Actually even in todays world they don't require insane amounts of energy; an amateur hobbyist can make a small(albeit low powered) gauss weapon using capacitors from a cameras flash and store bought batteries. I'm pretty sure wed be much more advanced in the technology by the time the bombs fell in the fall out world.
I give this file a rating of 8. Good texture of the shot, using microfusion cells is ammo friendly to the game and the user so we dont have a limited number of shots, but the gun does degrade quit quickly and will be usless in about 20 shots or less. Also with 100 maxed energy weapons skill the weaker gauss rifle does 367 damage not 150.
I see no reason to pay extra money for a crappy DLC which takes longer to install than it does to finish, just to get an "official" gauss rifle. I hope that Darkslaye336 leaves this up for downloading, and further modding if people think it is overpowered.
I don't know what is this piece but it's not a Fallout series Gauss Rifle. It look more like loose blaster-shmuster-gun from any ski-fi FPS. B-rated FPS of 90-x
we're talking about the fallout universe. Gauss Rifles already exist in the series, and their established method of function is to use 2mm EC amunition, and the small guns skill. the electromagnets are implied to be powered by some form of micro fusion reactor (like evrything else) that requires little maintenance in terms of recharging or repairs. if you want to be as accurate as possible between both real life mechanics and Fallout lore, make it a small gun, give it an incredibly high max range, give it a custom "2mm EC" ammunition, a high, normal damage rating, armor piercing capabilities (i dont think the GECK allows you percentages on armor piercing, but it was around 40 or 50% in the originals) and make it maintainable by other Gauss Rifles with Repair, OR energy/microfusion cells with the Energy Weapons skill working like the repair skill (dont know how possible this is.)
there is already another Gauss Rifle mod i am using, it uses a custom mesh that looks very similar to the original Fallout design, but with a scope added for tactical purposes. it is not as scientifically accurate to what exists IRL, but its more true to the Fallout definition.
foomanchoo: if you dont know anything about something, dont talk about it, it just makes you sound like an idiot.
A coilgun (which would be what this is supposed to be) uses a coil to generate lateral propulsion from a coil's cumulatively aligned magnetic flux, generated by a large burst of electricity, typically delivered by a charged bank of capacitors (which would be quite equivalent time-delay wise as a one round clip.)
permanent magnets are not used in coilguns. alternately railguns can fire bursts of plasma without requiring an external projectile at all. however it too requires a charged capacitor bank.
So when it comes down to it, you would need massive amounts of power, and a form of projectile solid wnough to be adequately affected by the magnetic field. a bullet in the coild would most likely take too long to accelerate out of the barrel, and explode in the barrel from induction.
so: ideally ammo: Microfusion cell (or eec) ammo 2: ferrite slugs.
14 comments
we're talking about the fallout universe. Gauss Rifles already exist in the series, and their established method of function is to use 2mm EC amunition, and the small guns skill. the electromagnets are implied to be powered by some form of micro fusion reactor (like evrything else) that requires little maintenance in terms of recharging or repairs. if you want to be as accurate as possible between both real life mechanics and Fallout lore, make it a small gun, give it an incredibly high max range, give it a custom "2mm EC" ammunition, a high, normal damage rating, armor piercing capabilities (i dont think the GECK allows you percentages on armor piercing, but it was around 40 or 50% in the originals) and make it maintainable by other Gauss Rifles with Repair, OR energy/microfusion cells with the Energy Weapons skill working like the repair skill (dont know how possible this is.)
there is already another Gauss Rifle mod i am using, it uses a custom mesh that looks very similar to the original Fallout design, but with a scope added for tactical purposes. it is not as scientifically accurate to what exists IRL, but its more true to the Fallout definition.
if you dont know anything about something, dont talk about it, it just makes you sound like an idiot.
A coilgun (which would be what this is supposed to be) uses a coil to generate lateral propulsion from a coil's cumulatively aligned magnetic flux, generated by a large burst of electricity, typically delivered by a charged bank of capacitors (which would be quite equivalent time-delay wise as a one round clip.)
permanent magnets are not used in coilguns. alternately railguns can fire bursts of plasma without requiring an external projectile at all. however it too requires a charged capacitor bank.
So when it comes down to it, you would need massive amounts of power, and a form of projectile solid wnough to be adequately affected by the magnetic field. a bullet in the coild would most likely take too long to accelerate out of the barrel, and explode in the barrel from induction.
so:
ideally
ammo: Microfusion cell (or eec)
ammo 2: ferrite slugs.
Personally, I think that the damage needs to be scaled way back, (70 max), so that it is in line with the other weapons in the game.