File information
Last updated
Original upload
Created by
mastergamer5ooUploaded by
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Activity logs
This page was last updated on 27 April 2016, 9:32PM
- Changelogs
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Version 1.0.3
- v1.0.3
1. Added/removed some item from a few select cells
2. Removed the time change trigger in the entrance cell of the vault (had this set to test something and forgot about it)
3. Modified all script packages to spread the dwellers out a little further
4. Tweaked NavMesh covers in select cells to prevent any issues with NPC's walking through them
5. Corrected issues in the quests that could prevent the quest from moving forward
- v1.0.3
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Version 1.0.2
- V1.0.2
1. Added a switch to open/close the door in the floor instead of just having a terminal on top
2. Changed main quest (Turf Wars) to remove a certain part from happening
3. Fixed issue where the optional objective in Turf Wars wouldn't show completed when entering the armory or when leaving the cell
4. Fine tuned some scripts to perform better
5. Marked certain things with the "Quest object" flag. More of for me and the game really
- V1.0.2
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Version 1.0.1
- V1.0.1
1. Fixes a small quest from not starting. Triggers and a condition wasn't working properly
2. Fixes all door markers where it might put the player on the wrong side
- V1.0.1
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Version 1.0
- V1.0
1. Mod is completely populated with NPC's
2. Fixed issue where vault door wouldn't close automatically after leaving
3. Fixed the bug causing the systems terminal and tesla terminal to not work properly when determining the state it needed to be in and showing the wrong/same result
4. Added chair to Overseer's office
5. All terminals have been re-scripted and now work acording to orginal specs
6. Recompiled all scripts in NPC's, Doors, Triggers, and Light Klaxons and patched any bugs found in the code
7. Added new main quest
8. Added enclave soldiers to the outside and inside of the city caves for the main quest
9. Changed attributes to the imprisoned enclave soldier to be killed
10. Changed all NPC's to allow low level processing. This helps improve performance on lower end machines
11. Added a full armory
12. Shrunk the vault down a few rooms to get the offical mod out. Might come back in a future update
13. Brought the number of dwellers down to get the offical version of the mod out. Might come back in a future update
14. Removed copies of certain NPC's that were placed by accident
15. Fixed issue where the first tesla terminal may not show entries
- V1.0
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Version 0.6
- V0.6
1. Fixed the water in the reator cell
2. Fixed/added vendors
3. Added more NPC's
4. Finished the alarm in the reactor cell and linked it to the tesla coil (includes klaxon sounds and lights/glows)
5. Fixed the Overseer being numbered
6. Added trigger in the Water and Oxygen Distrobution cell to keep NPC's from wandering into the cave area
7. Removed packages and all ref's to them to help improve performance
8. Fixed NavMesh cover in the Oxygen and Water Distrobution cell that might cause NPC's to get stuck in some places
- V0.6
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Version 0.5.11.2
- v0.5.11.2
1. Added a new mini quest (hint: it starts in the geck lab area)
2. Added more NPC's/People to the vault
3. Changed when and where things are loaded in the reactor cell to make performance a little bit better for lower end machines
4. Fixed where NPC's and turrets may treat the protectrons as enimies
5. Fixed the teleport marker when going from the living quater cell to the water testing lab to put you on the correct side of the door
6. Changed the list of files being uploaded. From now on, the only files being uploaded with a new version will be "Vault77.esm", "Changelog", "Readme". The BSA file will only be added when a change is made to it
7. Edited all mod NPC's to allow low level processing. This is used to help with performance on slower computers
8. Bug fixes and improvments to how NPC's wander
- v0.5.11.2
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Version 0.4
- v0.4
1. Added a mini quests
2. Added turrets in select cells(Used in a quest later on)
3. Optimized scripts and cell navmeshes
4. Fixed terminals with missing info
5. Removed things in the geck chamber terminal
6. Added a second terminal for the door into the GECK Chamber
7. Added klaxon light's in the entrance cell and set them to go off when the door opens/closes
8. Added a sleep package to the protectrons
9. Fixed the door in the reactor cell that would open and collide with a crate
10. Added an alarm in one of the reactor cells to better simulate an actual issue with the reactor
11. Setup the gear door to close automatically
12. Added two more guards in the test labs where the mainframe is
- v0.4
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Version 0.3
- v0.3
1. Added automatic doors in the attrium.
2. Re-optimized all NavMesh covers for all cells. Some cells had a large number of triangles and was causing issues in both the GECK and in-game NPC's in some enviroments.
3. Fixed issue where interacting with the lounger in the vault lab would cause the quest "Tranquility Lane" or "Scientific Pursuits" to begin. This issue comes from using the same reference instead of making a new object with the same textures and no scripts. This object is apart of a quest that will be available later on.
4.Fixed compass between all the cells. They now show the correct direction when entering between all the cells.
