Hey everyone, revisiting some of my old files again before I leave for college.
Regarding this mod, the description was wrote very poorly, my apologies. Unfortunately it has been so long since I've touched Fallout 3/NV that I can't remember the steps to better describe the process. However the steps I have on the description page are the proper steps, if you need a more details or help be sure to check out porting guides paying special attention to how to port the files themselves. This mod adds your ported assets into the game so no need to worry about putting them in the game yourself. Check out this picture for a full list of armor, clothing and hats added by this mod. In this picture you can also see the file directory to the asset, so when you extract them you know exactly what to get. Don't forget the textures too. Icons are prepped for porting as well if you like. You may also be able to simply just copy the .ba2 (I think) files over and it may work, don't remember, worth a shot though if you don't want to extract every asset. All ported items can then be found in the test cell.
If anyone still uses this or are looking to, hopefully this helps. Thank you all for your comments and endorsements, none of them have gone unnoticed.
So, in the BSA extraction window do we just copy everything pertaining to this? Like for me I use FOMM which has a built in BSA extracter. In it's extracter is a search bar, kind of like when you're in an ini except you don't have to ctrl+f. I was in the meshes BSA, searched "armor", now I have a long list of files that start with "meshes\armor\" so I'd extract everything that starts with meshes\armor\ into my FO3 meshes folder, correct?
I have finally figured out how to get this to work properly and will post my step by step guide. 1. Download the bsa extractor from nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/974?tab=files. (Yes it is for skyrim so download it manually. From there you can have NMM set it in your New Vegas data.) 2. Use the extractor, aka "BAE", to drag and drop any files you want to open. Both the textures and meshes need to be replicated into your Fallout 3 data folder and in the corresponding place as it is shown. Example: Data/meshes/nvdlc02/armor/jgraham; (It is CRUCIAL that you create the correct file pathing otherwise the armors will show up invisible.) 3. Then I use Fo3edit to see what their codes are so I can CC; player.additem them in to the game myself. (It kept crashing in the QA test room). Hope this helps anyone and thank you mod author!
I extracted the armor meshes and textures into data folder of f3. Meshes are correct, but when I put it on my character, NCR armor becomes a something with different textures, for example texture of blue crates in testqaitems, whet camera is rotataed, texture changes. After another small rotation or character movement, it can become black or change texture into something another. What did I do wrong?
I gave up on following the directions and decided to download the mod straight away. it should work since both fallout games share a file. If it doesn't, well points for trying.
There used to be one on nexus, but it's no longer available. I found it on a russian site, but it doesn't work with non-russian versions of the game sadly. If you ever find it, tell me.
I know you're no longer supporting this but thank you!
If anyone is having issues with extracting, just extract all the BSAs to the same folder, weed out all the folders not in the file path to the armor folders or anything not dealing with interface/icon folders, you can delete the contents of the folders not relating to apparel.
At this point you can go throw the folder you extracted everything to plus the esp file into your MO mods folder and see if it works, you can worry about weeding out the FO3/FO3DLC stuff later.
If anyone is having issues with crashing in TestQAItems when trying to retrieve the armor it's because of a stupid slave collar entry causing the crash. If you're using Mod Organizer just disable the Unofficial Fallout 3 Patch (probably not having the issue if you don't have it), retrieve the items, coc out, save, quit enable UFO3P and you should be good to go.
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Regarding this mod, the description was wrote very poorly, my apologies. Unfortunately it has been so long since I've touched Fallout 3/NV that I can't remember the steps to better describe the process. However the steps I have on the description page are the proper steps, if you need a more details or help be sure to check out porting guides paying special attention to how to port the files themselves. This mod adds your ported assets into the game so no need to worry about putting them in the game yourself. Check out this picture for a full list of armor, clothing and hats added by this mod. In this picture you can also see the file directory to the asset, so when you extract them you know exactly what to get. Don't forget the textures too. Icons are prepped for porting as well if you like. You may also be able to simply just copy the .ba2 (I think) files over and it may work, don't remember, worth a shot though if you don't want to extract every asset. All ported items can then be found in the test cell.
If anyone still uses this or are looking to, hopefully this helps. Thank you all for your comments and endorsements, none of them have gone unnoticed.
1. Download the bsa extractor from nexus here: https://www.nexusmods.com/skyrimspecialedition/mods/974?tab=files. (Yes it is for skyrim so download it manually. From there you can have NMM set it in your New Vegas data.)
2. Use the extractor, aka "BAE", to drag and drop any files you want to open. Both the textures and meshes need to be replicated into your Fallout 3 data folder and in the corresponding place as it is shown. Example: Data/meshes/nvdlc02/armor/jgraham; (It is CRUCIAL that you create the correct file pathing otherwise the armors will show up invisible.)
3. Then I use Fo3edit to see what their codes are so I can CC; player.additem them in to the game myself. (It kept crashing in the QA test room).
Hope this helps anyone and thank you mod author!
If it doesn't, well points for trying.
If anyone is having issues with extracting, just extract all the BSAs to the same folder, weed out all the folders not in the file path to the armor folders or anything not dealing with interface/icon folders, you can delete the contents of the folders not relating to apparel.
At this point you can go throw the folder you extracted everything to plus the esp file into your MO mods folder and see if it works, you can worry about weeding out the FO3/FO3DLC stuff later.
If anyone is having issues with crashing in TestQAItems when trying to retrieve the armor it's because of a stupid slave collar entry causing the crash.
If you're using Mod Organizer just disable the Unofficial Fallout 3 Patch (probably not having the issue if you don't have it), retrieve the items, coc out, save, quit enable UFO3P and you should be good to go.
Hope this helps someone.