i have a problem. when I press TAB to turn on the light - everything is fine, the light turns on. but when I then press TAB again to enter the pip boy menu, after exiting the pip boy the light gets brighter and stays that way. you have to turn it off and on again so that it becomes normal again, not so bright. how to solve it so that the entrance-exit to the pip-boy does not make the light brighter?
I thought the lack of green tint would bother me. It didn't. I'm using Fallout Moods too, maybe that's why I don't mind the slightly warmer, less sickly green tone.
So sometimes in my game as I am walking around like at night for instance... this awesome light works great however on the ground only certain blocks or sections get illuminated as I walk by them. Same thing as when I look at a burning fire in a trash can. When I move my camera at certain angles back and forth, the light emitting from the can pops in and out... So I am basically having a similar effect with light as I traverse across the land. This only happens in the wasteland outside and not when I am inside a dungeon... Has anyone else experienced something like this? Its difficult to explain. Would REALLY like to know a way for light from this pip boy to register and show up correctly on all terrain surfaces
Most likely a game engine limitation. This flashlight mod mentions something similar: https://www.nexusmods.com/fallout3/mods/15003 Under the known issues section and calls it the "only one light allowed" bug.
Shouldn't overly concern you anyway. As it reduces brightness by over half to counteract its longer cast, and uses a more natural amber instead of green, the resultant diffuse light wouldn't be much more or less visible to enemies than a pip's regular spotlight.
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its possible a optional file with more radius light? i installed fellout and i cant see anything this mod helps me a lot.
This flashlight mod mentions something similar: https://www.nexusmods.com/fallout3/mods/15003
Under the known issues section and calls it the "only one light allowed" bug.
https://www.nexusmods.com/fallout3/mods/8069?tab=posts&BH=0
Though if you have, this is a fix for the light issue.
https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE
I don't know if this fix will work without the street lights mod installed.
I recommend installing both,
The StreetLights.esm needs to load after ThePitt.esm in the load order
with the fix StreetLights_Light.esp next.
If you're playing the game without the dlc's place the esm and the esp after the main Fallout3.esm