5. The last cave is fully navmeshed, lit, and properly cluttered!
6. Mod is now a .ESM instead of .ESP
7. Added Overseers desk animation to open and close (like vault 101)
8. Fixed doors not showing and being able to see into the grey avoid. Sorry for leaving this bug in there so long!
- v0.3
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Version 0.2
- v0.2:
1. The big cave is fully cluttered and navmeshed.
2. All cells finally have proper lighting.
3. Changed lighting in the cell with the Tesla Coil. Lights in there were a little to bright for me.
4. Added radiation in the reactor cell. (not the first one but the second one)
5. Added new textures and meshes. PLEASE REMOVE THE OLD .BSA FILE AND REPLACE IT WITH THE NEW ONE!
6. Changed the Image Space in the cave cells.
- v0.2:
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Version 0.1a
- v0.1(A): Added textures and meshes to the vault doors in the cave where I forgot to add them in. This is the only change in the mod
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Version 0.1
- v0.1:
Initial release
- v0.1:
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- Author's activity
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April 2016
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27 Apr 2016, 9:32PM | Action by: mastergamer5oo
Attribute change
long description changed
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17 Apr 2016, 1:56PM | Action by: mastergamer5oo
Changelog added
Change log added for version 1.0.3
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01 Apr 2016, 3:38PM | Action by: mastergamer5oo
File added
Vault 77 (v1.0.3)
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01 Apr 2016, 4:34AM | Action by: mastergamer5oo
Changelog added
Change log added for version 1.0.2
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01 Apr 2016, 4:34AM | Action by: mastergamer5oo
Changelog added
Change log added for version 1.0.1
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01 Apr 2016, 4:33AM | Action by: mastergamer5oo
Changelog added
Change log added for version 1.0
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01 Apr 2016, 4:33AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.6
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01 Apr 2016, 4:32AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.5.11.2
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01 Apr 2016, 4:32AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.4
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01 Apr 2016, 4:31AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.3
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01 Apr 2016, 4:31AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.2
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01 Apr 2016, 4:31AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.1a
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01 Apr 2016, 4:30AM | Action by: mastergamer5oo
Changelog added
Change log added for version 0.1
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01 Apr 2016, 4:27AM | Action by: mastergamer5oo
Attribute change
small description changed
long description changed
January 2016
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18 Jan 2016, 3:46PM | Action by: mastergamer5oo
Changelog added
Change log added for version V1.0.2
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18 Jan 2016, 3:46PM | Action by: mastergamer5oo
Changelog added
Change log added for version V1.0.1
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18 Jan 2016, 3:45PM | Action by: mastergamer5oo
Changelog added
Change log added for version V1.0.1
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18 Jan 2016, 3:43PM | Action by: mastergamer5oo
Attribute change
small description changed
long description changed
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18 Jan 2016, 3:39PM | Action by: mastergamer5oo
File added
Vault77 (v1.0.2)
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- Mod page activity
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May 2025
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01 May 2025, 2:01PM | Action by: Portalgamer5555
Tracked
Vault 77 Pack
April 2025
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17 Apr 2025, 6:28PM | Action by: LRPB97
Endorsed
'Vault 77 Pack'
March 2025
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26 Mar 2025, 4:23PM | Action by: ShinSilence
Endorsed
'Vault 77 Pack'
February 2025
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08 Feb 2025, 7:46PM | Action by: 13579TsK1970
Endorsed
'Vault 77 Pack'
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04 Feb 2025, 3:50PM | Action by: davron2018
Endorsed
'Vault 77 Pack'
January 2025
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06 Jan 2025, 11:30PM | Action by: ouhzim
Tracked
'Vault 77 Pack'
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02 Jan 2025, 2:21PM | Action by: Sonic7007
Tracked
'Vault 77 Pack'
August 2024
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21 Aug 2024, 9:44PM | Action by: Shawnsilly24
Tracked
'Vault 77 Pack'
May 2024
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31 May 2024, 10:52PM | Action by: GuyGamer
Untracked
'Vault 77 Pack'
April 2024
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23 Apr 2024, 6:47PM | Action by: sorand
Endorsed
'Vault 77 Pack'
March 2024
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10 Mar 2024, 11:28AM | Action by: DarkStarJackal
Endorsed
'Vault 77 Pack'
January 2024
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16 Jan 2024, 9:14PM | Action by: FaCu94497
Endorsed
'Vault 77 Pack'
July 2023
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01 Jul 2023, 10:32PM | Action by: killer1010
Endorsed
'Vault 77 Pack'
June 2023
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25 Jun 2023, 9:50PM | Action by: SteeveCarlsberg
Tracked
'Vault 77 Pack'
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24 Jun 2023, 10:50PM | Action by: Mitth90
Tracked
'Vault 77 Pack'
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15 Jun 2023, 11:03PM | Action by: Bigtoy1993
Endorsed
'Vault 77 Pack'
April 2023
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21 Apr 2023, 9:31AM | Action by: jnli6184
Endorsed
'Vault 77 Pack'
March 2023
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27 Mar 2023, 10:18AM | Action by: VenathTehN3rd
Tracked
'Vault 77 Pack'
November 2022
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23 Nov 2022, 6:41AM | Action by: 13579TsK1970
Tracked
'Vault 77 Pack'
October 2022
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25 Oct 2022, 10:14AM | Action by: starcheef
Tracked
'Vault 77 Pack'
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