Fallout 3
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HunterZ and Ma-1025

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ma1025

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62 comments

  1. LightRock97
    LightRock97
    • member
    • 1 kudos
    I thought the lack of green tint would bother me. It didn't. I'm using Fallout Moods too, maybe that's why I don't mind the slightly warmer, less sickly green tone. 
  2. deleted150850238
    deleted150850238
    • account closed
    • 1 kudos
    My go-to Pip-Boy light mod still.
  3. Dellmizzle
    Dellmizzle
    • supporter
    • 3 kudos
    So sometimes in my game as I am walking around like at night for instance... this awesome light works great however on the ground only certain blocks or sections get illuminated as I walk by them. Same thing as when I look at a burning fire in a trash can. When I move my camera at certain angles back and forth, the light emitting from the can pops in and out... So I am basically having a similar effect with light as I traverse across the land. This only happens in the wasteland outside and not when I am inside a dungeon... Has anyone else experienced something like this? Its difficult to explain. Would REALLY like to know a way for light from this pip boy to register and show up correctly on all terrain surfaces
    1. DullCandle29
      DullCandle29
      • member
      • 14 kudos
      Most likely a game engine limitation.
      This flashlight mod mentions something similar: https://www.nexusmods.com/fallout3/mods/15003
      Under the known issues section and calls it the "only one light allowed" bug.
    2. GoldenBuddah
      GoldenBuddah
      • member
      • 0 kudos
      I'm not sure if you have street lights installed (this mod) -

      https://www.nexusmods.com/fallout3/mods/8069?tab=posts&BH=0

      Though if you have, this is a fix for the light issue.

      https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE

      I don't know if this fix will work without the street lights mod installed.

      I recommend installing both,

      The StreetLights.esm needs to load after ThePitt.esm in the load order

      with the fix StreetLights_Light.esp next.

      If you're playing the game without the dlc's place the esm and the esp after the main Fallout3.esm
    3. catvynus98
      catvynus98
      • member
      • 0 kudos
      Thanks for the fix!! I tried it out last night and it works excellent!
  4. NEXTENTION
    NEXTENTION
    • member
    • 0 kudos
    Will this also increase the radius of detection by enemies ?
    1. DullCandle29
      DullCandle29
      • member
      • 14 kudos
      No unless this mod also changes the vanilla pip boy sneak effect which I doubt it does.
    2. streetyson
      streetyson
      • member
      • 102 kudos
      Shouldn't overly concern you anyway. As it reduces brightness by over half to counteract its longer cast, and uses a more natural amber instead of green, the resultant diffuse light wouldn't be much more or less visible to enemies than a pip's regular spotlight.
  5. SwissSanchez
    SwissSanchez
    • supporter
    • 3 kudos
    Works exactly as advertised. Precisely what I was looking for!
  6. Jena84Plissken
    Jena84Plissken
    • member
    • 43 kudos
    Endorse this mod god work
  7. JtbSentinel
    JtbSentinel
    • supporter
    • 0 kudos
    I always thought that the default PipBoy light in Fallout 3 was way too dim. This mod helped out so much, would definitely recommend.
  8. flang
    flang
    • premium
    • 1 kudos
    I've only just now noticed a problem I'm having using this mod, after many hours of gameplay:

    If the PipBoy light is on and I hit TAB to go to the PipBoy menu, when I leave the menu the PipBoy light will have gotten brighter (by about 50% or so it looks like). The light level resets to normal if I deactivate and reactivate the light again. The shift is particularly noticeable when in dark interior spaces.

    I'm doing some testing to see if it's the result of a conflict with another mod (other lighting mods I have installed are Realistic Interior Lighting and Xepha's Dynamic Weather), but if anyone reads this could you do a quick check and see if you get this problem also?

    EDIT: Adjusting load order doesn't seem to help. Whether I load it in the highest position or the lowest, the problem is still there. I'm removing it for now but if anyone has any suggestions I would really appreciate it.

    EDIT 2: I tested another PipBoy light solution (Thebullfrog' LED Pip-Boy Light), which does not exhibit this issue. So it seems to be related to this specific mod.
    1. ma1025
      ma1025
      • premium
      • 84 kudos
      Yeah, it does it to me too. I dunno.
    2. JovianStone
      JovianStone
      • supporter
      • 29 kudos
      EXACT same problem. Trying "Spotlight" now. Since it has 3 different brightness levels, and a spotlight.

      edit: spotlight is waaaay too dim for my liking, even at it's highest setting. Now I actually like the way this mod gets brighter, just wish i could control the brightness levels easier.

      edit2: Apparently the problem is NOT cause by this mod. I used the G.E.C.K. to change the magnitude of the "Spotlight" mod, and with "smoothlight" removed completely, I still get the same problem. With over 200 mods installed it's a little hard to keep track of it all.
    3. flyout91
      flyout91
      • member
      • 0 kudos
      same problem. Otherwise the mod is very good
    4. sutekki
      sutekki
      • premium
      • 45 kudos
      I had the same problem. I gave the 'PipBoy Light' mod a go, and that has no such issue.
  9. mightyste777
    mightyste777
    • member
    • 12 kudos
    This is very helpful. Thank you!
  10. Celticgirl
    Celticgirl
    • member
    • 33 kudos
    Great mod thank you.