I wonder if it is compatible to " D C Interiors" (blocking entrances, etc. maybe?) and "A World of Pain" (if AWOP is adding content to inner city streets maybe?) ? Thx for any help!
It does not conflict with DC interiors at all. I can't be 100% sure about awop but I would think it extremely unlikely, and no-one else has mentioned any conflicts.
ehm something strange happens when I install this mods.
my music stops to adapt to the situation... I find this very odd and a I do not have any mods installed that affacts any music or sound. shame because this mod looks awesome
game crash when try to make a save or when trying exit MARIGOLD STATION to - Graydich i also try to see if it work with my vanila version without other mods - still crash the game i love this mod its a must have one! hope you still around to fix this
p.s let me see if clean save will help because i also had the same problems with BusWorld that i uninstalled before (busworld is broken mod - check the page)so maybe it effect few saves that still dirty... i am not giving up on Devestated City....
From Marigold Station to Grayditch then from Grayditch to Marigold Station, no crashes and I could create a savegame in both locations with no problems.
Activated in FOMM: all DLCs + Unnoficial Patch + this mod.
im sure the mod is ok - but maybe it just conflict with some other mod that i use. after uninstall it no more ctd's or save crash's..
but - i'll give it another shot (like i said before its a must have mod!!!) do you think maybe it can conflict with mods like? :
FO3LODGen ------http://www.nexusmods.com/fallout3/mods/21174/? Fallout Street Lights Martigen's Mutant Mod - Spawn Points that the mod add maybe can conflict with meshes that been add? (just maybe) DCInteriors Project DC Subway + Metros Alive Flora Overhaul if i use - Bashed Patch - any tags maybe some one can suggest?
I have had the same thing happen to me a few times before, mainly after tinkering with mods. What usually fixes it for me is to suicide and let the game auto reload, then make a new manual save, delete any quick/auto saves, then carry on as normal. Hope this helps. There shouldn't be anything in this mod that causes those kinds problems, even if there are incompatibilities.
91 comments
EDIT: Found a conflict with this mod: https://www.nexusmods.com/fallout3/mods/24751?tab=posts&BH=0
Thx for any help!
my music stops to adapt to the situation... I find this very odd and a
I do not have any mods installed that affacts any music or sound.
shame because this mod looks awesome
i also try to see if it work with my vanila version without other mods - still crash the game
i love this mod its a must have one! hope you still around to fix this
p.s let me see if clean save will help because i also
had the same problems with BusWorld that i uninstalled before
(busworld is broken mod - check the page)so maybe it effect few saves that still dirty...
i am not giving up on Devestated City....
From Marigold Station to Grayditch then from Grayditch to Marigold Station, no crashes and I could create a savegame in both locations with no problems.
Activated in FOMM: all DLCs + Unnoficial Patch + this mod.
Maybe your problem is a corrupted savegame.
after uninstall it no more ctd's or save crash's..
but - i'll give it another shot (like i said before its a must have mod!!!)
do you think maybe it can conflict with mods like? :
FO3LODGen ------http://www.nexusmods.com/fallout3/mods/21174/?
Fallout Street Lights
Martigen's Mutant Mod - Spawn Points that the mod add maybe can conflict with meshes that been add? (just maybe)
DCInteriors Project
DC Subway + Metros Alive
Flora Overhaul
if i use - Bashed Patch - any tags maybe some one can suggest?
Load order?
There shouldn't be anything in this mod that causes those kinds problems, even if there are incompatibilities.