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Drithius

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21 comments

  1. SNIPD
    SNIPD
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    • 18 kudos
    in case people are unaware, the drugs in fwe are lore friendly

    'chems' (formerly drugs) and medx (formerly morphine) had their inception in Fallout 3, to get around Australia's censorship of the game

    fallout 1&2 featured: cocaine, barbiturates, peyote, crank, jet is referred to as methamphetamine, and your drug dealer companion speaks about growing opium, psilocybin and coca plants
  2. MADH95
    MADH95
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    Does this cause issues when creating a merged patch using fallout 3 edit? Thanks in advance
  3. deleted36841010
    deleted36841010
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    • 8 kudos
    Oh thank God. I almost was going to pass over FWE just because of this but then I found this mod. Finally I’ll play FWE now, thank you!
  4. danshuter1996
    danshuter1996
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    • 9 kudos
    cant believe ive just found his mod, thank you so much. they annoyed me in game
  5. Darknessoul99
    Darknessoul99
    • supporter
    • 4 kudos
    Thank you. These chems always felt out of place and they just end up cluttering the inventory. Usually just sell them and stick to the classic chems.
  6. DurableTomb
    DurableTomb
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    • 0 kudos
    Could you add a mod that removes the added weapons as well? Or maybe release a guide on how to mod FWE to remove things and such?
  7. deleted14411534
    deleted14411534
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    Strange that you removed aspirin and ibuprofen from the game. Like niellwyn said, perhaps a smaller version?
  8. niellwyn
    niellwyn
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    • 2 kudos
    Any chance of getting a slightly less severe version of this? Aspirin and Ibuprofen would likely still be around, and they are fairly minor. The Sack of Weed could be renamed to Bag of Reefer to fit the somewhat retro feel, perhaps. Overall I did find the plentitude of drugs jarring, and the clinical names were especially out of character for the game. At the same time, it would be nice to keep a little of the extra variety.
  9. JotunYmir
    JotunYmir
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    • 15 kudos
    Thank you i was thinking about making this myself.
  10. africaisstarving
    africaisstarving
    • member
    • 11 kudos
    aahaha i feel you man. i hated those stupid chems and chem effects in FWE . They thought they were being smart but it actually prevents me from playing the game. You drink 1 bottle of beer all the sudden you're seeing double. Really? Am I that pathetic that I can't even take 1 beer? And it lasts no less than 5 minutes.
    1. drithius
      drithius
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      You can disable drug visual effects in the FWE control panel.
    2. africaisstarving
      africaisstarving
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      I know but is funny that they even exist haha. I guess some people will like them.
    3. crazyman101
      crazyman101
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      • 1 kudos
      It's realism.
    4. africaisstarving
      africaisstarving
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      • 11 kudos
      n o way man nobody sees double when they are drunk i don't remember ever seeing double. realistic was if you lose control of your keys or your guy walks randomly left and right and you can't control him when you had like 10 beers not 1 . hahah...is not realism is special fX ..but cigarettes and weed need to stay tho.
    5. mikeauxlong
      mikeauxlong
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      I totally understand disabling the drug visuals from FWE from the control panel... those really irritated me. However, the drugs themselves add variety and realism IMO. Where there are humans, there will be chemicals. Lots of chemicals.
    6. africaisstarving
      africaisstarving
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      I think with the realism imp more complex needs got it right even tracks your blood alcohol and causes negative effects. Not seeing double. But I get it. It ads to the "feel" of the game. Is an immersion mechanic rather than a realism element imho. The visuals make you feel like you are there getting drunk that extra touch.
    7. AKcelsior
      AKcelsior
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      You have never seen double while drunk? Either you're doing it wrong, or I've got a problem

      But I agree, one beer shouldn't have any visual effect whatsoever. The maker of BLTC should have created a script similar to Bioshock's. Where one drink won't do anything, 2 will cause a slight blurring, etc etc.
    8. AncientGamer65
      AncientGamer65
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      The drug visual that really got on my nerves was the ant nectar. Here you are in the middle of "Those", finding yourself having next to no fire resistance, you get a way to resist at least 25%...and FWE makes taking the stuff like shining a spotlight dead smack into your face. :/ The other reactions I can understand (other than the Lone Wanderer being a complete lightweight and not being able to handle one beer, as already mentioned here), but this? Garbage.
    9. africaisstarving
      africaisstarving
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      i wasn't using any chems while playing fwe too many effects i could never see clearly plus the chems matching real world is a bit offputting for me . thats pretty much it. i like nv more cause alcohol increases your weight and decreases intelligence . and since you don't own a house in FO NV you use alcohol when you're over encumbered so you don't fall down with all the stuff you are carrying. and no F X on alcohol was crucial. i never took that cateye or that perk night vision was tinting everything blue kinda bad.