I've got to say, it's both surprising and really inspiring to still see new comments all these years later from people who have tried my mods and appreciate them, even today.
I've gotten a lot of questions lately, about whether I have plans for a Fallout 4 mod, especially given that my first mod, The Institute, elaborated on the Commonwealth-based Institute that now appears to be the basis of the main plot in Fallout 4. The short answer is that I would love to, but that it's hard to justify. Those who closely followed the development of Ties that Bind know how much it killed me having to constantly delay the mod's development, due to balancing it with everyday life. Since finishing the mod, I've been living off a pittance in order to remain and independent game developer, and though I now have the flexibility to commit to developing a mod full time, it's hard to justify doing so when that's time that could be spent on standalone products.
My secret hope had been that Bethesda and Valve would use Fallout 4 to take a second shot at rolling out a paid mod system - and actually do it right this time. That way, I could justify the investment of dedicating 1-2 months working 70hrs/wk at developing a quality F4 mod, worth spending a couple bucks on, which would in turn help financially support my indie game development thereafter. Bethesda has indicated, however, that given the trainwreck of their first attempt, they have not plans to try again at this time.
So you'll notice I've finally added a "donate" button to my account/mods, which will serve for me as a sort of litmus test, to gauge whether developing a new mod is really feasible. Please do not misinterpret this: I am not saying "if you want a Fallout 4 mod, you should donate now." Rather, if you choose to donate, I would hope that it's for the same reason you normally would: that you enjoyed my work, and would like a way of saying thanks in a form that helps to reimburse my development costs.
As always, thank you all for your support. I know I keep saying it, but it really is what keeps me going
Hey I'm using Vortex and the mod does not work after leaving the vault she is just gone, but I'm able to talk to the slaver and buy her back but she never shows up. Can anyone help me, i have the main file and the hotfix, and the face changer as well as other mods installed. I can never get her to spawn in the slaver camp, I really want to play this mod but it keeps glitching. Can anyone help me whether it's the load order or the other mods I have that is causing this glitch to happen thank you. I also have the Vortex Archive Invalidation on only so the NMC textures will fully load.
Ok. No idea if anybody will read this considering the age of the mod, but I'm leaving it here anyways. I'm having issues with Amanda spawning. She shows up fine in the baby and birthday scenes, but will not show up afterwards. If I remember correctky, she's supposed to be locked behind a door in the large square room just after the deal with butch in the escape sequence. She is not there, and spawning her (although using the id from the bday sequence) does nothing. I tried skipping everything and just headed straight to paradise falls. She's not there either, although the cell she's supposed to be in is loaded, even gives me the prompt about finding the key for her bomb colllar. I tried skipping the vault entirely using the FW3 alt start, it also will not work, same as before only the empty jail loads. So... yeah. I tried changing the mod order, disabling some mods or another... stuff.
Reinstall your game and verify the load order is correct. If not? she will never spawn. That's an indicator the load order is wrong. OR you have a conflict taking place.
After Amanda dies at Project Purity, is there any way to retrieve her body after the two week time skip? Or a place she's been burried? Or should I assume that the Brotherhood just threw her body out with the trash?
hey uhh sorry to bother you but as you seem to have achieved the amanda sacrifice part... how did you do it? amanda starts pitting out blood and dies when i enter the giftshop
Wait, there is an option for her to do the sacrifice?! She just does the coughing blood bit the moment I enter the memorial so I figured that's how she's supposed to die.
I don’t have release date, but I’m currently making a revamped version of the mod. This is one of the issues that I’m fixing. In my revamping of the mod, Amanda’s body will be found in the Citadel. I will write a quest that has you either burying her body next to her mother’s grave, cremating her, or burying her at sea next to her father (if he was buried at sea too). No release date thus far. I’m putting a lot of work into it, and I’m also including DLC compatibility.
Nope, that's the only way Amanda dies. She'll never make it to the control room, no matter what you do.
Amanda has two fates. Either she follows you during "Take it back!", where she'll always bleed out upon entering the memorial. Or, make her stay behind at the Citadel, where she'll be pissed, but this allows her to live once you've completed the main quest.
