The .32 is a .25 with a .311 caliber slug, and a straight jacket measuring .68 inches. In other words, it's a beefy .22 WMR, but it gets it's arse kicked by the .22 WMR.
you are right, those two are different bullets, but the point is: there ARE mods that rechamber the assault rifles form 5.56mm to 7,62mm which IS more realistic. a 5.56mm is even more unrealistic than a 7.62 nato in an AK47 right? I dont want to build a mod that makes five dozens of differences into our ammunition, it's just a mod that makes the 7,62mm mods for the assault rifles more playable than they where before "> if you want the difference between all kinds of ammuntion, go play Operation Flashpoint ">
7.62x51 is .308 NATO, 7.62x39 is warsaw. The AK47 wears this. The Assault rifle is a G3 (7.52x51) and the Chinese Assault Rifle is an AK47/74/102, which comes in one caliber a piece. 47 is in 7.62x39, 74 is in 5.45x39, and the 102 is in 5.56x45.
Your ammo mods are still wrong. Another tip for you, there's two 7.62 NATO rounds. 7.62x51 and 59. 59's a 30-06. Common note is the .32 is a 7.62x39 with no bottleneck.
Realistic? The M16a1(auto) and m16a2(burst) both fire 556 rounds here in our reality. The now outmoded m60 machine gun uses 762 ammo, but was replaced by the m249, which fires 556 rounds. The ak47 fires 762 ammo. A realistic mod would change only the hostile Chinese assault rifle to 762 ammo. I would buy "realistic" if you could only find the 762 ammo in an armory, since it is no longer standard military issue to US soldiers, today (a full 69 years before the nuclear exchange of Fallout lore). Perhaps even make the ammo exist only where the Chinese insurgents or spies have been.
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The .32 is a .25 with a .311 caliber slug, and a straight jacket measuring .68 inches. In other words, it's a beefy .22 WMR, but it gets it's arse kicked by the .22 WMR.
I dont want to build a mod that makes five dozens of differences into our ammunition, it's just a mod that makes the 7,62mm mods for the assault rifles more playable than they where before
if you want the difference between all kinds of ammuntion, go play Operation Flashpoint
Your ammo mods are still wrong. Another tip for you, there's two 7.62 NATO rounds. 7.62x51 and 59. 59's a 30-06. Common note is the .32 is a 7.62x39 with no bottleneck.
so yes it IS more realistic