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JkKILER

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JkKILER

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239 comments

  1. JkKILER
    JkKILER
    • member
    • 19 kudos
    Sticky
    Thanks for your support everyone! If you have any ideas of what I should add next, leave them in the comments! And please endorse if you would like more updates.

    A big thank you to AlChestBreach and Music Scene/ImDespise/TheAdipose for reviewing my mod. If you want a preview (and a bunch of spoilers) go watch some linked videos.

    Also, Please read the Troubleshooting section of the mod description! It will help me out a bunch if you guys and gals follow those instructions before commenting with a bug! Thanks !

    1. terminator2911
      terminator2911
      • member
      • 1 kudos
      The mod is awesome but the house could be redone or upgraded more
    2. JkKILER
      JkKILER
      • member
      • 19 kudos
      Not a bad idea, however, now i am busy with other things, maybe in the future
    3. Makski
      Makski
      • member
      • 6 kudos
      Some add-on ideas:

      An infirmary & one of those oh-so-popular rad-cleaning showers in the guardhouse!

      Maybe add another map-maker up near the house? Or in the play yard?

      Overall, I really like your mod. It's joined my list of 'always load' alongside FWE, Firefly Ranch, & AWOP,

      Kudos & wirh I could endorse more than once!
    4. JkKILER
      JkKILER
      • member
      • 19 kudos
      Thanks for your support. I do appreciate it, and good ideas, Ill look into the scripting for the showers.
    5. haloreach1702
      haloreach1702
      • BANNED
      • 0 kudos
      Can you make a TTW Compatible version? I downloaded yours and tried to use it with TTW and it crashed the game
  2. Modgecko
    Modgecko
    • member
    • 0 kudos
    I have been enjoying this mod, but now I am stuck - (1) The elevator from the Lab to Jarrod's house requires authorization 002, which I was able to find, but the elevator entrance will not acknowledge that I have the code so it won't open; (2) The Armory can only be opened by using one switch, but I can find no notes or information to help me determine which switch to use.

    Unless someone can give me some tips on these two things, it looks like, unfortunately, I cannot finish this mod!! :(

    Ok, I figured out the elevator, but still have no idea which switch opens the Armory. Also, I have been unable to find the key that allows access from Jarrod's house to the roof. I do enjoy mods where you have to figure things out - ENDORSED (and I will keep searching for that pesky key!)
    1. JkKILER
      JkKILER
      • member
      • 19 kudos
      Idk man it’s been 10 years best of luck ! Thanks for the endorsement. I really wish I could remember how to help but I seriously forgot. One thing I thibk Is true is that the levers for the armory are a bait except for  one if you wanna save scum. 
  3. jugulasama
    jugulasama
    • member
    • 0 kudos
    Little late, but:

    So far so good... very nice mod, but I stuck on armory switches (can choose only one) because no one of them works... and, yeah, I cheated after seems to have cleared all the map, searched all computers, read the notes and can't find how to end the lookdown nor the right switch.

    Anyway, thank you for this amazing mod
  4. ChickenSupreme9
    ChickenSupreme9
    • member
    • 4 kudos
    This one's such a mixed bag, and that's pretty unfortunate. Bad writing/grammar and truly excessive loot are the order of the day with this mod, and they permeate every inch of it. Yet at its core, this mod boasts the skeleton of a decent story, an overall good quest, and otherwise pretty decently designed areas. Like many Fallout 3 mods, it's rather janky and lacking in polish. I can't recommend the mod on the whole, but that's not to say there's nothing of value here. The guy definitely as some talent - with a bit of work and cleaning up, this really did have the makings of a reasonably good quest mod.
  5. JW1
    JW1
    • member
    • 60 kudos
    Endorsed. There were a few bugs - a certain person did not spawn so I was unable to complete the mod without using a console command - and some things could do with tidying-up ("Fort Constantine Door" for example), but overall an entertaining hour or so of game play.
  6. deleted1394895
    deleted1394895
    • account closed
    • 74 kudos
    Loved playing this when it first came out. I had a few complaints, though: the spelling/grammatical errors are plentiful in this one. I took a night to fix up all the errors that I could. I also made some bug fixes and some balancing changes.

    On the off chance you ever see this, I'd love to release the patch I made!
    1. Same here! It would be nice to see it fixed up these days. I'd love to revisit with your patch, if it were possible. :)
  7. maddog2201
    maddog2201
    • member
    • 0 kudos
    Going to be honest, I didn't realize the bodies were supposed to spawn, in some instances it made it more eerie, like they'd been removed by something, dragged away, really made it difficult to pin down exactly when the events took place. Made it better IMO
  8. jjb54
    jjb54
    • premium
    • 35 kudos
    BUG -

    The note in Jarod's entry tell us the ' secret entry ' is in the Armory ....... only at the door do we find the Guard house.

    You might want to get the two clues in sync .... as I read the journal entry first and was look for the passage in the Armory.

    Of course - this is IF anyone is reading this???
  9. FireStar999
    FireStar999
    • BANNED
    • 32 kudos
    Help, I forgot to place the thombstone for days and now when I get close to the grave nothing will happen and I have this item stuck in my inventory and weghts 20 , ):
    1. FireStar999
      FireStar999
      • BANNED
      • 32 kudos
      Ok it was that jarrod was invisible for some reason? i returned to the balcony and a message ppped up saying I picked up a body, then I could turn the thombstone in, other than that great mod!
  10. DarkDragen
    DarkDragen
    • member
    • 0 kudos
    I got to the part where I need to pick ONE switch, but I don't know which one as I can't find it out... can someone tell me please.
  11. Freydis
    Freydis
    • member
    • 0 kudos
    I wouldn't say a "fun mod", per se, as it involves a very tragic story of work frustration, control, love and madness in a dystopian world. Maybe because I am older than many who play Fallout 3 and remember living through many of the game's tropes during the '50s and '60s, it is understandable the subject of "madness" brought up and being so"bittersweet".

    One suggestion. If you ever make a 1.8 version to allow raiders to travel Up the cause way? Or other travelers to walk up as you see with Arefu?