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[Game]
Fallout 3
[Mod Name]
RR Companions Vault - Bonds Tenpenny Tower Fix
{Version]
1.0
[Author]
Billy1969
[Contact Me]
[email protected]
[Date Released]
17-01-2014
[Download Site]
http://fallout3.nexusmods.com/mods/19130/
[Categories]
Fixes
Compatibility Patch
[Description]
Fix for the Vault 1 Tenpenny Tower exit for combined RR Companions and Bonds Tenpenny Tower Complete mod users.
[Details on mod]
This mod physically moves the Vault 1 Tenpenny Tower exit hatch out of the rocks and terrain added by Bonds Tenpenny Tower Complete Mod so it is accessible once again.
[Change Log]
v1.0 original release
[Known issues and bugs]
none
[Compatibilities]
[Incompatibilities]
none known, could be incompatible with mods that make changes to the Wilderness -17, -18 worldspace, I have over 250 mods and never found one that does change this particular spot, please contact me if you have one that does so I can update this.
[Tools Used]
FO3Edit, GECK
[Permissions]
Not permitted to be uploaded anywhere without my prior consent.
[Manual Installation]
just unzip the .esp file into your fallout3/data folder and check it in the game launcher. If you know your way around FO3Edit and want to save a valuable esp mod slot you can adapt my changes directly into your RRCompanion esm file, if you ever uninstall Bonds Tenpenny Tower mod though it's good to have a backup to restore :)
[Manuall Uninstallation]
delete the included .esp file inside your fallout3/data folder and you're done, not even needed to clean save.
[Mods Required]
RR Companions mod
Bonds Tenpenny Tower Complete, both available on the Nexus site in the Fallout 3 Section.