awesome! on my game it seems to add many to each camp and ive had patrols with like 15-20 soldiers. it drops my frames quite a bit but its fun to sit back and pick off patrols with the 50 cal. also you can install when you want some battles and uninstall when doing other stuff. you dont lose any items
Isn't that maybe there's around (or maybe could do that yourself) a mod where after some time you've completed broken steel the enclave encampments vanish once and for all? Becouse they are quite annoying at some point.
This mod causes ctd when I tried to go inside of megaton. I used this mod with a savegame with 100% and the ctd not appears. So is a problem with the begining of the game berhaps requires a script. I like the mod thanks
I've been having problems with the Enclave showing up prior to the assault on the Jefferson Memorial, particularly nearby the Bethesda area; at level 10, I encountered no less than 20 Enclave soldiers that came out of nowhere. Immediately after encountering this, my ability to save completely broke; every time I saved the game, regardless of manual or autosave, the game would immediately crash. That fixed itself after I uninstalled the mod. I have no idea what instigated this, but you might want to look and see if it has something to do with any Enclave encampments near the Bethesda area. It's a shame that I can't use it right now, because this mod sounds pretty cool.
The mod adds a patrol when you reload a save. Your game crashes from too many npcs in game at one time. So when you try to reload, boom/ crash... if the scene already has enough npcs running around.
Hence why I forced myself to uninstall MMM. Whether its oblivion, fallout, or skyrim,... adding additional npcs increases instability (ctd). MMM increases the chance for ctd for all 3 games.. from my experience, and I love mmm, still use it occasionally.
It was fun for a short duration. This mod enhances the camps and adds 8 man enclave patrols at level 1. If you save-reload, a new enclave patrol will appear somewhere around you. If you keep doing it,... you'll eventually be stuck with no where to run, as the patrols surround you.
It is a neat effect that keeps the wasteland populated, though, 8 man patrols gonna pwn you quick. Then you respawn, and an additional patrol spawns just outside your vision perimeter.
The patrols are cool, they just need to not spawn when you reload a save, and prefer 8 man patrols only when you are level 30.
This mod would be great for someone with enclave commander/ military modification /version. Make your army, run around, and your bound to have a fight with 8 man enclave patrols.
Already grabbed your early enclave but cannot get NMM to download {manual} at all. when i try it keeps shutting down NMM evry other mod i have added works. If you could give me some help or see if it might be a prob with your mod. was looking foward to seeing this in action.
tried to leave feedback for your early enclave mod but nexus won't let me.
I tried the download when I got home and it seemed to work okay. I've had a few times where the Nexus wouldn't let me download something, then worked fine an hour or day later. They've been doing some server work so maybe that's it. Hope you try again.
As for the comments, the overview said I had like 15 comments but when I clicked it showed 0, so something was wrong there too. I turned comments off then on, now it looks like it will work.
When I extracted the tower meshes on my pc I didn't put them in the right folder, never noticed. I edited it back so it reads from the vanilla BSA again and updated the download file. Sorry about that. If you used the NoPylon version, that one's unchanged.
@jaysub I'd forgotten about the unkillable bug with Impervious Armour. Hadn't happened to me yet. Thanks for the reminder, I'll pull that just to be safe.
@RuzkhaTheBear I was confused because they did respawn for me, so when you asked I had to comb through all my mods to find what was doing it. A mod called Bentweaks, by BenzSmoke. That mod does a whole lot more that you may not want, so I'll look at setting them to respawn later on. As for the Talon and Regulators, not a bad idea. I can do that but I'll need to test it first, so just check the new files in a day or two.
@ExplodingDinosaur COL Enclave Replacer, by Daejones BA_WastelandRestoration, by shiholude
15 comments
Hence why I forced myself to uninstall MMM. Whether its oblivion, fallout, or skyrim,... adding additional npcs increases instability (ctd). MMM increases the chance for ctd for all 3 games.. from my experience, and I love mmm, still use it occasionally.
It is a neat effect that keeps the wasteland populated, though, 8 man patrols gonna pwn you quick. Then you respawn, and an additional patrol spawns just outside your vision perimeter.
The patrols are cool, they just need to not spawn when you reload a save, and prefer 8 man patrols only when you are level 30.
This mod would be great for someone with enclave commander/ military modification /version. Make your army, run around, and your bound to have a fight with 8 man enclave patrols.
tried to leave feedback for your early enclave mod but nexus won't let me.
As for the comments, the overview said I had like 15 comments but when I clicked it showed 0, so something was wrong there too. I turned comments off then on, now it looks like it will work.
Thanks for the heads up.
When I extracted the tower meshes on my pc I didn't put them in the right folder, never noticed. I edited it back so it reads from the vanilla BSA again and updated the download file. Sorry about that. If you used the NoPylon version, that one's unchanged.
@jaysub
I'd forgotten about the unkillable bug with Impervious Armour. Hadn't happened to me yet. Thanks for the reminder, I'll pull that just to be safe.
@RuzkhaTheBear
I was confused because they did respawn for me, so when you asked I had to comb through all my mods to find what was doing it. A mod called Bentweaks, by BenzSmoke. That mod does a whole lot more that you may not want, so I'll look at setting them to respawn later on. As for the Talon and Regulators, not a bad idea. I can do that but I'll need to test it first, so just check the new files in a day or two.
@ExplodingDinosaur
COL Enclave Replacer, by Daejones
BA_WastelandRestoration, by shiholude