Fallout 3

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MGE and EP1CPH1L

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EP1CPH1L

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5 comments

  1. XTad
    XTad
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    Hi i've added your mod but i still can't see the imaginator in my pip-boy. I've putted the .esm file into my data folder and then launched it with FOMM. Is that correct?
    1. EP1CPH1L
      EP1CPH1L
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      • 7 kudos
      Did you start a new game? It only works for when you start a new game.
    2. XTad
      XTad
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      • 0 kudos
      Damn, nope. Now it works but is there any option how to use the mod during the game? Something like copy my save files or something?
    3. EP1CPH1L
      EP1CPH1L
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      I'm not sure what you mean by copy your save files but if you D/L this mod and start a new game with the Imaginator you should receive the master menu module that lets you change the visuals of the game, and it should stay in your inventory (I made it a quest item, to check it what you do is try to drop it out of your inventory, if it says quest items cannot leave your inventory, then the mod works.)
    4. EP1CPH1L
      EP1CPH1L
      • member
      • 7 kudos
      Also I recommend using Nexus Mod Manager instead of FOMM, it makes these things a WHOLE LOT simpler.