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Name: Claw's Power Armor Training
Version: 1.2
Date: 01/01/2009
Category: Gameplay Effects and Changes
Author(s): Claw
Source: http://www.fallout3nexus.com/downloads/file.php?id=1881


Description
===========
This mod removes the restriction on wearing Power Armor, and gives a player who had Power Armor Training several advantages while wearing Power Armor.


Details
=======
The mod comes in two variants - the standard one designed for vanilla Fallout and the "Improved" variant for use with Alexander Strahan's "Power Armor Improved" v1.2. (Link below)


Power Armor Training (vanilla):

With this version, the Power Armor Training Perk provides:
* A Carry Weight bonus equal to armor weight
* +1 Agility for all armors with agility penalty
* +1 Strength for Advanced Power Armor (Enclave and Tesla), T-51b and Medic PA

You may notice that there is a little rebalancing included. I felt Advanced PA should really be superior like in Fallout 2, and no PA should be completely without strength bonus.


Power Armor Training Improved:

Changes from vanilla and PowerArmorImproved:
* Carry Weight bonus moved from Armor itself to Power Armor Training
* Agility penalties for PA reinstated (modified)
* PA Training removes Agility penalties instead of giving Agility bonus
* +1 Strength for every PA with PA Training
* Strength bonus of every PA reduced by one
* cosmetic effect name changes (z.B. effect of Adv. Power Armor is no longer called "Enclave Armor")


Install
=======
1. Copy "Claw - PowerArmorTraining.esp" to \Fallout 3\Data\ (install folder)
2. Start Fallout 3 Launcher, click on Data Files, place a checkmark next to "Claw - PowerArmorTraining.esp" or "Claw - PowerArmorTrainingImproved.esp"

** "Power Armor Training Improved" requires "Power Armor Improved" to be loaded first **


Uninstall
=========
1. Start Fallout 3 Launcher, click on Data Files, uncheck "Claw - PowerArmorTraining.esp" or "Claw - PowerArmorTrainingImproved.esp"
2. If your character hasn't recieved Power Armor Training yet, you should reset the flag that controls whether or not you can wear Power Armor. To do so, install "Claw - PowerArmorTrainingRemoval.esp" and load your savegame, then save again.
3. Delete the .esp file(s) from \Fallout 3\Data\ (install folder)


Incompatibility
===============
This mod is obviously going to conflict with other mods that change the Power Armor Training Perk. It may also not work as well with mods that modify Power Armor because its design is based on the default properties of the Power Armors in Fallout 3.

Examples:
If a mod changes the weight of Power Armor, this mod will no longer give the player a carry weight bonus equal to the weight of the armor worn.
If a mod removes the Agility penalty of Power Armor, the Agility bonus this mod provides won't make much sense imo.

The standard version of this mod doesn't change any existing content except the Power Armor Training Perk.
The Improved variant modifies the "Enchanment" type effects related to Power Armor variants and their helmets.


Known Issues or Bugs
====================
The Status menu doesn't update with the information of Power Armor Training while the PipBoy is active, i.e. you'll have to close the PipBoy and reopen it after a second to see the correct effect information for Power Armor Training.

History
=======
1.2 2009/01/01 - Fixed script constantly adding and removing the perk, added "Improved" variant
1.1 2008/12/20 - Fixed Perk not working retroactively
1.0 2008/12/20 - Initial release


Contact
=======
You can find me on the official Fallout 3 forums and on RPG Codex as "Claw"
You may send me an email here: Tehclaw AT gmail DOT com


Credits
=======
Thanks to Alexander Strahan (Finist Brightfalcon) for Power Armor Improved
Thanks to melgibson2 on the official Fallout 3 forums for inspiration
Thanks to Fallout3Nexus.com, the one-stop-shop resource for authors and players
Thanks to LHammonds for the Readme Generator this file was based on


Links
=====
Power Armor Improved - http://www.fallout3nexus.com/downloads/file.php?id=790
G.E.C.K. - http://fallout.bethsoft.com/eng/downloads/geck.html
FO3Edit - http://www.fallout3nexus.com/downloads/file.php?id=637
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp


Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you use or distribute any part of this mod.