Fallout 3
0 of 0

File information

Last updated

Original upload

Created by

Tweak1971

Uploaded by

Tweak1971

Virus scan

Safe to use

About this mod

Adds 18 Generators that will create ammo as you travel the wastes.

Permissions and credits
Ammo Generators
==========
By: Tweak1971 ([email protected])

This mod was written for and uses the base game, no other mod/DLC are required.

UPDATE - Added mysteriously missing Shotgun Ammo Generator. Having several of the same generators will now make more ammo, you have three 10mm generators the you get 3 rounds every 30 seconds.

A Quick Word About Me, Skip If You Like
==========
I've been modding for many years, GTA3/ViceCity/SanAndreas, Diablo2, Morrowind, Oblivion, Skyrim and a bunch of others I'm forgetting and just found Fallout3, was pleased as punch to see that Bethesda used the same system for modding. So I am new to modding Fallout3 (About 2 months) but having been kinda doing it for years anyways.

Mod Rundown
==========
This mod adds 18 Misc items that when pocketed will slowly create ammo 1 round at a time and add them to your inventory. The generators are randomly found in the MISC catagory of most vendors although only 3 at a time and are somewhat pricey ranging from 1440 and 16000 caps. Each are marked with a timer eg. "(30s)" to let you know the normal creation rate of ammo, this is sped up when you are exposed to radiation (Say to yourself, "Ya I am taking rads but atleast my ammo generators are working way faster."). Max ammo generation is 2500 except Missiles and MiniNukes are caped at 100, then your gonna need to fire some off before the generator will make more.


Am I Cheating?
==========
No. The speed at which you receive ammo is dwarfed by the speed you can use it up, the expense of the generators means it will take a while to even aquire one. The generators help, they do not give licence to go FATMAN happy, unless joy only grips you every 10 minutes.

POSSIBLE CONFLICTS
==========
This mod adds several new items but the only thing it actually changes is the LeveledItem-"VendorChestStimpaks". So if another mod changes this aswell then load order will decide who wins, if the other does then you won't ever see the generators.

I Suck
==========
I was never very good at ReadMe's, go blow something up and stop bothering me...

If You Would Like To Bother Me
==========
[email protected]
Happy to hear from anyone with questions regarding my mod or if they need modding advice. (I'm very comfortable with scripting, npc/item creation, cell modifacation and creation questions.) Also I'm bored, so go ahead and ask whatever you like.