Fallout 3
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Billy1969

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Billy1969

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[Game]

Fallout 3

[Mod Name]

RR Companions Vault - Bonds Tenpenny Tower Fix

{Version]

1.0

[Author]

Billy1969

[Contact Me]

[email protected]

[Date Released]

17-01-2014

[Download Site]

http://fallout3.nexusmods.com/mods/19130/

[Categories]

Fixes
Compatibility Patch

[Description]

Fix for the Vault 1 Tenpenny Tower exit for combined RR Companions and Bonds Tenpenny Tower Complete mod users.

[Details on mod]

This mod physically moves the Vault 1 Tenpenny Tower exit hatch out of the rocks and terrain added by Bonds Tenpenny Tower Complete Mod so it is accessible once again.

[Change Log]
v1.0 original release

[Known issues and bugs]
none

[Compatibilities]

[Incompatibilities]
none known, could be incompatible with mods that make changes to the Wilderness -17, -18 worldspace, I have over 250 mods and never found one that does change this particular spot, please contact me if you have one that does so I can update this.

[Tools Used]

FO3Edit, GECK

[Permissions]

Not permitted to be uploaded anywhere without my prior consent.

[Manual Installation]
just unzip the .esp file into your fallout3/data folder and check it in the game launcher. If you know your way around FO3Edit and want to save a valuable esp mod slot you can adapt my changes directly into your RRCompanion esm file, if you ever uninstall Bonds Tenpenny Tower mod though it's good to have a backup to restore :)

[Manuall Uninstallation]
delete the included .esp file inside your fallout3/data folder and you're done, not even needed to clean save.

[Mods Required]

RR Companions mod
Bonds Tenpenny Tower Complete, both available on the Nexus site in the Fallout 3 Section.