Once Broken Steel begin, you can go back for her and she'll be relieved. Although, I don't think the mod author had Broken Steel in mind with Amanda after the main quest. Instead of being by your side once you wake up, she'll still be waiting in the lab where you left her, acting like you came back to recruit her for "Take it back!", instead of being teary eyed by your sacrifice for completing our father's work.
When I revamp the mod, the option for her to die if following you to Project Purity during “Take it Back” will still be there. To have her follow you during the Broken Steel questline will be if you have her waiting at the Citadel, that way she lives. Perhaps I can even move her to the room where you wake up. Unfortunately, I don’t know what to do with her lines. I would have to get creative with the ones she has. Since I have no expertise with AI, I can’t exactly AI-generate new lines for her. And I’m pretty sure that her actress has moved on.
MadSquirrel841 - Yes you can AI generate voice lines for her. Go to elevenlabs, pay for the cheapest non-free version, and they have a voice cloning option there. They just need a minute of the person's voice in order to copy it. It should sound exactly like her if all works out. It's at worst 5 dollars per month for it, with 1 dollar for the first month, so it is pretty cheap.
Great mod, thanks a million for it. Really fit seamlessly into the story. Her dialogue and interaction is awesome, especially the Project Purity scenes with and/or about their dad. Kudos!
1830 comments
I've gotten a lot of questions lately, about whether I have plans for a Fallout 4 mod, especially given that my first mod, The Institute, elaborated on the Commonwealth-based Institute that now appears to be the basis of the main plot in Fallout 4. The short answer is that I would love to, but that it's hard to justify. Those who closely followed the development of Ties that Bind know how much it killed me having to constantly delay the mod's development, due to balancing it with everyday life. Since finishing the mod, I've been living off a pittance in order to remain and independent game developer, and though I now have the flexibility to commit to developing a mod full time, it's hard to justify doing so when that's time that could be spent on standalone products.
My secret hope had been that Bethesda and Valve would use Fallout 4 to take a second shot at rolling out a paid mod system - and actually do it right this time. That way, I could justify the investment of dedicating 1-2 months working 70hrs/wk at developing a quality F4 mod, worth spending a couple bucks on, which would in turn help financially support my indie game development thereafter. Bethesda has indicated, however, that given the trainwreck of their first attempt, they have not plans to try again at this time.
So you'll notice I've finally added a "donate" button to my account/mods, which will serve for me as a sort of litmus test, to gauge whether developing a new mod is really feasible. Please do not misinterpret this: I am not saying "if you want a Fallout 4 mod, you should donate now." Rather, if you choose to donate, I would hope that it's for the same reason you normally would: that you enjoyed my work, and would like a way of saying thanks in a form that helps to reimburse my development costs.
As always, thank you all for your support. I know I keep saying it, but it really is what keeps me going
Key to her collar
Ttboq01CollarKey 1
I'm having issues with Amanda spawning. She shows up fine in the baby and birthday scenes, but will not show up afterwards.
If I remember correctky, she's supposed to be locked behind a door in the large square room just after the deal with butch in the escape sequence. She is not there, and spawning her (although using the id from the bday sequence) does nothing.
I tried skipping everything and just headed straight to paradise falls. She's not there either, although the cell she's supposed to be in is loaded, even gives me the prompt about finding the key for her bomb colllar.
I tried skipping the vault entirely using the FW3 alt start, it also will not work, same as before only the empty jail loads.
So... yeah. I tried changing the mod order, disabling some mods or another... stuff.
After Amanda dies at Project Purity, is there any way to retrieve her body after the two week time skip? Or a place she's been burried? Or should I assume that the Brotherhood just threw her body out with the trash?
Please keep in mind Tale of Two Wastelands compatibility.
Amanda has two fates. Either she follows you during "Take it back!", where she'll always bleed out upon entering the memorial. Or, make her stay behind at the Citadel, where she'll be pissed, but this allows her to live once you've completed the main quest.
Once Broken Steel begin, you can go back for her and she'll be relieved. Although, I don't think the mod author had Broken Steel in mind with Amanda after the main quest. Instead of being by your side once you wake up, she'll still be waiting in the lab where you left her, acting like you came back to recruit her for "Take it back!", instead of being teary eyed by your sacrifice for completing our father's work.
Let us know how it is coming along.
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