Fallout 3
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david marshall

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LynxAwakening

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7 comments

  1. InsatiableGhost
    InsatiableGhost
    • member
    • 0 kudos
    The clear case one is absolutely sick!! It reminds me of the old tube TV I had when I was a kid that was see-through.

    Edit: After leaving the Tranquility Lane Lounger it is no longer equipable. I've tried just about everything I could think of and nothing worked. Unfortunately, I am either going to have to rip the textures out of the .bsa or simply use a different pip-boy replacer.
  2. LynxAwakening
    LynxAwakening
    • member
    • 25 kudos
    i could make a "replacer" version, but that would defeat the purpose of it's uniqueness and equip-ability... the way i have it set up you can equip/unequip, drop it on the ground, pick it up, store it somewhere, sell it, have your companion equip it....

    unless you've blown up megaton before implimenting this mod; this mod is already optimal.
    (even if you sploded megaton, there's always player.additem)

    you can do whatever you want for personal use... so if you want a replacer, open the BSA and extract the texture files to the directory if you like... but you'll prolly need to invalidate your archives if you haven't already.
    1. TheAlterSoul
      TheAlterSoul
      • supporter
      • 0 kudos
      what is the code for player.additem because i blew up megaton to get easy caps and idk the code for this item
  3. AdayDr1en
    AdayDr1en
    • member
    • 27 kudos
    Hey, deus, would you mind if I went ahead and made an alternative, replacer esp for this mod ?
  4. ncrvet
    ncrvet
    • member
    • 78 kudos
    can you make this as
    a replacer?
    so we get no esp file?
  5. MagicalBunny
    MagicalBunny
    • member
    • 12 kudos
    This is an interesting idea. I like it.

    P.S you said you used blender as in a custom model? Do you think you could like a tutorial, or something. I made some blender model and they dont work. Its driving me crazy!
    1. LynxAwakening
      LynxAwakening
      • member
      • 25 kudos
      actually, the pip-boy mesh is still vanilla but i had to make a mesh for the ground collision... i'm currently working on a clear version which will add speaker, ribbon cable, wires, screws, and batteries... i wouldn't have gotten as far as i have if it weren't for tutorials and sifting through forum threads.

      check out this 3 part tutorial, it helped me with importing meshes to nifskope:

      http://www.youtube.com/watch?v=hRcu7fbRBlA
      http://www.youtube.com/watch?v=kg89rvTg_bQ
      http://www.youtube.com/watch?v=sGUQ-7V3x3I