I know this is an older mod, but is there anyway you can modify the wmk dlc's requirement's, wmk release a 5 dlc's patch instead of requiring 5 separate esp. I just started playing this game and would very much like to finish it before I start new vegas then fallout 4 like everybody else I'm killing time but I never made it through the original 2 games and I would like to finish before release. any help would be much appreciated.
I could, but it'd be a waste of time considering that I'm planning to port this to NV sooner or later.
I didn't foresee, much less plan, to have people trying to port this over to NV to use it with TTW at the time that I was in the process of creating this, so it's not like I immediately know why you can't successfully get it to work by yourself. Finding that out requires time, and I haven't had much of it to spare lately. Sorry.
EDIT: I forgot to mention the most important thing. I'll make this mod again from scratch for NV, for many good reasons. If my intention was to simply port it exactly as it is, I would've done it long ago. That's why teaching others how to do that would be a waste of time.
I don't mean to sound rude. I appreciate all the interest this mod has drawn to itself and I want people to use it and enjoy it, otherwise I wouldn't have uploaded it, but being one individual I naturally can't cope with everyone's demands.
work great with the food,drink animations and most importantly - work perfect with FWE and all camera mods ty keep up Fallout 3 is back..(because fallout 4 is about to release)
As soon as I finish with some other projects, I'm planning to use all the acquired knowledge from the last few mods I made and make some big improvements to the code in this mod to prevent some potential minor problems and make it more efficient overall. Most of the patches will become obsolete and this will be automatically compatible with many mods that are currently unsupported. It will also stop placing temporary container references in the game world, which will make saves a lil' bit smaller in size, and will perform better.
I've also considered adding some extra features to it, but I haven't planned them all the way through yet. If anyone has any requests to make or anything to report, this is a good time to do it.
Yes. This doesn't interact directly with the Pip-boy or the player inventory in any way so it should be fully compatible with any kind of Pip-boy replacer.
Nope. But I just checked and I'm not having that problem. Make sure you're logged in and check your firewall exceptions to allow incoming traffic for that program. If everything else fails you could also try cleaning your browser's cache.
Edit: I'm fairly certain there is an error in your install script for 2.1. I installed manually just fine but I get an exception thrown at me when trying to install with NMM. I can't decipher the gibberish in the exception message. You might need to look at it. I didn't try with FOMM though.
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I didn't foresee, much less plan, to have people trying to port this over to NV to use it with TTW at the time that I was in the process of creating this, so it's not like I immediately know why you can't successfully get it to work by yourself. Finding that out requires time, and I haven't had much of it to spare lately. Sorry.
EDIT: I forgot to mention the most important thing. I'll make this mod again from scratch for NV, for many good reasons. If my intention was to simply port it exactly as it is, I would've done it long ago. That's why teaching others how to do that would be a waste of time.
I don't mean to sound rude. I appreciate all the interest this mod has drawn to itself and I want people to use it and enjoy it, otherwise I wouldn't have uploaded it, but being one individual I naturally can't cope with everyone's demands.
work great with the food,drink animations and most importantly - work perfect with FWE and all camera mods
ty keep up Fallout 3 is back..(because fallout 4 is about to release)
I've also considered adding some extra features to it, but I haven't planned them all the way through yet. If anyone has any requests to make or anything to report, this is a good time to do it.
Not really but I like the mod concept and am looking forward too it.
Good luck.
Is there a way to equip/consume something directly from a dead body's inventory window?
EDIT: I already came up with a way to achieve it. I'll try to implement it in the next few days.
EDIT 2: Done. Thanks again for the idea.
Edit: I'm fairly certain there is an error in your install script for 2.1. I installed manually just fine but I get an exception thrown at me when trying to install with NMM. I can't decipher the gibberish in the exception message. You might need to look at it. I didn't try with FOMM though.