Fallout 3

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mihoshi333

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mihoshi333

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10 comments

  1. mihoshi333
    mihoshi333
    • member
    • 10 kudos
    @Rendruk

    Sorry Rendruk, as you can see I don't look much at this mod anymore.

    Thanks for reporting this. It has been awhile but the way I remember this script work was a either/or statement. Where either your below <30% or one of your limb is crippled. But I could be run

    Setting the timer to 2 minutes should be a problem. Reason why I wanted 4 minute was to have this suit be just a "second chance".

    I'll look more into this problem and see what I can do
  2. Rendruk
    Rendruk
    • BANNED
    • 1 kudos
    I'm not sure how often you work on this Mod, but there is apparently a problem.

    It's supposed to add stimpacks when your health is <30% but it used one for me the moment I took damage and my health was probably at 80 or 90 percent. So that can't be right.

    Also the timer should be adjustable and if that isn't possible -- lowered. 4 minutes is a bit absurd for people who use increased spawns. Two minutes real time would be good. Thanks!
  3. mihoshi333
    mihoshi333
    • member
    • 10 kudos
    Yes, yes it does
  4. IconicGamer79
    IconicGamer79
    • member
    • 0 kudos
    Does this version automatically replace the original version that you find in old oney?
  5. mihoshi333
    mihoshi333
    • member
    • 10 kudos
    Thank you for mentioning. Would explain why the file is larger then it should be haha.
  6. Midicow
    Midicow
    • member
    • 6 kudos
    From looking at the file, it seems that you compiled every script into the esp, so unless you've intentionally included the script for say, opening tenpenny's gate door, then you need to recompile this heh.
  7. Type2
    Type2
    • member
    • 6 kudos
    cheers bruda ill have a look closer to the release time.

    same goes with my version for u and anybody who wants to use it. its there as a resource..
  8. dachi
    dachi
    • premium
    • 4 kudos
    Hmmmm... Fair enough. <img class=">
  9. mihoshi333
    mihoshi333
    • member
    • 10 kudos
    @Dachi
    Thank you for the rating, I agree completely about the stimpak heal rate should be base off your skill. Problem is the script doesn't call for that. Script wise it doesn't even check your medical skills. Maybe in the future I'll do that. For now just think it is the power armor that is doing the medical skill check and not you <img class=">

    @Griggs

    Thank you for the comment. I believe it is possible to do both, but I have to give a look at it.

    @Rayner14
    Sorry about the delay but yes, it is in Old Onley in the sewer section underground
  10. rayner14
    rayner14
    • BANNED
    • 37 kudos
    Where can u get this armour?