I did not see your implementation, but a piece of advice is that you should be able to perform the Air Tackle even if you don't jump. Thus, when you are already in a higher ground, you don't need to jump, because you already have enough altitude. I did not implement that in the Air Stomp feature because i had no time to improve it. Besides, it's been a long time since i don't play Crysis 2, but, if i am not mistaken, the player can only perform it if they jump or Power Jump. So, i might leave it alone.
hey salomaogh! added you in the credits. i got inspired by your mod jump! I wanted to do this for a long time but I didn't think is possible until i saw your mod then I was like it is possible!!! Thank you. When I did this I was thinking of more of a hunter jumping on i'ts pray . The way I coded it is using the ledge rather than the resizing because ledge gives higher jumps . Is triggered on pressing jump so if you're in the air and press jump is gonna trigger. It doesn't trigger if you just fall down (actually I am not sure? ) because of many reasons mainly I gotta keep track of velocity and I don't know how to calculate changes in velocity ie acceleration. If the player is accelerating or decelerating trigger things. Or if the player is arching up then down etc. TOO HARD! This is simpler fun mod that simply tackles one enemy close to you. Im gonna implement your fps take a breath mod next
i didn't end up using your code because i tested a mod with scale and was not giving high enough jumps. But i think your style is much safer. I got a lot of CTD from various settings in FOSE stutter plugin that I never got with your code. :/ I made a ledge version some people suggested that placing somehing underneath for 3 ticks then removing it makes you fall.
The problem now is it makes sound in the air. ANd i was thinking replacing the sounds with nothing then adding a fake generic sound on landfall in the code. The problem is landfall is always gonan sound the same but no sound in the air.
man fallout 3 is probably the buggiest game ever made but somehow people figured out so many ways around the bugs is so funny..half the geck functions don't work properly everything ctd if you make one little mistake .thank god for fose.
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When I did this I was thinking of more of a hunter jumping on i'ts pray . The way I coded it is using the ledge rather than the resizing because ledge gives higher jumps . Is triggered on pressing jump so if you're in the air and press jump is gonna trigger. It doesn't trigger if you just fall down (actually I am not sure? ) because of many reasons mainly I gotta keep track of velocity and I don't know how to calculate changes in velocity ie acceleration. If the player is accelerating or decelerating trigger things. Or if the player is arching up then down etc. TOO HARD! This is simpler fun mod that simply tackles one enemy close to you.
Im gonna implement your fps take a breath mod next
i didn't end up using your code because i tested a mod with scale and was not giving high enough jumps. But i think your style is much safer. I got a lot of CTD from various settings in FOSE stutter plugin that I never got with your code. :/ I made a ledge version some people suggested that placing somehing underneath for 3 ticks then removing it makes you fall.
The problem now is it makes sound in the air. ANd i was thinking replacing the sounds with nothing then adding a fake generic sound on landfall in the code. The problem is landfall is always gonan sound the same but no sound in the air.