Very good mod and a fun addition to some other xp-system-overhauling mods, like fewer xp gained and the tag overhaul I'm using. Quick question though: I would like to roughly halve the number of xp points gained from the terminals unlocked by the Vault Engineer Perk. I have no idea how to edit embedded scripts, though.
Late answer sorry mate: this mod doesn't change XP gained from unlocking terminals, I believe that's a global setting or derived from a global setting probably.
I'm trying to use both Books Perks Improved and RPGO (Real Play Game Overhaul) but I think they may be conflicting.
If I place "Book Perks Improved.esp" BEFORE "RPG Perks.esp" then both mods seem to work fine. If I place "Book Perks Improved.esp" AFTER it then I see intermittent crashes and sometimes I have to read 4 books instead of 3 when my character has the Comprehension perk.
I also notice in my playthrough that the text for the Comprehension perk seems to be RPGO's text.
Sounds like while placing Book Perks Improved before the other mod might seem to work fine, there are incompatibilities. I would suggest checking in xEdit for incompatibilities between both mods, and also if the other mod uses scripts, in which case it might be possible that even placing my mod after the other one could conflict, in which case you will have to choose one or the other I'm afraid.
Didn't expect an update. This is one of my fav mods out here. Much appreciated for this :D Any chances of updating the Wastelander Leveled List mod at 25% less?
Quick question about the science book. I use a mod called something like easier hacking. Basically, if my skill is high enough, I can hack the terminal and it only displays one word on the monitor. Thus making it easy to hack. Will this mod and that one conflict?
I use the above mod, because I find the vanilla way totally annoying and it only causes me to reload my game, as I'm not going to be denied access.
I think it should work just fine, because once you decide to manually hack the terminal (instead of bypassing it) you get into the same mini-game you usually get to, so the other mod should kick in there.
Love the mod. But I'm curious as to why cap it at 7 perks and say, not at 8? Requiring you to find at least 24 books with comprehension, 25 without (if my math is correct).
Because of how many copies of each skillbook are in the game. Some books have 22 copies in total, others 23, 24 and 25. The cap at 7 was created in the original mod by Kelenius, but I can see why he capped it at that number, it's the only way to cover all skillbooks equally under a book-perks system.
Ahh, this makes total sense. I remember seeing somewhere that barter has one less book than the rest, though I admit I never collected them all to find out. Thanks for clarifying that. Still wish there was some kinda reward for getting them all, or something to do with the excess, other than selling them. But honestly can't think of anything useful other than what's already been done.
Is there a way to keep the skill points in addition to the perks? Like set it so that even with comprehension youd get 1 skill point per book? I have f03 edit, just need to know what to do
You'd have to re-add the line that grants the skill point to the script that manages skills. I did this a long time ago (like 2 years before even uploading the mod) so I can't remember the exact script, you'll have to dig through the mod, find it and compare it with the vanilla script, that should give you the missing lines. Add them and that should work.
Where did you get that picture in description?? I'm asking because it looks very nice and I'd like to use it for my background without the watermark on it, unless it is a custom created picture that you made. If you did create it, then I completely understand why you'd like to have a watermark on it
I didn't make it, Keevanski (an artist in DeviantArt.com) made that picture, I asked her for permission to use it back when I published my mod and she let me use it, you'd have to ask her for permission.
I haven't incorporated my mod into FWE, the mod that was merged into FWE was the original Book Perks mod by Kelenius, mine has some differences.
FNV has a few differences with some skills and skillbooks, that's why I never made a version of this mod for FNV, for the moment I prefer this mod to stay as FO3-only.
Looks really awesome and I certainly intend to incorporate into my growing bundle of mods. Two questions that you may know the answer to though: Does this have any issues with FOOKv2? And do you know of a mod that will be compatible with this one to allow you to keep the skill book after reading for display. I ask because I'm using the 'Underground Hideout' and the Sydney follower mod, both of which have uses for the books. I mean, who wouldn't want to display their literature?
64 comments
If I place "Book Perks Improved.esp" BEFORE "RPG Perks.esp" then both mods seem to work fine. If I place "Book Perks Improved.esp" AFTER it then I see intermittent crashes and sometimes I have to read 4 books instead of 3 when my character has the Comprehension perk.
I also notice in my playthrough that the text for the Comprehension perk seems to be RPGO's text.
Just in case anyone still has this installed and wants to update to v1.3, you don' t need to start a new game, just download and install.
At the moment I won't be adding additional options to that mod.
I use the above mod, because I find the vanilla way totally annoying and it only causes me to reload my game, as I'm not going to be denied access.
Other than that... I find this mod appealing.
Would really like to see it in FNV...I use TTW now cause I cant seem to have a more stable Fo3. That's just so I can play in Fo3 too.
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I have converted it to work with TTW and would like to know about permissions to post it.
FNV has a few differences with some skills and skillbooks, that's why I never made a version of this mod for FNV, for the moment I prefer this mod to stay as FO3-only.
Basically I made two versions, one lets you keep the book, the other doesn't.
I don't know if it works with FOOK because I've never used that mod. You can check how compatible/incompatible both are under FO3Edit though.