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Revisions:
09-08-2013
Version 1_3b:
Internal remastering, zones removed, creatures now spawn to match players level.
Lots of compatiblizing, so this would not affect other mods or other mods affect this.
Optimized levels, simplified Navmesh here and there.
09-09-2013
Version 1_3c
Fixed, all your forms, Robots, Osborne Rice Potter to very evil.
Put some rocks for Morgan to be a little above water.
Hid the Hatch under rubblepile, till quest end trigger is hit by player
Added "we covered it in debris till later" to the note1.
Removed line added about Morgan going to sewers with key to overflow (to easy).
Adjusted the critters, all white spawns to player level all the way to lvl30.
Forced v691 quest to active in pipboy upon finding note.
Added animated necronomicon book mesh and texture from Ghogiel modders resource, so if you place it in home, it animates like a good book should :)
Added "private corporate vault" to readme, to halt the loremongering.
Packed properly for NMM and FOMM (all files in root) made with FOMM v30.15 for FO3 Package Manager using FOMMs special version of 7zip.dll, that watermarks the archive for installers to use properly. Uses ultra compression (Tip).
Going thru feedback now to see if I missed anything.
Clicking on the big sewer entrance with balloons on it, will give player a extra help pointer on where to go for stuff, needs to be in description, some are missing that.
Pointers to some other areas missing, will think about adding them. but do not want it to easy :)
09-11-2013 ff
AWOP patch:
You do not need this if not running AWOP already !
This will Adjust conflicted doors if running AWOP.
Rocks moved and bushes. Crate and Box moved a little also.
Whole cell renaved, this must run very low in LoadOrder to make sure nothing overrides it.
It contains Navmesh deletions, and New Nav made.
Now since I cannot have people going to this place in AWOP and finding Our door without finding scientists first.
The door is hidden until you examine the Dead Doc's and get there note.
Main V491 quest leads you there.
IF YOU have V491 already runnin with AWOP this will hide our Main door with no way to enable it.
You must run this on a New Save or before you installed V491.
This is made for new users of V491 who are already runnin AWOP.
Cummon, you know you want to run through this twice anaways Right ?
I am on playthru 5 already just testing. I use New game start from V101 exit savegame that never had a mod installed on it. Clean.
At end of this mod I am lvl 7 or 8 depending on what I choose to do.
09-12-2013
Version 1_3d and f:
[00:06] Background Loader: Error: record BOOK contains unexpected (or out of order) subrecord YNAM 4D414E59
[00:06] Background Loader: Error: record BOOK contains unexpected (or out of order) subrecord ZNAM 4D414E5A
[00:06] Background Loader: Errors were found in: KDLeveanasBook "Leveana's Conjurations" [BOOK:01043152]
[00:06] Background Loader: Contained subrecords: EDID OBND FULL MODL ICON MICO DESC YNAM ZNAM DATA
Is on purpose, it is when you add a Vocal to a book object.
GECK says OK, FO3edit does not know what it is and spits out above. FO3edit error was never fixed.
It is the animated evil book, I made the form and put it on Leveana's music stand, for a keepsake for players.
Add it or drop it from inventory, vocals play :)
Pronto done, ghouls in cages and Leveana's set nerfed, back again, seems to be winnable now :)
Some robots in filter bumped back to marked lvl. yellow, orange, red (3) wanted to make sure even low level characters had a few Brains to fight.
Dropped a few nukagrenades toward the end. 3 total.
Got the AWOP thing upped.
Version 1.03e with repack of meshes and sound and textures, I added the extra book to the mod.
Ghogiel Morphed Necronomicon
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Model & texture: Ghogiel
Necronomicon Book as seen the evil dead
films. With morph animation