Fallout 3

64 comments

  1. streetyson
    streetyson
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    This mod idea is ill-conceived and wholly inaccurate. Firstly, your drop rate is overly exaggerated by a factor of x4. Secondly, in the real world you'd range your scope so it'd be about say 1" high for a 100yd target and thus dead-on for 200yds. Then it'd start to drop, 3" low at 250yds, maybe as much as a foot at 300yds depending on ammo, muzzle and head wind etc. Those characters under and behind the bridge are about 200-250yds away yet you're aiming about 2 or 3ft above their heads to headshot them. In the real world you'd be aiming at the top of their hats to hit their eye level - or instead adjusting the ranging your scope for being dead-on at that range.
    1. BlondieBoy
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      I disagree.
    2. buchananjesse
      buchananjesse
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      Of course its innaccurate, FO3 doesn't have the draw distance needed for zeroing to even be necessary on rifle cartridges (pistol cartridges obviously have rainbow like trajectories due to godawful BC's). What this mod does is great for emulating bullet drop for the cell distances in this game - your drop calculations are utterly arbitrary and irrelevant. 
  2. Pal2alax
    Pal2alax
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    Please demi i beg you ! do a fallout 4 version when mods comes out please !
  3. Deathfang
    Deathfang
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    Cool mod. Any possibility of a CALIBR compatibility patch? Maybe that realistic bullet speed version as well?
  4. suppus
    suppus
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    You say you have your global damage set to 2.5? What is really fun is to set it to 3.0 and increase the DR for all armor though it might take some time to do all that, that is why I have FWE, it does both (well, there is options to set the global damage) and you can increase durability for weapons and armor. Im not telling you what to do or anything, but you should give it a try.
  5. warbut3
    warbut3
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    nice!sounds awesome. i dont have fallout 3 so i cant download it but it looks cool.
  6. demidekidasu
    demidekidasu
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    EDIT: Obsolete post, ignore.
  7. suppus
    suppus
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    Do NPC's use this effect so they try to aim above to hit other NPC's and me?
    1. demidekidasu
      demidekidasu
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      Yes
    2. IAreBob
      IAreBob
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      The reason for this is because gravity is factored into the game. Take the Fat Man in V.A.T.S. for instance. Your character aims above the target because the Mini Nuke is affected by gravity. If projectiles in the game are affected by gravity, NPCs and V.A.T.S. will compensate for this.

      -IAreBob
    3. demidekidasu
      demidekidasu
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      Bob speaks truth
  8. pattonburgess
    pattonburgess
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    when do u think u will be uploading the new super realistic mod
    1. demidekidasu
      demidekidasu
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      In time...I'm finishing off my ENB first. Perhaps a week or two.
  9. deleted2714851
    deleted2714851
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    Got on to say that thumb nail is inaccurate. When a bullet leaves the barrel it actually arcs up, then down. Please look at this crudely drawn paint picture

    http://puu.sh/55ogD.png
    1. demidekidasu
      demidekidasu
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      I wouldn't know as guns aren't legal in my country. Closest I've come to firearms is my trusty air rifle

      But that raises a question in my my mind...how on earth can it arc upwards if the barrel is straight? Does it defy the laws of physics? lol

      -EDIT-
      It seems you may be wrong and it is, in fact, an illusion because of scope/sight adjustments, just as I suspected

      Source: Rifleman's Rule article on Wikipedia.
      Better source here that explains the myth of "bullet rise": LINK
      And another: LINK


    2. deleted2714851
      deleted2714851
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      The bullet from your standard M4 makes a 7" upward arc between the your barrel and a 300 meter target. It does not defy the Laws of Physics because it IS within the Laws. The heat from when you shoot your weapon lifts the lead when it leaves the barrel. As for sight adjustments, it all depends on the person. Reality, you cannot pick up just any weapon and shoot bullzeyes if they are using ironsights or scopes. Ironsights and scopes are adjusted to the owners likeness and can vary.
    3. demidekidasu
      demidekidasu
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      Do I need to start quoting from the articles? OK then...

      ...the barrel is slanted upward slightly to compensate for this immediate drop; thus, for all but extreme shots, since the barrel is aimed slightly upward, the bullet does, indeed, rise slightly after it leaves the barrel, but it bullet never rises above the axis of the barrel.


      A common misconception is that the bullet rises when it leaves the barrel and then falls back into the target. The bullet only rises because the barrel is tipped up. Actually the bullet never rises above the bore line, but continually drops until it impacts the target.


      I could go on with many more. I invite you to provide sources because I'm finding it hard to find a single source that supports your belief...
  10. snowblind308
    snowblind308
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    Just wondering, how well does this work with auto-aim and bullet rise disabled? I mean with this mod: http://fallout3.nexusmods.com/mods/5606//?
    1. demidekidasu
      demidekidasu
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      Absolutely fine, that mod changes game settings is all. I use it myself