"BUG / KNOWN Issue: When force quitting the lockpick menu the mouse pointer may disappear. This is normal because that menu hides the mouse if is in the center so force quitting the menu the mouse stays invisible until the menu is loaded again and exited naturally successful lockpick or leave using shortcut. Is a limitation of the engine. There is a way around this but until I make that hack just simply wait 10 sec load the lockpick screen again and leave naturally. Only affects lockpick minigame. Hacking mini game is unaffected. "
If you're still working on this, I had a similar problem while working on my mod, Immersive Power Armor (http://www.nexusmods.com/newvegas/mods/61299/?) and came up with a fix that should work in FO3 as well:
int iActivateKey
if eval menumode 1014 let iActivateKey := GetControl 5 MenuTapKey iActivateKey endif
This exits the lockpick menu without causing the mouse pointer to dissapear.
2 comments
If you're still working on this, I had a similar problem while working on my mod, Immersive Power Armor (http://www.nexusmods.com/newvegas/mods/61299/?) and came up with a fix that should work in FO3 as well:
int iActivateKey
if eval menumode 1014
let iActivateKey := GetControl 5
MenuTapKey iActivateKey
endif
This exits the lockpick menu without causing the mouse pointer to dissapear.