If you Like it, and Appreciate the work involved, Please don't forget to Endorse it !
REQUIRED files included in Update 1.4 download, no need to download separately: Rogue Hallow's Attack Animations(RHAA),: http://fallout3nexus.com/mods/15883
Install this mod via FOMM or alternately extract and install into your Fallout 3 Data directory.Then select and ACTIVATE whichever one (ONE Only! ) of the esps required. VERIFY and CONFIRM all Meshes and Textures in the Zip file(s) were successfully extracted and copied into the correct meshes and textures folders !
You have: (A) Created your own Unique 'Merged-Patch'(Last in Load Order, as always) with FO3Edit.exe, and (B) Run the 'Master-Update' process, before launching FO3, Yes ?!
For minimal instructions for HowTo complete steps (a)+(b), with pictures, go here or here:
For the full, in-depth, FO3Edit manual, now in PDF format, go to Nexus - 8629.
If you wilfully explicitly choose Not to follow the above directions, you needn't bother requesting help or posting a supposed, 'issue' ... you'll just be wasting yours, mine and everybody elses time ...
If you don't know how to install it by now (One esp ONLY! ), you are beyond help ...
If you have 'Checked-off' All the above, then go ahead and post a detailed request in comments ...
had to manually add ids to formlist to get wmk workbench to work also texture errors when reloading and when in some areas with lights depending on cam angle...dunno if i installed it wrong.
1. The crossbows are Under powered. - Should be 3x more powerfull. 2. Railway spiked travel too slow.. ... speed up ballastics on the ammo. 3.Should use darts as ammo instead of railway spikes - makes more sense.
Other than this - great model and teaxture and function. Thanks for the upload..
Hello Is this ever possibly to get a stand alone version without the need for fwe for people who dont use fwe please ? Yes I know there is a compund mod that doesnt require fwe, but it does require 2 other mods to work and I dont like having to download 2 other mods for 1 to work..
So, I doubt this will get a response, but while installing it replaces several RH_Ironsight files labeled 2handgrip/tommygun. Does this mean there is no Ironsights for the Crossbow?
A prompt response would be most generous, though I'll probably finished looking through mods, start playing and find out soon enough anyway.
probably a bit late to ask... but i've tried everything you have suggested and still to no avail. I have acquired the crossbow and tried all the different types of version with it. but in the pip-boy: no icon. when i hold it in my hand, i can see the actual crossbow, but it has something of a texture error. lastly, it doesnt shoot. no matter how hard i mash my mouse, it doesnt shoot. it can aim and all that good stuff but i think it's missing a cog or somethnig, because it refuses to fire... it seems like a great mod, and its probably something on my end, but it's kind of frustrating.
Done the above, created merge patch and did a master update with one esp ticked and the crossbow in the shed is still static for some reason....help appreciated
61 comments
-= Version 1.14 -= Full Version =- 25-Oct-13 =-
If you Like it, and Appreciate the work involved, Please don't forget to Endorse it !
REQUIRED files included in Update 1.4 download, no need to download separately:
Rogue Hallow's Attack Animations(RHAA),:
http://fallout3nexus.com/mods/15883
Install this mod via FOMM or alternately extract and install into your Fallout 3 Data directory.Then select and ACTIVATE whichever one (ONE Only! ) of the esps required. VERIFY and CONFIRM all Meshes and Textures in the Zip file(s) were successfully extracted and copied into the correct meshes and textures folders !
You have:
(A) Created your own Unique 'Merged-Patch'(Last in Load Order, as always) with FO3Edit.exe, and
(B) Run the 'Master-Update' process, before launching FO3, Yes ?!
For minimal instructions for HowTo complete steps (a)+(b), with pictures, go here or here:
For the full, in-depth, FO3Edit manual, now in PDF format, go to Nexus - 8629.
If you wilfully explicitly choose Not to follow the above directions, you needn't bother requesting help or posting a supposed, 'issue' ... you'll just be wasting yours, mine and everybody elses time ...
If you don't know how to install it by now (One esp ONLY! ), you are beyond help ...
If you have 'Checked-off' All the above, then go ahead and post a detailed request in comments ...
Cheers
1. The crossbows are Under powered. - Should be 3x more powerfull.
2. Railway spiked travel too slow.. ... speed up ballastics on the ammo.
3.Should use darts as ammo instead of railway spikes - makes more sense.
Other than this - great model and teaxture and function.
Thanks for the upload..
Is this ever possibly to get a stand alone version without the need for fwe for people who dont use fwe please ?
Yes I know there is a compund mod that doesnt require fwe, but it does require 2 other mods to work and I dont like having to download 2 other mods for 1 to work..
Does this mean there is no Ironsights for the Crossbow?
A prompt response would be most generous, though I'll probably finished looking through mods, start playing and find out soon enough anyway.
it seems like a great mod, and its probably something on my end, but it's kind of frustrating.