Early 2023 review: more like a nice little easter-egg reference than new dungeon cell which is pretty good, even for a not fan of this particular TV show. If you're already cleared Springvale School, there's not much shoot at and you'll only need to defeat main owner of the chem lab. Don't expect full-size new dungeon. Some logs with background story, environmental references here and there and, of course, refilling chem cabinet. I didn't experienced any major conflicts or bugs, this mod doesn't break anything in the most popular plugins load-out, but, yes, as have been stated by some other users - new "Dealbreaker" has some clear problems with textures. Should you try this mod in 2023? If you need another method of acquiring more chems or you didn't already clear Springvale School cell. Endorsement from me, nonetheless.
Exactly how many days do you need to wait for the robot to generate chems? i was gone for a few days wandering the wastes and got hurt real bad, so i came back expecting chems in the chem closet and found none, and do you need to be in the chem lab and wait for the robot to generate chems or can you be outside?
Good mod. I'd recommend it. It provides a simple quest line, a new spot inside Springvale Elementary for you to explore, a raider-chemist that suspiciously looks like Walter White, and a powerful chem every couple of days or so. Just don't bring your companions down there (the only flaw). I haven't lost one, but they get stuck in there till I leave the space.
I have a couple of minor bugs to report. 1. The loading screens for new cells are screwed up. 2. The names of items become weird. 3. All screen popups (sneak indicators, items prompts) become buggy. Otherwise, it's a nice mod and I enjoyed it. An endorsement from me, good sir!
Clever mod, superjet is amazing stuff and it's great that the author has utilised Springvale School in such a fitting manner.
Only real disappointment is the Dealbreaker itself, which while a cool weapon has an appalling texture set, at least for me. I fixed this by deleting the author's custom texture references in FO£Edit and letting it use the default game ones.
Good little mod, adds a sensibly designed extra space to Springvale school that lends some credence as to why raiders would keep respawning there. Nice hommage to Breaking Bad that actually fits well in the Fallout world.
I didn't have many issues with it at all, everything worked as it should, other than a few glitchy textures on the unique shotgun. I expected to be able to use the chem lab myself, but that's work for the robot to do. Would have been useful to have the opportunity to learn to make the superjet myself and gain some science points and xp from doing so, given that the school is invariably to be one of the first locations a new character is likely to explore. But it works fine as it is, and you can sell the superjet to Leo or somebody else for a nice profit.
39 comments
If you're already cleared Springvale School, there's not much shoot at and you'll only need to defeat main owner of the chem lab. Don't expect full-size new dungeon.
Some logs with background story, environmental references here and there and, of course, refilling chem cabinet.
I didn't experienced any major conflicts or bugs, this mod doesn't break anything in the most popular plugins load-out, but, yes, as have been stated by some other users - new "Dealbreaker" has some clear problems with textures.
Should you try this mod in 2023? If you need another method of acquiring more chems or you didn't already clear Springvale School cell.
Endorsement from me, nonetheless.
1. The loading screens for new cells are screwed up.
2. The names of items become weird.
3. All screen popups (sneak indicators, items prompts) become buggy.
Otherwise, it's a nice mod and I enjoyed it. An endorsement from me, good sir!
Anyone else experience this? Let me know so I can look into fixing it.
Only real disappointment is the Dealbreaker itself, which while a cool weapon has an appalling texture set, at least for me. I fixed this by deleting the author's custom texture references in FO£Edit and letting it use the default game ones.
I didn't have many issues with it at all, everything worked as it should, other than a few glitchy textures on the unique shotgun. I expected to be able to use the chem lab myself, but that's work for the robot to do. Would have been useful to have the opportunity to learn to make the superjet myself and gain some science points and xp from doing so, given that the school is invariably to be one of the first locations a new character is likely to explore. But it works fine as it is, and you can sell the superjet to Leo or somebody else for a nice profit.