Love the mod but it makes going under water severely problematic as the moment you dip your head below the surface, the game acts like you're under a few hundred feet of water (you can only see a meter or two and all else is black). This might be a stylistic choice except that it doesn't match what's visible above the water (the water texture lighting (water/placeable water sections under xEdit) is heavily modified by the author so the transparency from above is intentional).
Tested stand-alone so it isn't a mod conflict. I cannot, however, seem to find what's modifying the behavior as no imagespace or image space adapter would seem to correspond and none seem to have the changes necessary to give the observed effect.
Anyone know how to address/resolve/remediate this?
Because the green tints and fogs are iconic and more importantly mood setting (polluted, gloomy world, dilapidated vaults etc). If you remove them you're left with, imho, a very sterile looking game, and to remove them in a mod purporting to enhance the mood is counter-productive and virtually false advertising. Don't get me wrong, I'm not suggesting people shouldn't remove green or fog from the game if they want to. No, what annoys me is any high-mindedness - i.e. the idea and language that doing so are purely objective and obvious improvements, when all they're really doing is sabotaging the game's feel for the sake of (subjectively) making it prettier.
I also think some come to FO3 only after playing FNV and aren't used to the palette and want more of an FNV look. I did FO3 then FNV and felt FNV (apart from native ironsighting) wasn't as good, not least FNV's landscapes and weathers (they did at least convey the open feel of the southwest, but was too sterile, empty and rushed-looking to me). That said, I can see the appeal of some aspects of this mod, such as the darker nights, and I can see why some, like the OP (but not me), like the changes this mod makes to weather and fog but still want them coupled with the iconic vanilla green tints. But btw, I think often overlooked extra benefits of fog is it's also great for masking lod & lod popping, and gameplay-wise makes spotting distant enemies harder.
Sounds like different people have different preferences. There's nothing about this mod that is falsely advertising what it does. You just don't like it, that's all, nbd.
Streetyson, Concordo em tudo que você falou! O filtro verde/amarelo originais do jogo é exatamente o que deixa o jogo mais realista! Posso dar um exemplo disso na série Fear: The Walking Dead, onde depois de um desastre nuclear, a série passa a adotar um novo filtro para a atmosfera nuclear! Veja:
I have ATMOS AND, ATMOS - Interior Lighting Overhead and Fallout 3 Realistic Wasteland Lighting installed. Which version should I install? The one for enb? But it has a lower version than the original version 2.1 file.
I don't know why but after a 15-20 hours playthrough the moon just disappeared and there's a black hole in the sky where it is supposed to be. Anyone could help me fix this?
I had no idea this game had this much color in it. I had to start a new game to reset how I was taking in this world. Now going out at night has whole new layer of decision making and immersion - good with the pipboy light mod. I don't think I'm ever going back.
It can be changed, can't remember how, just Google it....
Edit: You can find a patch here: https://www.nexusmods.com/fallout3/mods/21671/?tab=files&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D21671&pUp=1
351 comments
Tested stand-alone so it isn't a mod conflict. I cannot, however, seem to find what's modifying the behavior as no imagespace or image space adapter would seem to correspond and none seem to have the changes necessary to give the observed effect.
Anyone know how to address/resolve/remediate this?
I also think some come to FO3 only after playing FNV and aren't used to the palette and want more of an FNV look. I did FO3 then FNV and felt FNV (apart from native ironsighting) wasn't as good, not least FNV's landscapes and weathers (they did at least convey the open feel of the southwest, but was too sterile, empty and rushed-looking to me). That said, I can see the appeal of some aspects of this mod, such as the darker nights, and I can see why some, like the OP (but not me), like the changes this mod makes to weather and fog but still want them coupled with the iconic vanilla green tints. But btw, I think often overlooked extra benefits of fog is it's also great for masking lod & lod popping, and gameplay-wise makes spotting distant enemies harder.
Don't look at the version nr. look at the release date :)
Edit: You can find a patch here:
https://www.nexusmods.com/fallout3/mods/21671/?tab=files&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmodfiles%2F%3Fid%3D21671&pUp=1