I gave it a try. But it is mostly dissapointing. Perhaps you should change the name of the mod. Else " The empty safe - mod" or the "One door/one room - mod"
- all over the wasteland are ugly shacks with one empty safe and a light. Maybe you will spend more travel marks. - many buildings have doors and pipboy makers. Anticipation was always great, but dissapointimg was nearly always greater. Behind most doors was one nearly empty room in different sizes. - in some location were some raiders. No challenge! Also no storys, no puzzles, no quests not even a working terminal At least in "Disco Chik" or "Cafeteria" I wished to face a Behemoth. - the meshes fits badly. Lowering framerates. Companions gets stuck and lost even in front of the new places. Luckily I never tried to take them indoor. (As I learned some posts down.)
I am probabely petted by mods like DC-Interiors, CEI, AWOP, WEP1+2, FLAK and some more. Sorry for now. But with some updates? ;-) Do not give up!
it is actually not that bad...it is much better than your logic... you decided to play a game like fallout with a whole bunch of boarded up buildings, yet cry when you are presented with opportunity to fill those gaps even when it is only basic, what an ingrate... you probably never modded before either hence your immense lack in consideration... you suck, really you do...
Just emerged from the Star City Mall. Brilliant. Loved it so much. Also I am still not sure if I missed something. Where the Talons after something special down there? And why were there mutants?
I like what I've seen so far, but with one major issue. I was walking down the bank of the river, and ran into the Disco Chik, but none of it is visiable. There is a massive chunk of land showing with no clutter, and I can see a pair of floating lights, the word CHIK, but nothing else. No doors, no exterior architecture, nothing. Any ideas what causes this?
Only world changing mods I'm using are MMM, DC Interiors, and Street Lights.
Also, Metalux's water is incorrectly flagged. No refraction on the surround objects either. And lastly you should fix the navmesh in Star City Mall, and optimize them all.
HI, another comment. When I enter the cafeteria in the bridgestone building, my followers are send home (ie, Dogmeat to Vault 101) - similar to when the enclave captures my character in Vault 87 during the main quest . This seems weird.
Also the Laboratory and the Silver Comet Building seem to have doors that can't be opened?. No problem just kind of unusual.
Cheers, Andreas
P.S. really do enjoy your buildings, will you add more in the future?
great work. However there is a conflict with the shopping spree mod. The SodaMN locations conflict with two of their shops. And directly next still a boarded up house. Any chance SodaMN can be moved to avoid this conflict? Shopping spree seems not to be active any longer, hence those guys can't be asked to do that.
106 comments
[Removing "Identical to Master" records done] Processed Records: 7994, Removed Records: 156, Elapsed Time: 00:00
Perhaps you should change the name of the mod. Else " The empty safe - mod" or
the "One door/one room - mod"
- all over the wasteland are ugly shacks with one empty safe and a light. Maybe you will spend more travel marks.
- many buildings have doors and pipboy makers. Anticipation was always great, but dissapointimg was nearly always greater. Behind most doors was one nearly empty room in different sizes.
- in some location were some raiders. No challenge! Also no storys, no puzzles, no quests not even a working terminal At least in "Disco Chik" or "Cafeteria" I wished to face a Behemoth.
- the meshes fits badly. Lowering framerates. Companions gets stuck and lost even in front of the new places. Luckily I never tried to take them indoor. (As I learned some posts down.)
I am probabely petted by mods like DC-Interiors, CEI, AWOP, WEP1+2, FLAK and some more. Sorry for now. But with some updates? ;-)
Do not give up!
What are you talking about?
Cheers, Andras
Only world changing mods I'm using are MMM, DC Interiors, and Street Lights.
Also, Metalux's water is incorrectly flagged. No refraction on the surround objects either. And lastly you should fix the navmesh in Star City Mall, and optimize them all.
Perhaps the cafeteria problem comes from another mod.
About these doors..yes represents that it is collapsed on the other side.
And no..I am not thinking in to add more interiors.
Luck..and f*#@!
another comment. When I enter the cafeteria in the bridgestone building, my followers are send home (ie, Dogmeat to Vault 101) - similar to when the enclave captures my character in Vault 87 during the main quest . This seems weird.
Also the Laboratory and the Silver Comet Building seem to have doors that can't be opened?. No problem just kind of unusual.
Cheers, Andreas
P.S. really do enjoy your buildings, will you add more in the future?
great work. However there is a conflict with the shopping spree mod. The SodaMN locations conflict with two of their shops. And directly next still a boarded up house. Any chance SodaMN can be moved to avoid this conflict? Shopping spree seems not to be active any longer, hence those guys can't be asked to do that.
As I said, great work.
Cheers, Andreas