Fallout 3

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Chucksteel

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chucksteel

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13 comments

  1. AtomicTEM
    AtomicTEM
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    TTW version please.
    1. streetyson
      streetyson
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      Howdy. I'm pretty sure TTW 3.2.2 does this already - which is the whole problem - because it's an unnecessary OCD change, and because Tel Shadow's Rebirth-TTW version blocks it up again because when she/he made Rebirth for FO3 it adds more trash to the blockage area, and when they ported Rebirth to TTW they assumed the side door still exists in TTW, but it doesn't. So if you have TTW and Rebirth you have no way of accessing unless you use console commands like tcl or coc.
  2. sandman5
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    was thinking of doing something like this myself, this saves me the trouble, thanks
  3. MaeseAtorrante
    MaeseAtorrante
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    The STEP guide says that this mod must be cleaned.
  4. TheNonsenseFactory
    TheNonsenseFactory
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    @ chucksteel
    Sorry for not replying for a long time. Thank you very much for the explanation, it opens up some very interesting options.
  5. SpartanISW108
    SpartanISW108
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    Chuck, I've found the best way to do LOD is to not delete anything, simply move it under terrain and redo LOD. I had an issue with a deleted vanilla tree which showed LOD even though there was no tree, simple fix was to load Fallout3.ESM and just move the tree below terrain level (or place it somewhere else to be honest, so you're not wasting processing on something you can't see) then just redo the LOD.

  6. chucksteel
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    You will still have LOD issues if you are removing a building or object that had LOD originally. We haven't figured out how to stop the pop in yet but if your placing you new metro station in a clear area that doesn't have issues with other objects do this. 
     
    1. place your metro station and use the hight map editor to change the default land so the metro entrance looks good in the GECK.
    2. unpack all of the landscape meshes with BSAopt or FOMM, Meshes\landscape\LOD\ Whatever workdspace your working on.
    3. open the mod in FO3edit and look at the worldspace changes. it will tell you which block was edited
    4. open the folder meshes\landscape\LOD\ worldspace your editing and find the files for the block your editing and delete them.
    5. open the mod up in the GECK again and go to World\World LOD and re generate the LOD landscape meshes for the worldspace you working on
    We have found that Generating LOD  is not an all or nothing thing it will regenerate only the missing loose files for your edited cell and you'll be able to even do this for the Wasteland worldspace just as I did. 
     
    If needed you can do the same thing for LOD landscape textures. 
     
    we haven't figured out how to keep the vanilla LOD meshes for building from popping in and out yet but we are looking into ways to fix that. 
     
    Edit; when distributing you mod you will need to include only the newly generated LOD meshes and if needed LOD textures not all of the files you needed to unpack. example in this mod I had to delete block 0 of the wasteland worldspace so I only needed to include block 0 as loose flies not all of the LOD meshes that are already in the vanilla BSA. 
  7. TheNonsenseFactory
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    What is this new lod trick that you speak of? I am placing a metro entrance on a spot where there used to be a ruin, and I would love to avoid any lod issues.
  8. Amazingredd
    Amazingredd
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    excellent work! I always wonder about this as i was thinking it was more a metro than a door by the radio signal. too bad i recently finish OA in my recent playthrough :/
  9. chucksteel
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    which door the vanilla one? I just opened the proper door and closed off the vanilla one. I will look and see if there is loot that needs to be moved I didn't intend on keeping anything from the player. 
     
    Edit: I'm in GECK now and there is nothing in the vanilla entrance at all no ammo nothing of worth. Are you using another mod that edits OA? 
  10. MrBudd
    MrBudd
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    Inside the door,there's lots of ammunition.