At the risk of sounding like a complete moron, I can't find the gun to use in the game. It looks like it is in the Megaton home, but it doesn't show up. I tried buying the workbench, then uninstalling and reinstalling it, but it doesn't show up. I'm pretty sure I installed correctly. I only chose one esp. Would love to see how this works. Set me straight man.
"Weapon, Calibr .410 Bore shotgun shells and 25x59mm Grenade ammo can be purchased 'in-game', from the guy that has, 'A little of just about everything ...'."
Thanks. I went to Seagrave and bought the .410 shotgun shells and 25x59mm grenade ammo, but the gun isn't there. I tried both esp's separately just to make sure and the gun never shows up. What am I doing wrong now?
Nope, it needs the weapons to be 100% to just place em in a container. Or they will not show, to be worn weapons they must be in a formlist in the container to work. Originally I added the guns to a container in springvale on my copy never tried seagrave.
Just fixed my copy made em 100% and he sells em, 120 count to the ammo. 12 to the grenades I do not want to hunt down the calibr merchant
I have a issue I cannot fix, I get game jerky and a bad mesh filcker outside the area of the gun. weird not textures, like the nif is struggling with its bounds at times. something in the nif... I have not tried the new version meshes and textures yet.
But all is well, it is coming along nicley here, have it juiced up a tad, and can take on mutties at level 1. The reason I am doing this, if I take it into aqfh3, it was doing almost no damage at all to those beastys. Now it does a little but still needs more. It is a .410 slug, so it does not penetrate well, but it does knock em back now without any knockdown effects added. And they feel it... Gives me a second or two to fire again while they are reacting.
EDIT: new meshes and textures seem to have helped out on the weird jerky stuff At least on my rig just tried them. Smoother gameplay again with it equipped and out.
Alrighty, esp only HotFix/Update v1.11 is up. FIXED.
This was an interesting, though satisfying challenge ... my laptop cannot run Fallout 3 but it's all I'm permitted in hospital ... so without access to source files, I had to recreate Registry entries, ini's, matching folder paths and needed files to be able to fool FOMM and FO3Edit to launch, when there was in fact NO Fallout 3 installed nor assets (No fallout3.exe, Fallout3Launcher.exe, no esm's, etc, etc), in order to be able to create HotFix
Finally. Very sweet gun. Nice job. A few requests and possibly one stupid question. 1.) could you increase the damage of the shotgun to say double or increase the amount of VATS shots to 4 or 6 instead of just 2; 2.) offer more ammo options. Being able to only buy 12 shells at a time makes the gun useful for only one or 2 enemy encounters then it is useless. I would like to make it my primary weapon. My possibly stupid question is how do I use the grenade launcher? I can only fire the shotgun part. Hope you feel better man. Your a real die hard modder. Modding while in a friggin' hospital is hardcore.
First version was a bit rushed ... new model repositions pair of firing barrels side by side, lowest position ...
Incorporates fixes for all issues in your PM, as well
Grenade Launcher is mounted centreline between the barrels ... suggest setting two weapon hotkeys for: (1) default shotgun mode weapon and (2) 25x59mm Grenade Launcher (GL) mode (no weight, different stats) ... press weapon hotkey (2) to switch to GL mode and weapon kotkey (1) to switch back to Shotgun mode.
14 comments
or I wonder how will it look with it
some times iron sights screws up the ones that should not have it
Hmm, READ the Long Description:
"Weapon, Calibr .410 Bore shotgun shells and 25x59mm Grenade ammo can be purchased 'in-game', from the guy that has, 'A little of just about everything ...'."
Or they will not show, to be worn weapons they must be in a formlist in the container to work.
Originally I added the guns to a container in springvale on my copy never tried seagrave.
Just fixed my copy made em 100% and he sells em, 120 count to the ammo. 12 to the grenades
I do not want to hunt down the calibr merchant
I have a issue I cannot fix, I get game jerky and a bad mesh filcker outside the area of the gun.
weird not textures, like the nif is struggling with its bounds at times. something in the nif...
I have not tried the new version meshes and textures yet.
But all is well, it is coming along nicley here, have it juiced up a tad, and can take on mutties at level 1.
The reason I am doing this, if I take it into aqfh3, it was doing almost no damage at all to those beastys.
Now it does a little but still needs more. It is a .410 slug, so it does not penetrate well, but it does knock em back now without any knockdown effects added. And they feel it... Gives me a second or two to fire again while they are reacting.
EDIT: new meshes and textures seem to have helped out on the weird jerky stuff At least on my rig just tried them.
Smoother gameplay again with it equipped and out.
Uninstall version 1.00, install version 1.10 and try Seagrave again ... there was a conflicting Object label in v1.00
@ freddy_farnsworth
Hm, I'm able to See & Take non 100% items from containers ... ?
Sounds like you're havin' fun with this
Alrighty, esp only HotFix/Update v1.11 is up. FIXED.
This was an interesting, though satisfying challenge ... my laptop cannot run Fallout 3 but it's all I'm permitted in hospital ... so without access to source files, I had to recreate Registry entries, ini's, matching folder paths and needed files to be able to fool FOMM and FO3Edit to launch, when there was in fact NO Fallout 3 installed nor assets (No fallout3.exe, Fallout3Launcher.exe, no esm's, etc, etc), in order to be able to create HotFix
I understand how, but way more work that way.
Better times to ya !
freddy
Cool. Glad ya enjoy it
1) increase damage or shots ? No, its currently balanced for vanilla and FWE. Want to change it, use FO3Edit.
2) More Ammo ? Want to change the amounts for purchase, use FO3Edit to change it, or Megaton House Ammo Press for full Calibrv14 and FWE v603 , and/or
Full CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT
3) Read reply to Freddys post at bottom of comments:
"Grenade Launcher is mounted centreline between the barrels ..."
Hardcore ? Hm, presents a challenge, keeps my mind occupied, gives me somethin' to do
Cheers
freddy
RivetCity
You are welcome
First version was a bit rushed ... new model repositions pair of firing barrels side by side, lowest position ...
Incorporates fixes for all issues in your PM, as well
Grenade Launcher is mounted centreline between the barrels ... suggest setting two weapon hotkeys for: (1) default shotgun mode weapon and (2) 25x59mm Grenade Launcher (GL) mode (no weight, different stats) ... press weapon hotkey (2) to switch to GL mode and weapon kotkey (1) to switch back to Shotgun mode.
Enjoy M8Y