The ironsights patch is a bit of a mess. The ironsights were actually made for a new vegas version of this mod (which was canned since TSC vegas has been hidden for ages). It works in new vegas but since neither me or rylasasin use RH ironsights we couldn't test it in fallout 3. Back when the patch was first released I asked for user feedback on it but no one ever responded so I assumed it worked.
Since I don't plan on anymore updates for this mod if someone wants to make an ironsights patch feel free.
Hey, I don't know if you're still reading this or even remember given how long ago you made this mod, but I wanted to know what name you used for the meshes and textures for the TSC MAC21C9 Marine Assault Carbine that you built for this mod? It's a really great model and I want to use the assets for my own game to replace the Wanda model if that's okay?
Are there any specific mods that confict with this? Such as FWE, CRAFT, Calibr, etc.? This mod causes the game to crash upon start up and I can't figure out why. I used this mod a while back and loved it, but now I can't seem to get it to run properly.
basically it's ammo that's only availible in the mod itself through the Quertermaster or Air Support Troops bodies. most of the non-energy weapon items use it which makes them a bit of a pain to actually use. Also, going through Russia with the BFG turning Bolshaviks to goo in a few shots is so satisfying.
I originally had them using the assault rifle ammo but rylasasin wanted them to use a unique ammo type to make the weapons more unique. If you want to make a patch that makes them use vanilla ammo I'm cool with that.
I miss our test version of the BFG that was so powerful it killed you and anyone in a one mile area then crashed the game
The concept of proprietary ammunition was meant to be a deterrent to prevent rogue organizations (raiders, Outcasts, Talon, Supermutants, etc.) from being able to use the guns easily or for any extended period of time. See, normally when it comes to say... an automatic assault rifle, you can get the ammo for it just about anywhere. Traders, Caravaners, other wasters, etc. However, having proprietary ammo that only the TSC makes means they couldn't just scrounge up ammo from anywhere. They would have to either jury rig together some sort of ammo for it (which wouldn't work very well), take apart the gun which would damage it, or not use the gun and rely on old pre-war tech. So yes, the Propriety Ammo system is put in place for EXACTLY that reason: It makes it a pain to actually use for any ner-do-wells that might get their hands on them. With the energy weapons TSC didn't have to go through this. They already had their proprietary format: Alien Power Modules. You can't find them anywhere outside of Zeta, and if the lore is any indication, Alien Power Modules/Cells are so superior to MFCs/SECs/ECPs any attempt to reverse engineer them would basically result in these weapons losing so much power it'd not be worth using.
Plus it's a way to explain why they have this sort of BF2142-ish colored tracer/muzzle hues.
TSC could easily manufacture and install small GPS trackers in all their gear/weapons so they can find downed soldiers by any gear they still have on them and then hunt down anyone who has looted/stolen TSC property. Eventually word would get around that carrying a TSC weapon would be like painting a bullseye on your back. Just imagining what kind of trouble this would cause when the TSC shows up to recover tech that somehow ended up in the hands of the BoS or Outcasts. Don't suppose just asking nicely would get them to kindly hand it over.
Funny story, was playing through MZC again, and am in the underwater base
LT had a drone cannon equiped because of this mod, and then proceeded to cripple me multiple times, and knock out all of her soldiers at least once. Then the final part, was doing so much team damage that the soldiers were dead from her and not the beasts.
Made the mission 100x harder because of it, but found the situation just funny because when they got to close, she would switch to her side arm, she was perfectly fine with killing and maiming everyone else, but her own safety made her equip her side arm.
Does anybody have a problem with the TSC soldiers, they don't equip their weapons and they only do when they are in combat but I want to have them equip their rifles at all time.
Oops, this doesn't work with EVE. But what do I remove first? I already have some EVE items on me. Though, I haven't seen the weapons, not in game anyway.
EDIT: okay nevermind I just didn't read the desc correctly
So I've got a weird ass bug. None of the handguns, rifles or the shotguns work. The heavy weapons work, like the BFG or the gatling, but the assault rifles and the handguns don't work at all. They don't appear on my 1st person screen, and they appear to be in my hands with my arms down as if I'm not carrying them. Not sure what's going on here, and would very much appreciate the help
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Since I don't plan on anymore updates for this mod if someone wants to make an ironsights patch feel free.
I miss our test version of the BFG that was so powerful it killed you and anyone in a one mile area then crashed the game
The concept of proprietary ammunition was meant to be a deterrent to prevent rogue organizations (raiders, Outcasts, Talon, Supermutants, etc.) from being able to use the guns easily or for any extended period of time. See, normally when it comes to say... an automatic assault rifle, you can get the ammo for it just about anywhere. Traders, Caravaners, other wasters, etc. However, having proprietary ammo that only the TSC makes means they couldn't just scrounge up ammo from anywhere. They would have to either jury rig together some sort of ammo for it (which wouldn't work very well), take apart the gun which would damage it, or not use the gun and rely on old pre-war tech.
So yes, the Propriety Ammo system is put in place for EXACTLY that reason: It makes it a pain to actually use for any ner-do-wells that might get their hands on them.
With the energy weapons TSC didn't have to go through this. They already had their proprietary format: Alien Power Modules. You can't find them anywhere outside of Zeta, and if the lore is any indication, Alien Power Modules/Cells are so superior to MFCs/SECs/ECPs any attempt to reverse engineer them would basically result in these weapons losing so much power it'd not be worth using.
Plus it's a way to explain why they have this sort of BF2142-ish colored tracer/muzzle hues.
LT had a drone cannon equiped because of this mod, and then proceeded to cripple me multiple times, and knock out all of her soldiers at least once. Then the final part, was doing so much team damage that the soldiers were dead from her and not the beasts.
Made the mission 100x harder because of it, but found the situation just funny because when they got to close, she would switch to her side arm, she was perfectly fine with killing and maiming everyone else, but her own safety made her equip her side arm.
But what do I remove first? I already have some EVE items on me.
Though, I haven't seen the weapons, not in game anyway.
EDIT: okay nevermind I just didn't read the desc correctly