Door opens fine now, but still no dialog with Sylvester.
There are missing meshes for several objects in the side rooms beyond the armory. At least two in the room on the left and 6-8 in the room on the right.
What would also be pretty cool is to have assassin quests. For example, you're a hitman and you have to kill certain people (random raider leaders etc) and come back to earn caps. What I'm saying is you don't have to make new npcs and locations, just pre-existing locations and pre-existing npcs as the quest. I'd really like to just consider myself a hitman and go around killing targeted npcs. That's be great.
Think of it like this, you walk in and ask for a mission, and the leader or whatever gives you a mission to kill a certain raider at evergreen mills. Go there, kill him, come back, get caps.
I cant seem to get rid of Rust Bolt, he just constantly follows me everywhere and i cant even kill him. Is there any way to stop him from following me?
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Attempted to open Utility Door via switch, but, although the switch activates, the door does not open. End of trial, apparently.
***IS fixed as of 3/5/13***
There are missing meshes for several objects in the side rooms beyond the armory. At least two in the room on the left and 6-8 in the room on the right.
What I'm saying is you don't have to make new npcs and locations, just pre-existing locations and pre-existing npcs as the quest. I'd really like to just consider myself a hitman and go around killing targeted npcs. That's be great.
Think of it like this, you walk in and ask for a mission, and the leader or whatever gives you a mission to kill a certain raider at evergreen mills. Go there, kill him, come back, get caps.