On the odd chance you see this, do you know what all you deleted/moved around the sinkhole? Did you only remove the two hillbillies there and add a few items, or was more affected in the surrounding area? Were the items down in the sinkhole altered? I like the look of the weapon in terms of balance and location, and I'm okay with losing out on just two enemies for it, but given the post down below, I'm worried if more was affected than just the immediate area.
Good beginning Checked it to see if you killed anything, as PL is popular lately, no biggies a few deletes in a area, when you can disable them. Not delete. We need MOAR creatures, not less...
In GECK goto the object you wish to disable in render window, and doubleclick it a menu pops up. and you can set initially disabled there. It will be there in mod just invisible, and will have no collision. So if say someone elses mod adds stuff to the object, it will not srash as the object is still available, but there changes will not show, unless your mod loads before theirs.
Since you deleted already, it will no longer show in geck, so fire up FO3edit v30.15 and goto the PLookout world cell records, find the deleted and Undelete the Creatures. Then either in FO3edit or geck you can set the record to disabled. It is usually safe to delete statics, but not all.
http://geck.bethsoft.com/index.php?title=Category:Getting_Started#My_First_Vault_Tutorial_Series Do the whole Tutorial, it will help emmensly even if you end up with a vault you do not use
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Checked it to see if you killed anything, as PL is popular lately, no biggies a few deletes in a area, when you can disable them. Not delete.
We need MOAR creatures, not less...
and you can set initially disabled there. It will be there in mod just invisible, and will have no collision.
So if say someone elses mod adds stuff to the object, it will not srash as the object is still available, but there
changes will not show, unless your mod loads before theirs.
Since you deleted already, it will no longer show in geck, so fire up FO3edit v30.15 and goto the PLookout world cell records, find the deleted and Undelete the Creatures.
Then either in FO3edit or geck you can set the record to disabled.
It is usually safe to delete statics, but not all.
http://geck.bethsoft.com/index.php?title=Category:Getting_Started#My_First_Vault_Tutorial_Series
Do the whole Tutorial, it will help emmensly even if you end up with a vault you do not use