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HunterZ and Ma-1025

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ma1025

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65 comments

  1. JLSlasher
    JLSlasher
    • member
    • 0 kudos
    Hello, this mod is amazing, i love it. thanks for make it. 

    its possible a optional file with more radius light? i installed fellout and i cant see anything this mod helps me a lot.
  2. Kopiko85
    Kopiko85
    • member
    • 0 kudos
    I gonna try this white light https://www.nexusmods.com/fallout3/mods/7694/
  3. vladvinn1
    vladvinn1
    • member
    • 0 kudos
    i have a problem. when I press TAB to turn on the light - everything is fine, the light turns on. but when I then press TAB again to enter the pip boy menu, after exiting the pip boy the light gets brighter and stays that way. you have to turn it off and on again so that it becomes normal again, not so bright. how to solve it so that the entrance-exit to the pip-boy does not make the light brighter?
  4. LightRock97
    LightRock97
    • member
    • 4 kudos
    I thought the lack of green tint would bother me. It didn't. I'm using Fallout Moods too, maybe that's why I don't mind the slightly warmer, less sickly green tone. 
  5. deleted150850238
    deleted150850238
    • account closed
    • 1 kudos
    My go-to Pip-Boy light mod still.
  6. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    So sometimes in my game as I am walking around like at night for instance... this awesome light works great however on the ground only certain blocks or sections get illuminated as I walk by them. Same thing as when I look at a burning fire in a trash can. When I move my camera at certain angles back and forth, the light emitting from the can pops in and out... So I am basically having a similar effect with light as I traverse across the land. This only happens in the wasteland outside and not when I am inside a dungeon... Has anyone else experienced something like this? Its difficult to explain. Would REALLY like to know a way for light from this pip boy to register and show up correctly on all terrain surfaces
    1. DullCandle29
      DullCandle29
      • member
      • 17 kudos
      Most likely a game engine limitation.
      This flashlight mod mentions something similar: https://www.nexusmods.com/fallout3/mods/15003
      Under the known issues section and calls it the "only one light allowed" bug.
    2. GoldenBuddah
      GoldenBuddah
      • member
      • 1 kudos
      I'm not sure if you have street lights installed (this mod) -

      https://www.nexusmods.com/fallout3/mods/8069?tab=posts&BH=0

      Though if you have, this is a fix for the light issue.

      https://mega.nz/#!YkYx1TgD!6GqrDpjrvmQnzNOGtg6G3f3xHceq0Au83lo0Ux6GICE

      I don't know if this fix will work without the street lights mod installed.

      I recommend installing both,

      The StreetLights.esm needs to load after ThePitt.esm in the load order

      with the fix StreetLights_Light.esp next.

      If you're playing the game without the dlc's place the esm and the esp after the main Fallout3.esm
    3. catvynus98
      catvynus98
      • member
      • 0 kudos
      Thanks for the fix!! I tried it out last night and it works excellent!
  7. NEXTENTION
    NEXTENTION
    • member
    • 0 kudos
    Will this also increase the radius of detection by enemies ?
    1. DullCandle29
      DullCandle29
      • member
      • 17 kudos
      No unless this mod also changes the vanilla pip boy sneak effect which I doubt it does.
    2. streetyson
      streetyson
      • member
      • 146 kudos
      Shouldn't overly concern you anyway. As it reduces brightness by over half to counteract its longer cast, and uses a more natural amber instead of green, the resultant diffuse light wouldn't be much more or less visible to enemies than a pip's regular spotlight.
  8. SwissSanchez
    SwissSanchez
    • supporter
    • 5 kudos
    Works exactly as advertised. Precisely what I was looking for!
  9. Jena84Plissken
    Jena84Plissken
    • member
    • 44 kudos
    Endorse this mod god work
  10. JtbSentinel
    JtbSentinel
    • supporter
    • 0 kudos
    I always thought that the default PipBoy light in Fallout 3 was way too dim. This mod helped out so much, would definitely recommend.