Fallout 3
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RuzkatheBear

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RuzkaTheBear

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22 comments

  1. philiptcash1
    philiptcash1
    • supporter
    • 0 kudos
    I know this is super old, but is there any mod out there that does the same thing as this for ttw?
    1. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      Not that I am aware of; I am not sure how to convert it for compatibility with TTW, otherwise I would do it myself.
    2. laclongquan
      laclongquan
      • supporter
      • 37 kudos
      Second on this request! This mod would be SUPER useful in Tale of Two Wasteland.
  2. Nakoyashi
    Nakoyashi
    • member
    • 0 kudos
    Where do i get that notepad pipboy replacer?
  3. xENJAJVEx
    xENJAJVEx
    • member
    • 3 kudos
    Nice notepad, Artyom! I'm a bit disappointed that there's not very many "Metro" mods here.
    1. deleted22763184
      deleted22763184
      • account closed
      • 4 kudos
      Big chunck of wasteland missing East of Bigtown beyond the overpass.
    2. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      It would not be because of my mod, no major world space edits are in mod. Your system is low on memory and not drawing those missing areas or another mod is affecting area.
  4. gazzer
    gazzer
    • member
    • 1 kudos
    Endorsed. Tracking mod and waiting to see if you can fix what JLF65 wrote About.
    1. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      If you enter interior cell and go outside near map marker (e.g. Super Duper Mart) or leave area and come back map marker will turn off, problem is trying to disable map markers which are enable during first encounter. If encounter already happen before install, then marker will disable otherwise you need to leave area, make note of location and come back. I am trying to find solution but I do think solution is not simple. Any help from pros will be greatly appreciated.

      Thank you for endorsement.
    2. gazzer
      gazzer
      • member
      • 1 kudos
      Thank you very much for the quick reply. I will give it a go
    3. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      Please comment if my temporary 'solution' works for you. =)
    4. gazzer
      gazzer
      • member
      • 1 kudos
      Yes it worked great Thanks
  5. JLF65
    JLF65
    • supporter
    • 32 kudos
    I like the mod and endorsed it, but if I were forced to find a fault with something, I'd say it's the size of the hit box for the encounter location map markers. At some encounters I have to crisscross the area for a few minutes to find that one tiny spot that sets the map marker and completes the encounter. On a few, I've given up trying to find the spot. On the next revision, could you make those spots a bit larger?
    1. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      Yes, I agree I to have notice problem also. I will try to fix problem in next version. Thank you for endorsement and feedback. Track mod and I will look for solution.
    2. JLF65
      JLF65
      • supporter
      • 32 kudos
      Thanks! Will keep an eye on it.
  6. assaultdrone
    assaultdrone
    • premium
    • 3 kudos
    What pipboy mod is that?
    1. grneely
      grneely
      • premium
      • 10 kudos
      Not to distract from this clever field guide mod, but I'm curious about this Pipboy replacer as well. Seems like I've seen it somewhere else, but oriented horizontally. I use the Readius, but I like the appearance of this one. I hope Ruzka or someone else replies.
    2. User_6674111
      User_6674111
      • account closed
      • 2 kudos
      Its a replacer that's on a Russian site if I do recall. It has a lot of ripped content and what not on it.. in order to make sure my Nexus account doesn't get banned or anything of the sort I am not going to be releasing that site name and I am going to leave it at that.
    3. assaultdrone
      assaultdrone
      • premium
      • 3 kudos
      You could PM the name, or at least a search prompt. I looked and couldn't find it anywhere.
  7. sieboldii2
    sieboldii2
    • member
    • 54 kudos
    Does this mod also require Vianto's original mod?

    I am not sure what triggers the appearance of the Wondrous Wanderer's Guide to the FO3 Universe, but I sure do not have it in my inventory.

    [Edit] Ahhh, the Guide is initiated by finding a Random Encounter site. However, it seems that only Random Encounter sites that are populated are noticed.

    It identifies NPCs populating the site when the site is found; it does not locate the site prior to discovery.
    1. RuzkaTheBear
      RuzkaTheBear
      • supporter
      • 23 kudos
      Mod does not require Vivanto's original mod, my version fixes bugs in the original design.

      Correct, the guide does not start quest until at least one random event trigger (encounter zone) has been located somewhere on map.
      1. Mod will show locations of areas where an encounter occurred.
      2. When you roam wasteland if a random even trigger is spawned, the guide will notify you a random encounter is nearby by add a new quest objective.
      3. Once a new objective is added, you will see map marker where event trigger is located.

      In other words, guide will locate sites only when FO3 has trigger a random event site. Random event site trigger is persistent and will be 'on' forever once it is triggered for unique random events.

      NOTE: Guide only tracks unique events only, repeat able random events are not tracked. I hope I answered you question.
  8. megapredator070
    megapredator070
    • member
    • 1 kudos
    I can see it's journal from metro, but I don't know what mod is it.