Just posting here in case anyone else finds this mod; this mod is simply a text file for workarounds for NPCs not spawning and also a crash upon entering the DLC.
I missed the "fix" initially because it's at the very bottom of the text document for some reason and ended up figuring out the problem on my own lol. My fix was removing quest items from mods that were in my inventory before entering the beam (I had some weapon catalogue magazines and an ACME gun ID thing, not sure what mod they're from). The Vault Tec Pedometer (from sprint mod) and the Enhanced Weather Settings items don't need to be removed, they don't break Mothership Zeta.
You can just put them in containers, remove them by finding their IDs in FO3Edit or by taking everything else out of your inventory first, and then typing "RemoveAllItems" in console, and then picking the rest of your stuff back up before you enter the DLC.
Just as a confirmation, doing "prid (ref id)" and then "enable" is the only thing that fixed NPCs not spawning for me, as spawning them via "player.placeatme" (found some suggestions on Google to do that) broke their scripts, as it's probably outdated from before the GOTY/patches.
Thanks for the heads-up, I have not looked at this file for some time. I will update when I get some free time. The batch is a good idea, I use them often and should just add one. Oh, just a tip, I start all my batch files with an equal sign (=) for sorting purposes and to more easily spot them in the Fallout3 folder.
Thank you, endorsed! This glitch had been bothering me for a few hours, and some other mod/workarounds just weren't doing it for me. This is the info from the rtf file, adjusted slightly (you don't need the "1 1 1 1 1 1 1" as indicated), which you would type into the cheat console window:
enableplayercontrols prid xx000988 [where xx is the load order number for Zeta - mine is 06] enable
Since I replay Fallout 3 every so often, I went a step further and created a simple batch (text) file which I could run in the console in the future. Create a text file (using whatever name you wish - I chose "zeta" ) with the same commands from above. Save it in the fallout3.exe folder. Then, in the console, you only have to type "bat zeta" (or whatever you named your file).
Can you give me some more details, I have never run across any problems with this quest. If you PM me I will see the message sooner as this mod does not need my daily (or weekly) support.
Sorry for the slow response, I have not been here for a while. What is the problem? This is a very small .rtf file compressed with 7zip. I have tested it with no problems.
9 comments
I missed the "fix" initially because it's at the very bottom of the text document for some reason and ended up figuring out the problem on my own lol. My fix was removing quest items from mods that were in my inventory before entering the beam (I had some weapon catalogue magazines and an ACME gun ID thing, not sure what mod they're from). The Vault Tec Pedometer (from sprint mod) and the Enhanced Weather Settings items don't need to be removed, they don't break Mothership Zeta.
You can just put them in containers, remove them by finding their IDs in FO3Edit or by taking everything else out of your inventory first, and then typing "RemoveAllItems" in console, and then picking the rest of your stuff back up before you enter the DLC.
Just as a confirmation, doing "prid (ref id)" and then "enable" is the only thing that fixed NPCs not spawning for me, as spawning them via "player.placeatme" (found some suggestions on Google to do that) broke their scripts, as it's probably outdated from before the GOTY/patches.
Thanks for the heads-up, I have not looked at this file for some time. I will update when I get some free time. The batch is a good idea, I use them often and should just add one. Oh, just a tip, I start all my batch files with an equal sign (=) for sorting purposes and to more easily spot them in the Fallout3 folder.
Thanks, TS
enableplayercontrols
prid xx000988 [where xx is the load order number for Zeta - mine is 06]
enable
Since I replay Fallout 3 every so often, I went a step further and created a simple batch (text) file which I could run in the console in the future. Create a text file (using whatever name you wish - I chose "zeta" ) with the same commands from above. Save it in the fallout3.exe folder. Then, in the console, you only have to type "bat zeta" (or whatever you named your file).
If you PM me I will see the message sooner as this mod does not need my daily (or weekly) support.
Sorry for the slow response, I have not been here for a while. What is the problem? This is a very small .rtf file compressed with 7zip. I have tested it with no problems.