It's 2020 and I'm loving this mod. Awesome that it has controller support too, for VATS spammers like myself who like to sit back without m&k sometimes :P
It isn't working for me. Does it activate later or should it work as soon as i get my pipboy? I used the NMM to install it and i have no other skins for it so can someone help me with this? thanks
I have the same issue. I can see the normal maps shining over the standard textures, but can't see the full thing. I think that could be because the textures are in a subfolder "/english", while I am playing a different language version. Archive Invalidation is ticked in NMM.
I'm having a bit of trouble getting this to work. I've installed other Pip Boy texture changers before successfully, so I don't think it's my game. Not saying the mod is bad...the endorsements alone say it's a good mod, let alone it making Top Files, but I can't make this work and am looking for advice. I'm sure the mod is fine; my installation seems to be off or I'm doing something wrong in it.
Used NMM, activated it...with ArchiveInvalidated in my game...and got the vanilla PipBoy. Added the lines of text to my ArchiveInvalidated.txt file just to see if it would help; it didn't. I have toggled ArchiveInvalidated on and off at the source AND on NMM and that didn't help either. I made sure to deactivate the other PipBoy texture I was using before I tried this one.
I'm stumped...what'm I doing wrong? I'd love to have this PipBoy, but my game isn't loving the idea at the moment...any help would be appreciated.
Weird. Maybe try uninstalling and deleting the mod in NMM. Download the mod and install the mod manually. Then start NMM and check it off in the plugins section and start your game.
Question...are you using a gaming controller when playing? That may be the issue. If it is. I should be able to make a patch.
Ah, geez. That's the issue then...I'm on a 360 controller. Good call...I wouldn't have even thought of that. Consider me wanting that patch, please...I'd LOVE to use your PipBoy!
21 comments
thanks
One question - Any other color option other than green for the on screen fonts or is it smething that can be changed in the options/settings in-game?
This looks gorgeous, great work!
I'm just curious about something. Does the radiation gauge actually change to indicate the player's current radiation level?
Used NMM, activated it...with ArchiveInvalidated in my game...and got the vanilla PipBoy. Added the lines of text to my ArchiveInvalidated.txt file just to see if it would help; it didn't. I have toggled ArchiveInvalidated on and off at the source AND on NMM and that didn't help either. I made sure to deactivate the other PipBoy texture I was using before I tried this one.
I'm stumped...what'm I doing wrong? I'd love to have this PipBoy, but my game isn't loving the idea at the moment...any help would be appreciated.
Question...are you using a gaming controller when playing? That may be the issue. If it is. I should be able to make a patch.
EDIT: Just installed it and it works fine...support for 360 game controllers works fine. Looks awesome...thanks for making this available!