Fallout 3

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Arkngt

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Arkngt

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108 comments

  1. Arkngt
    Arkngt
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    Updated to 1.7 - 2015/06/01 - Added complete version for females only, with all necklaces, chains and pendants that are included in the females and males version. Also edited spawn chances and tweaked values, plus changed icon and world model for the ID Dog Tags.

    Updated to 1.6 - 2015/05/17 - Added version for females and males. Tweaked values of the necklaces and chains and the chances of getting them. New version based on changes in AcidicMind's Fallout New Vegas version of the mod, Distributed Necklaces and Chains Neck Seam Concealer. Resources added from Drags Seams Concealers by dragbody. Added custom textures by marthgun for the ID Dog Tags for males. Changed internal structure for names and folders to be more logical and consistent, so if using an earlier version of the mod you must uninstall it before installing this version.
  2. WorldWarTheThird
    WorldWarTheThird
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    Is there any way i could delete some of the necklaces? Some of them are clipping trough clothes
  3. sr383
    sr383
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    I'm using the combined version. I see a few lags, particularly when starting conversations, but otherwise, I haven't run into any scripting issues. My machine's pretty fast, though, so it may just be handling the extra load better than some. I have noticed that a couple of the simple chains are giving me the dreaded red exclamation mark. (If I loot the necklace from the corpse, the image goes away.) I double checked the install, and all the meshes and textures seem to be in the right place, so I'm not sure what's up. I am close to the mod limit, at 247, but nothing else is glitching out. Hmmm. I wonder if a BSA would work better.
  4. deleted150850238
    deleted150850238
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    Great mod!
  5. dookleeto
    dookleeto
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    I like the idea, but it caused very strange bugs for me, falling through floor, and doors not being interactable.
  6. Cephaler
    Cephaler
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    I used this mod for a few runs and I have to say, it's not worth it. The cell delay can effect how the npc's react in combat situations. Sometimes to the point where they won't draw their weapons, or even participate in combat. IE: The script is breaking other script elements to the game. You end up with an npc standing there like a dullard, until killed.

    1. TheCoolest7248
      TheCoolest7248
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      Sorry to post late here, but I've noticed this with not just combat, but NPC packages in general. For example, until I terminate the script in console, Moria at Craterside Supply will often try walking or sweeping the floor, only for her package to reset and be unable to move. She will try to begin to walk, and suddenly go to the default idle over and over again while staying in place.
  7. Shawn132438
    Shawn132438
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    Great mod, thank you!
  8. tiddysuccer
    tiddysuccer
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    It often takes a few minutes before the necklaces appear on NPCs. Defeats the purpose of preserving immersion.
  9. guedes4470
    guedes4470
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    A must have, even if you''re not using body mods, thank you :)
  10. KresoX
    KresoX
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    Wonderful mod, not only do the necklaces hide the seams but they also look really nice. It's funny to see Angela Staley wearing a little skull (installed "female only complete" version, with NMM).
  11. scizzer12
    scizzer12
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    Incompatible with Undies Underneath (the underwear distributor).
    Seems the two of you have some sort of race condition that causes the game to hang when both distributors are active.

    I can look into it but I've never modded a Creation engine game so no promises.