I do not recommend this thing, not only do settings in option stop saving, but once it is in game it makes new files and bakes a lot of stuff permanently or until you locate all the files and remove them, fine if you use MO2, bad if you use voftex as you will need to purge whole game folder to revert those changes.
Once I ran a game with it, removing darn ui or any other UI mods no longer removes them, making changes to them neither. I had to edit start_menu.xml in Data/Menus/Options with Darn installed ,find the <_isPauseMenu> line, Edit <eq> 9 </eq> to <eq> 8 </eq>. Yet the change never loaded in game until I purged whole menu folder and UIO folder.
It does not detect removal or change to UI mods like advertised instead it prevents any changes to them once it is there, it does opposite.
Sometimes it does work correctly, then I get message that there was change to mod file and if I want to keep it or revert.
Yeah, unusable as advertised in 2024. If you chop and change, trying different UI's, you will end up with persistent Vanilla UI+ error dialogues, even with that mod uninstalled and DarnUI will not have its fonts correctly activated; a complete mess until you clear the Data/menus folder of dodgy configs and repopulate from scratch. Simply not functional in its current state! Pick one UI, set up manually and stick with it.
I found the fix for ( FILE NAME: FWE PART I ... JIP COMPANION .... JIP Selective Fire - UIO - User Interface Organizer-20867 ) - for those who cannot get it to activate in NMM.
Do a hard-download.
Open the ZIP FILE and copy *ALL* files to a holding directory.
DELETE THE FOMOD DIRECTORY AND EVERYTHING IN THAT SPECIFIC DIRECTORY.
Re-Zip the file with the name: JIP Selective-Fire - FOMOD-20012-0-81
Then install using NMM from FILE and use the above file.
Not sure what's going on with this thing, I tried installing it on NMM and it won't even activate/install, seems broken to me, which is sad because from the video in the description, it sure seems like it's a nice mod. Hopefully someone can get a hold of the author and ask if they could update it or something.
I was wondering if anyone had a fix for the DUI F3 config menu, It is on the start menu rather than the in game menu, and it doesn't do anything, therefore I can't adjust any settings, everything else works perfectly, iHud, FWE, aHud all work correctly, What am I doing wrong? I do have this mod installed. I hope for a swift response Thanks Ziezue
Open start_menu.xml in Data/Menus/Options with Darn installed
find the <_isPauseMenu> line
Edit <eq> 9 </eq> to <eq> 8 </eq> two lines under it (line 51)
DARN uses the number of items in the start menu list to detect the main menu. The patcher removes the LIVE button so DARN's check fails The code checks if the number of items in the menu equals 9 ( or 8 )
when i'm installing it using MO2,i have the same issue with global saves became undetected when launching the game, already edit the line "SLocalSavePath=__MO_Saves\" into :
as MaroES suggested, but when i load the game via Fose it return back to original state "SLocalSavePath=__MO_Saves\" and its really annoying, please a little insight or help to solve will be really much appreciated, Thanks
Installing this via MO2 and running it broke the save mechanism for me. I uninstalled UIO but MO2 still wasn't detecting my global saves. This is how you fix it, in case someone else has the same issue.
1. Open your fallout.ini file in MO2 via the Ini Editor. 2. Search for "SLocalSavePath=". There should be a long string of text. It will be below "bCreate%20Maps%20Enable=0" and above "bTintMipMaps=0" 3. This string should look something like SLocalSavePath=Saves"SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1". Delete it and replace it with SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 It should be three separate lines like above.
Your save mechanism should be fine now. It seems that running UIO in MO2 concatenates these three lines into one, breaking the save system.
I had same issue. Disabling of UIO helped, then I deleted ini files from MO. MO regenerated ini files from MyDocuments and I was able to save and load game again.
149 comments
Once I ran a game with it, removing darn ui or any other UI mods no longer removes them, making changes to them neither. I had to edit start_menu.xml in Data/Menus/Options with Darn installed ,find the <_isPauseMenu> line, Edit <eq> 9 </eq> to <eq> 8 </eq>. Yet the change never loaded in game until I purged whole menu folder and UIO folder.
It does not detect removal or change to UI mods like advertised instead it prevents any changes to them once it is there, it does opposite.
Sometimes it does work correctly, then I get message that there was change to mod file and if I want to keep it or revert.
Then install using NMM from FILE and use the above file.
The FOMOD DIRECTORY was creating the headache.
Hope this helps!
Suddenly NMM has stop working w/this mod. :-(
Yes, I filed a bug report, just not sure how long it will take?
So is there a specific instruction on where and how to put all the files?
Thanks
Ziezue
DARN uses the number of items in the start menu list to detect the main menu.
The patcher removes the LIVE button so DARN's check fails
The code checks if the number of items in the menu equals 9 ( or 8 )
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
as MaroES suggested, but when i load the game via Fose it return back to original state "SLocalSavePath=__MO_Saves\" and its really annoying, please a little insight or help to solve will be really much appreciated, Thanks
Deleting uio folder in the Fallout3 Data folder seems to have helped with the game crashing at the startup.
1. Open your fallout.ini file in MO2 via the Ini Editor.
2. Search for "SLocalSavePath=". There should be a long string of text. It will be below "bCreate%20Maps%20Enable=0" and above "bTintMipMaps=0"
3. This string should look something like SLocalSavePath=Saves"SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1". Delete it and replace it with
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
It should be three separate lines like above.
Your save mechanism should be fine now. It seems that running UIO in MO2 concatenates these three lines into one, breaking the save system.
I hope this helps someone.