Fallout 3

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Sinvence

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Sinvence

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48 comments

  1. justinmay99
    justinmay99
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    Is this mod TTW compatible? If not is there any way you could make it, that would be so cool!
  2. ncrvet
    ncrvet
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    I added your mod
    in the top 100 mods for fo3

    https://www.youtube.com/watch?v=HFt-5ldKSIw
  3. rusik
    rusik
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    Real Russian little bear.Nice mod
  4. Devilsgamer666
    Devilsgamer666
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    should these not be yao guai after all yao guai are just mutated bears
  5. LunarMando
    LunarMando
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    great mod ^^ And for anyone requiring the console command to warp these creatures to you if they get lost, first make sure to check what their ID is when you first meet them by clicking on them in console command state. Their ID code will appear at top of the screen. Write down whatever this ID number is for future reference, then simply type:
    prid (ID no here)-->then press enter<---
    moveto player

    And to the mod author, i had tried using the codes you offered on the description page but to no avail. this way^ however, worked for me : )
  6. palingenesis21
    palingenesis21
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    I have a question
    I use "Remote Control Companions plus" ( http://fallout3.nexusmods.com/mods/11444/? ). A fantastic plugin that integrates and centralizes management of companions. Both those Vanilla (Dogmeat, Fawkes, Clover, etc ...) than those from other mods, in the same post box, and with the same remote control (adds to your inventory). We can integrate the total up to 8 companions. Unfortunately it does not seem to recognize as companions, our friends the 3 bears.
    If you have time, you might consider this mod, and see why it does "not stick" ? Thanks
    1. Sinvence
      Sinvence
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      Yeah, I could make a compatible version if I figure out how to. I'll get to it when I have some more time.
  7. palingenesis21
    palingenesis21
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    I think I found the cause of the issue: for Thaumas, in FOEdit, in dialog section, a flag "Goodbye" is missing. So I added. Now I can leave the dialog in clicking on the motto "I must go on". These days I'll play again with intensive way, and I'll give you a report.
    1. Sinvence
      Sinvence
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      Well, that's odd since I was almost certain I had double-checked that.. Anyhow, good that you got it working.
  8. palingenesis21
    palingenesis21
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    A issue with Oasis people. Sometimes without reason, bears attack Oasis People. So in FO3Edit, I have added Oasis Faction for the 3 bears. Fixed.

    And the same issue with dialogs a item (something like "I must go on" or <=>, is missing for Thaumas).

  9. mdiamond328
    mdiamond328
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    I'm having an issue with the bears picking up the textures from the environment I'm in. Like in the Oasis, the bears switch from being green/leafy to matching the sticks and such on the ground to the wood on the perimeter fence.
    1. Sinvence
      Sinvence
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      That usually happens when the textures are in a wrong place. Did you install this manually or did you use NMM? Also, is your game purchased from steam?
  10. fourpapa1
    fourpapa1
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    The bears look really nice, but I ran into a few problems with this mod.

    I installed it with FOMM.

    The first bear I got was Thaumas, After he became a companion I fast traveled out of oasis, but he didn't come with me. Once I traveled back to Oasis he was outside of the gate and followed me again. But then I went back inside Oasis to find the other bears, and they didn't follow me outside Oasis again. Once returning inside, I told them to 'Wait here' and for some reason they all turned hostile against the residents of Oasis and attacked them. I reloaded the save a few times, I'm not sure what's wrong.

    This is probably something I did wrong..But other than that, nice work.
    1. Sinvence
      Sinvence
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      Thanks. Does it happen everytime? The same thing happened to me when this mod was in it's early stages but I thought I had fixed it..
      Anyway, I recommend that you use fast travel to enter and exit Oasis. I don't know why the gate in there makes them go apeshit. I really don't. But in this case I think you should try to recruit them outside Oasis.
      Go somewhere safe and use this command on console.

      prid <referenceID>
      moveto player

      These are the IDs

      Ben :01000ea9
      Custer: 01008d2d
      Thaumas: 01007925

      I hope it works.
    2. fourpapa1
      fourpapa1
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      I didn't run into any problems outside of Oasis, I'm going to take them to certain places in the wasteland, and afterwards back to Oasis and see what happens. I'll keep you updated if needed.
    3. Sinvence
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      Alright. I'm glad it's working.