't recall. You can search the interwebs for it. Still, a great addition to your game. Highly recommended.